TIM | ||
blender-psx.jpg | ||
FreeImage.dll | ||
img2tim.exe | ||
img2tim.txt | ||
io_export_psx_tmesh.py | ||
pngquant.exe | ||
README.md | ||
startfile.blend |
Blender 3dcam PSX engine Level exporter
This Blender plugin is to be used in conjunction with the 3dcam PSX engine.
It allows exporting a gouraud shaded, UV textured Blender scene to a format compatible with the aforementionned engine.
Documentation
Check the Wiki for in-depth informations.
Features
Be warned this is WIP !
Plugin
- Export UV textured models
- Export vertex painted models
- Export camera positions for in game use
- Export vertex animations
- Export up to 3 light sources
- Export pre-rendered backgrounds for in-game use (8bpp and 4bpp)
- VRam auto layout for TIMs
Real-time 3D / 8bpp background / 4bpp background
Planned
- Fix and improve all the things !
Install the plugin
This plugin is not compatible with Blender > 2.79.
- Download and install Blender 2.79b.
http://download.blender.org/release/Blender2.79/
- Clone this repository in the addons folder of blender 2.79 :
git clone https://github.com/ABelliqueux/blender_io_export_psx_mesh.git
- Enable the add-on in Blender by going to user preferences, Add-ons tab, and enable
Import-Export: PSX TMesh exporter
.
You'll need to have pngquant and img2tim utilities installed and in your path for PNG to TIM conversion.
Windows executables are provided for convenience in this repo.
For users with Imagemagick installed, there is an option when exporting to use that instead of pngquant.
On Linux : ~/.config/blender/2.79/scripts/addons
On macOS : ./Blender.app/Contents/Resources/2.79/addons
On Windows : %USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.93\
Install the 3D engine
Head over to the 3dcam repo and follow the setup instructions there.
Export your scene !
Open a working copy of your scene, add the needed flags and export your level in the 3dcam-headers
folder.
Following those steps, you should now see your scene running on PSX !
Credits
Based on the code provided by TheDukeOfZill, 04-2014, on http://www.psxdev.net/forum/viewtopic.php?f=64&t=537#p4088
pngquant : https://github.com/kornelski/pngquant
img2tim : https://github.com/Lameguy64/img2tim
Freeimage : https://freeimage.sourceforge.io/