2022-12-11 08:40:31 +01:00
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import bge # Bibliothèque Blender Game Engine (UPBGE)
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2023-01-14 14:03:15 +01:00
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import subprocess # Multiprocessus
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from twin_threading import thread_cmd_start, thread_cmd_stop, thread_cmd_end # Multithreading (multitâches)
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2023-01-09 05:54:31 +01:00
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from twin_serial import jumeau, jumeau_stop, serial_close # Liaison série
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2023-01-16 07:48:01 +01:00
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from twin_plot import plot # Visualisation des données
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2023-01-14 14:03:15 +01:00
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import os
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import sys
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2022-12-11 08:40:31 +01:00
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import time
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###############################################################################
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# porcou_lib.py
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2022-12-18 22:29:06 +01:00
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# @title: Bibliothèque utilisateur du portail coulissant
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2022-12-11 08:40:31 +01:00
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# @project: Blender-EduTech
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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2023-01-06 21:23:44 +01:00
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# @copyright: Copyright (C) 2020-2023 Philippe Roy
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2022-12-11 08:40:31 +01:00
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# @license: GNU GPL
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###############################################################################
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2023-01-07 18:22:03 +01:00
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# Récupérer la scène UPBGE
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2022-12-11 08:40:31 +01:00
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scene = bge.logic.getCurrentScene()
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2022-12-11 15:50:38 +01:00
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# UPBGE constants
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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###############################################################################
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2022-12-23 14:30:13 +01:00
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# Gyrophare
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2022-12-11 08:40:31 +01:00
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###############################################################################
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2022-12-23 14:30:13 +01:00
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# Ordre pour allumer le gyrophare
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def gyr (order):
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scene.objects['Led']['activated']=order
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2022-12-23 14:30:13 +01:00
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###############################################################################
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# Actionneurs
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###############################################################################
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2022-12-22 08:11:43 +01:00
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# Ordre pour le moteur phase ouvrir
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def mot_o (order):
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scene.objects['Moteur']['open']=order
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2022-12-22 08:11:43 +01:00
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# Ordre pour le moteur phase fermer
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def mot_f (order):
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scene.objects['Moteur']['close']=order
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2022-12-22 08:11:43 +01:00
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# Ordre pour le capteur barrage IR
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def ir_emet(order):
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scene.objects['Emetteur IR']['active']=order
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###############################################################################
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# Capteurs
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###############################################################################
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2022-12-22 08:11:43 +01:00
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# Compte-rendu du capteur fin de course portail ouvert
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2022-12-13 02:42:31 +01:00
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def fdc_o ():
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if scene.objects['Microrupteur fdc ouvert']['activated'] or scene.objects['Microrupteur fdc ouvert']['activated_real']:
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return True
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else:
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return False
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# Compte-rendu du capteur fin de course portail fermé
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def fdc_f ():
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if scene.objects['Microrupteur fdc ferme']['activated'] or scene.objects['Microrupteur fdc ferme']['activated_real']:
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return True
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else:
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return False
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# Compte-rendu du capteur barrage IR
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# Absence d'obstacle -> True, présence d'obstacle -> False
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def ir_recep ():
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if scene.objects['Recepteur IR']['activated'] or scene.objects['Recepteur IR']['activated_real']==False:
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2023-01-01 14:48:27 +01:00
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return False
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else:
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return True
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###############################################################################
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# Boutons poussoirs
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###############################################################################
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# Compte-rendu du bouton pousssoir coté rue
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def bp_ext ():
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if scene.objects['Bp cote rue']['activated'] or scene.objects['Bp cote rue']['activated_real']:
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return True
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else:
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return False
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# Compte-rendu du bouton pousssoir coté cour
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def bp_int ():
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if scene.objects['Bp cote cour']['activated'] or scene.objects['Bp cote cour']['activated_real']:
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return True
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else:
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return False
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2022-12-11 08:40:31 +01:00
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2023-01-06 21:23:44 +01:00
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###############################################################################
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# Cycle
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2022-12-11 08:40:31 +01:00
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###############################################################################
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# Temporisation
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def tempo (duree):
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time.sleep(duree)
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2023-01-06 21:23:44 +01:00
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2023-01-07 00:01:01 +01:00
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# Arrêt
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def stop():
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if scene.objects['System']['twins']:
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serial_close(scene.objects['System']['board'])
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time.sleep(1)
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2023-01-15 11:18:40 +01:00
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scene.objects['System']['plot_draw']=False
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2023-01-07 00:01:01 +01:00
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thread_cmd_stop()
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# Fin naturelle
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def end():
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if scene.objects['System']['twins']:
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serial_close(scene.objects['System']['board'])
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time.sleep(1)
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scene.objects['System']['plot_draw']=False
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thread_cmd_end()
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def fin():
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end()
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def quit():
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end()
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2023-01-16 07:48:01 +01:00
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