2022-12-18 17:33:23 +01:00
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import bge # Bibliothèque Blender Game Engine (UPBGE)
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2023-01-06 21:23:44 +01:00
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from twin_threading import thread_cmd_start, thread_cmd_stop, thread_cmd_end # Multithreading
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import twin_serial # Liaison série
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2022-12-23 23:29:17 +01:00
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import time
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2022-12-18 17:33:23 +01:00
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###############################################################################
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# montchg_lib.py
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# @title: Bibliothèque utilisateur du monte-charge
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# @project: Blender-EduTech
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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2023-01-06 21:23:44 +01:00
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# @copyright: Copyright (C) 2022-2023 Philippe Roy
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2022-12-18 17:33:23 +01:00
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# @license: GNU GPL
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###############################################################################
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2023-01-07 18:01:03 +01:00
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# Récupérer la scène UPBGE
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2022-12-18 17:33:23 +01:00
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scene = bge.logic.getCurrentScene()
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2023-01-07 18:01:03 +01:00
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# Récupérer le brochage du jumeau réel
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from montchg import pin_config
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# system=importlib.import_module('montchg') # Système
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# pin_config = system.get_pin_config()
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# pin_config = {
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# 'voy_0' : [['d','o'],['Led niveau 0','pin']],
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# 'voy_1' : [['d','o'],['Led niveau 1','pin']],
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# 'pc_0' : [['d','i'],['Microrupteur niveau 0','pin']],
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# 'pc_1' : [['d','i'],['Microrupteur niveau 0','pin']],
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# 'ba_0' : [['d','i'],['Bp niveau 0','pin']],
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# 'ba_1' : [['d','i'],['Bp niveau 1','pin']],
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# 'mot_m' : [['d','o'],['Moteur','pin_m']],
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# 'mot_d' : [['d','o'],['Moteur','pin_d']]}
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2022-12-18 17:33:23 +01:00
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# UPBGE constants
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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###############################################################################
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2022-12-22 05:02:33 +01:00
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# Voyants
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2022-12-18 17:33:23 +01:00
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###############################################################################
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2022-12-23 14:30:13 +01:00
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# Ordre pour allumer le voyant niveau 0
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2022-12-21 19:01:21 +01:00
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def voy_0 (order):
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scene.objects['Led niveau 0']['activated']=order
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2022-12-23 14:30:13 +01:00
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# Ordre pour allumer le voyant niveau 1
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2022-12-21 19:01:21 +01:00
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def voy_1 (order):
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scene.objects['Led niveau 1']['activated']=order
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2022-12-22 05:02:33 +01:00
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###############################################################################
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# Actionneurs
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###############################################################################
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2022-12-18 17:33:23 +01:00
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2022-12-21 19:01:21 +01:00
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# Ordre pour le moteur phase monter
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def mot_m (order):
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2022-12-22 05:02:33 +01:00
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scene.objects['Moteur']['up']=order
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2022-12-21 19:01:21 +01:00
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# Ordre pour le moteur phase descendre
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def mot_d (order):
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2022-12-22 05:02:33 +01:00
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scene.objects['Moteur']['down']=order
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2022-12-18 17:33:23 +01:00
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###############################################################################
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# Capteurs
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###############################################################################
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2022-12-21 19:01:21 +01:00
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# Compte-rendu du capteur de présence cabine niveau 0
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def pc_0 ():
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return scene.objects['Microrupteur niveau 0']['activated']
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2022-12-18 17:33:23 +01:00
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2022-12-21 19:01:21 +01:00
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# Compte-rendu du capteur de présence cabine niveau 0
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def pc_1 ():
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return scene.objects['Microrupteur niveau 1']['activated']
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2022-12-18 17:33:23 +01:00
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###############################################################################
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# Boutons poussoirs
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###############################################################################
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2022-12-21 19:01:21 +01:00
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# Compte-rendu du bouton pousssoir appel niveau 0
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def ba_0 ():
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return scene.objects['Bp niveau 0']['activated']
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2022-12-18 17:33:23 +01:00
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2022-12-21 19:01:21 +01:00
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# Compte-rendu du bouton pousssoir appel niveau 1
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def ba_1 ():
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return scene.objects['Bp niveau 1']['activated']
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2022-12-18 17:33:23 +01:00
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###############################################################################
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2023-01-06 21:23:44 +01:00
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# Jumeau
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###############################################################################
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2023-01-07 18:01:03 +01:00
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# Créer une broche
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def jumeau_get_pin(board, name, brochage):
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for pin in brochage :
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if pin ==name:
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# print (pin_config[pin][0][0]+':'+str(brochage[pin])+':'+pin_config[pin][0][1])
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return board.get_pin(pin_config[pin][0][0]+':'+str(brochage[pin])+':'+pin_config[pin][0][1])
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return None
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# Activer le jumelage
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def jumeau (brochage=None):
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# Carte
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board =twin_serial.open()
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scene.objects['System']['board']=board
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# print ("jumeau : ", scene.objects['System']['board'])
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# Brochage
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if brochage is not None:
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for pin in pin_config :
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scene.objects[pin_config[pin][1][0]][pin_config[pin][1][1]] = jumeau_get_pin(board, pin, brochage)
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# Désactiver le jumelage
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def jumeau_stop ():
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twin_serial.close(scene.objects['System']['board'])
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2023-01-06 21:23:44 +01:00
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###############################################################################
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# Cycle
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2022-12-18 17:33:23 +01:00
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###############################################################################
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2023-01-06 21:23:44 +01:00
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# Temporisation
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2022-12-18 17:33:23 +01:00
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def tempo (duree):
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time.sleep(duree)
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2023-01-06 21:23:44 +01:00
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2023-01-07 18:01:03 +01:00
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# Arrêt
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def stop():
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if scene.objects['System']['twins']:
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twin_serial.close(scene.objects['System']['board'])
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time.sleep(1)
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thread_cmd_stop()
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# Fin naturelle
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def end():
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if scene.objects['System']['twins']:
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twin_serial.close(scene.objects['System']['board'])
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time.sleep(1)
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2023-01-06 21:23:44 +01:00
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thread_cmd_end()
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def fin():
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end()
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def quit():
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end()
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