ropy/rp_doc.py

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import bge # Bibliothèque Blender Game Engine (UPBGE)
import aud # Sounds
import rp_map1 # Map definition
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###############################################################################
# rp_doc.py
# @title: Documentation du Rover Ropy
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# @project: Ropy (Blender-EduTech)
# @lang: fr
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
# @copyright: Copyright (C) 2020-2022 Philippe Roy
# @license: GNU GPL
#
# Ropy est destiné à la découverte de la programmation procédurale et du language Python.
# A travers plusieurs challenges, donc de manière graduée, les élèves vont apprendre à manipuler les structures algorithmiques de base et à les coder en Python.
#
#
###############################################################################
scene = bge.logic.getCurrentScene()
# Colors
color_doc_chap = (0, 1, 0.857,1) # Turquoise
color_doc_fct = (0, 1, 0.857,1) # Turquoise
color_doc_hl = (0.799, 0.617, 0.021, 1) # Jaune
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color_doc_activate = (0.936, 0.033, 1, 1) # Rose
color_doc_mission = (1, 0.192, 0.03, 1) # Orange
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# Sounds
# audiodev = aud.Device()
# snd_book_open = aud.Sound('asset/sounds/book_open.ogg')
# sndbuff_book_open = aud.Sound.cache(snd_book_open)
# snd_book_close = aud.Sound('asset/sounds/book_close.ogg')
# sndbuff_book_close = aud.Sound.cache(snd_book_close)
# snd_book_flip = aud.Sound('asset/sounds/book_flip.ogg')
# sndbuff_book_flip = aud.Sound.cache(snd_book_flip)
# UPBGE constants
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
ACTIVATE = bge.logic.KX_INPUT_ACTIVE
# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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# Cards description
card_description ={}
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# Missions
card_description.update(rp_map1.get_card_description())
missions_card=rp_map1.get_missions_card()
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###############################################################################
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# Rover
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###############################################################################
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rover_card=["avancer-card", "tourner-card", "baliser-card", "prendre-card", "detecter-card", "radar-card"]
# Avancer
rp_avancer_title="Avancer"
rp_avancer_text="FIXME"
card_description.update({"avancer-card" : [rp_avancer_title, rp_avancer_text]})
# Tourner
rp_tourner_title="Tourner"
rp_tourner_text="FIXME"
card_description.update({"tourner-card" : [rp_tourner_title, rp_tourner_text]})
# Baliser
rp_baliser_title="Baliser"
rp_baliser_text="FIXME"
card_description.update({"baliser-card" : [rp_baliser_title, rp_baliser_text]})
# Prendre
rp_prendre_title="Prendre"
rp_prendre_text="FIXME"
card_description.update({"prendre-card" : [rp_prendre_title, rp_prendre_text]})
# Détecter
rp_detecter_title="Détecter"
rp_detecter_text="FIXME"
card_description.update({"detecter-card" : [rp_detecter_title, rp_detecter_text]})
# Radar
rp_radar_title="Radar"
rp_radar_text="FIXME"
card_description.update({"radar-card" : [rp_radar_title, rp_radar_text]})
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###############################################################################
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# Python
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###############################################################################
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python_card=["fonction-card", "alternative-card", "boucle-card", "liste-card", "dict-card", "poo-card"]
# Fonction
rp_fonction_title="Fonction"
rp_fonction_text="FIXME"
card_description.update({"fonction-card" : [rp_fonction_title, rp_fonction_text]})
# Alternative
rp_alternative_title="Alternative"
rp_alternative_text="FIXME"
card_description.update({"alternative-card" : [rp_alternative_title, rp_alternative_text]})
# Boucle
rp_boucle_title="Boucle"
rp_boucle_text="FIXME"
card_description.update({"boucle-card" : [rp_boucle_title, rp_boucle_text]})
# Liste
rp_liste_title="Liste"
rp_liste_text="FIXME"
card_description.update({"liste-card" : [rp_liste_title, rp_liste_text]})
# Dictionnaire
rp_dict_title="Dictionnaire"
rp_dict_text="FIXME"
card_description.update({"dict-card" : [rp_dict_title, rp_dict_text]})
# Objet (POO)
rp_poo_title="Programmation\norientée objet (POO)"
rp_poo_text="\nFIXME"
card_description.update({"poo-card" : [rp_poo_title, rp_poo_text]})
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###############################################################################
# Interface
###############################################################################
##
# Initialisation de la tablette
##
def init():
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# Mettre les couleurs par défaut sur les icones (chapitres et cartes)
chap=("general", "missions", "rover", "python")
for page in chap:
scene.objects["Doc-"+page].color = color_doc_chap
scene.objects["Doc-"+page+"-text"].color = color_doc_chap
for i in range(len(missions_card)):
scene.objects[missions_card[i]].color = color_doc_fct
scene.objects[missions_card[i]+"-icon"].color = color_doc_fct
scene.objects[missions_card[i]+"-text"].color = color_doc_fct
for i in range(len(rover_card)):
scene.objects[rover_card[i]].color = color_doc_fct
scene.objects[rover_card[i]+"-icon"].color = color_doc_fct
scene.objects[rover_card[i]+"-text"].color = color_doc_fct
for i in range(len(python_card)):
scene.objects[python_card[i]].color = color_doc_fct
scene.objects[python_card[i]+"-icon"].color = color_doc_fct
scene.objects[python_card[i]+"-text"].color = color_doc_fct
# Mémorisation de la position des pages
chap=("general", "missions", "rover", "python")
for page in chap:
scene.objects["Doc_chap-"+page]['init_lx']=scene.objects["Doc_chap-"+page].worldPosition.x
scene.objects["Doc_chap-"+page]['init_ly']=scene.objects["Doc_chap-"+page].worldPosition.y
scene.objects["Doc_chap-"+page]['init_lz']=scene.objects["Doc_chap-"+page].worldPosition.z
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# Page par défaut
scene.objects['Doc']['page_chap'] = "general"
##
# Ouvrir la tablette
##
def open():
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# Placer la tablette
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# scene.objects['Doc'].worldPosition = [0, -21, 15.75]
scene.objects['Doc'].worldPosition = [0, -21, 15.8]
scene.objects['Doc_close'].color = color_doc_chap
scene.objects['Doc'].setVisible(True,True)
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
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# Placer le nouveau chapitre
name_chap = scene.objects['Doc']['page_chap']
scene.objects['Doc-'+name_chap].color = color_doc_activate
scene.objects['Doc-'+name_chap+'-text'].color = color_doc_activate
scene.objects['Doc_chap-'+name_chap].worldPosition = scene.objects['Doc'].worldPosition
scene.objects['Doc_chap-'+name_chap].setVisible(True,True)
# Placer la carte de la mission active
if name_chap == "missions":
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-icon"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-text"].color = color_doc_mission
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# Afficher le texte de la carte active
if name_chap != "general":
if scene.objects['Doc_chap-'+name_chap]['page_fct'] !="":
name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct']
scene.objects['Doc_title']['Text'] = card_description[name_fct][0]
scene.objects['Doc_text']['Text'] = card_description[name_fct][1]
scene.objects['Doc_title'].setVisible(True, False)
scene.objects['Doc_text'].setVisible(True, False)
else:
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
else:
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
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##
# Fermeture du livre
##
def close():
# sound_play (sndbuff_book_close)
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chap=("general", "missions", "rover", "python")
for page in chap:
scene.objects["Doc_chap-"+page].setVisible(False,True)
scene.objects["Doc_chap-"+page].worldPosition.x = scene.objects["Doc_chap-"+page]['init_lx']
scene.objects["Doc_chap-"+page].worldPosition.y = scene.objects["Doc_chap-"+page]['init_ly']
scene.objects["Doc_chap-"+page].worldPosition.z = scene.objects["Doc_chap-"+page]['init_lz']
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scene.objects['Doc'].setVisible(False,True)
scene.objects['Doc'].worldPosition = [35, -2, 2]
##
# Highlight du livre
##
def hl (cont):
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# Activation
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if cont.sensors['MO'].status == JUST_ACTIVATED :
obj = cont.owner
name=obj.name[:-7]
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name_text=name+"-text"
name_icon=name+"-icon"
# Close
if name == "Doc_close" :
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scene.objects[name].color = color_doc_hl
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else:
if "Doc-" in name : # Chapitre
if name[4:] == scene.objects['Doc']['page_chap']:
scene.objects[name].color = color_doc_activate
scene.objects[name_text].color = color_doc_activate
else:
scene.objects[name].color = color_doc_hl
scene.objects[name_text].color = color_doc_hl
else: # Carte
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name_chap = scene.objects['Doc']['page_chap']
if name == scene.objects['Doc_chap-'+name_chap]['page_fct'] :
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scene.objects[name].color = color_doc_activate
scene.objects[name_text].color = color_doc_activate
scene.objects[name_icon].color = color_doc_activate
else:
scene.objects[name].color = color_doc_hl
scene.objects[name_text].color = color_doc_hl
scene.objects[name_icon].color = color_doc_hl
# Désactivation
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if cont.sensors['MO'].status == JUST_RELEASED :
obj = cont.owner
name=obj.name[:-7]
name_text=obj.name[:-7]+"-text"
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name_icon=obj.name[:-7]+"-icon"
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# Close
if name == "Doc_close" :
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scene.objects[name].color = color_doc_fct
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else:
if "Doc-" in name : # Chapitre
if name[4:] == scene.objects['Doc']['page_chap']:
scene.objects[name].color = color_doc_activate
scene.objects[name_text].color = color_doc_activate
else:
scene.objects[name].color = color_doc_fct
scene.objects[name_text].color = color_doc_fct
else: # Carte
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name_chap = scene.objects['Doc']['page_chap']
if name == scene.objects['Doc_chap-'+name_chap]['page_fct'] :
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scene.objects[name].color = color_doc_activate
scene.objects[name_text].color = color_doc_activate
scene.objects[name_icon].color = color_doc_activate
else:
if name == "mission_"+str(scene.objects['Terrain']['mission_current'])+"-card":
scene.objects[name].color = color_doc_mission
scene.objects[name_text].color = color_doc_mission
scene.objects[name_icon].color = color_doc_mission
else:
scene.objects[name].color = color_doc_fct
scene.objects[name_text].color = color_doc_fct
scene.objects[name_icon].color = color_doc_fct
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##
# Afficher le chapitre
##
def chapter(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive and cont.sensors['Click'].positive:
# sound_play (sndbuff_book_flip)
obj = cont.owner
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# Enlever l'ancien chapitre
scene.objects['Doc-'+scene.objects['Doc']['page_chap']].color = color_doc_chap
scene.objects['Doc-'+scene.objects['Doc']['page_chap']+'-text'].color = color_doc_chap
scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.x = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_lx']
scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.y = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_ly']
scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.z = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_lz']
# Placer le nouveau chapitre
name_chap= obj.name[4:-7]
scene.objects['Doc-'+name_chap].color = color_doc_activate
scene.objects['Doc-'+name_chap+'-text'].color = color_doc_activate
scene.objects['Doc']['page_chap'] = name_chap
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scene.objects['Doc_chap-'+name_chap].worldPosition = scene.objects['Doc'].worldPosition
scene.objects['Doc_chap-'+name_chap].setVisible(True,True)
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# Placer la carte de la mission active
if name_chap == "missions":
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-icon"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-text"].color = color_doc_mission
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# Afficher le texte de la carte active
if name_chap != "general":
if scene.objects['Doc_chap-'+name_chap]['page_fct'] !="":
name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct']
scene.objects['Doc_title']['Text'] = card_description[name_fct][0]
scene.objects['Doc_text']['Text'] = card_description[name_fct][1]
scene.objects['Doc_title'].setVisible(True, False)
scene.objects['Doc_text'].setVisible(True, False)
else:
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
else:
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
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##
# Afficher les details de la fonction à partir d'une carte
##
def card (cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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# sound_play (sndbuff_book_flip)
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obj = cont.owner
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name_chap = scene.objects['Doc']['page_chap']
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name_fct= obj.name[:-7]
# Enlever l'ancienne carte
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if scene.objects['Doc_chap-'+name_chap]['page_fct'] !="":
# Placer la carte de la mission active
if scene.objects['Doc_chap-'+name_chap]['page_fct'] == "mission_"+str(scene.objects['Terrain']['mission_current'])+"-card":
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']].color = color_doc_mission
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-text'].color = color_doc_mission
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-icon'].color = color_doc_mission
else:
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']].color = color_doc_fct
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-text'].color = color_doc_fct
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-icon'].color = color_doc_fct
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# Afficher le texte de la carte
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scene.objects['Doc_chap-'+name_chap]['page_fct'] = name_fct
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scene.objects[name_fct].color = color_doc_activate
scene.objects[name_fct+'-icon'].color = color_doc_activate
scene.objects[name_fct+'-text'].color = color_doc_activate
scene.objects['Doc_title']['Text'] = card_description[name_fct][0]
scene.objects['Doc_text']['Text'] = card_description[name_fct][1]
scene.objects['Doc_title'].setVisible(True, False)
scene.objects['Doc_text'].setVisible(True, False)
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##
# Sounds
##
def sound_play (sound):
pass # FIXME
# if scene.objects['Commands']['sound']:
# audiodev.play(sound)