forked from ayte/PinmikPanik
48 lines
1.2 KiB
Markdown
48 lines
1.2 KiB
Markdown
# Textures
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I edited some textures to fit the [Famicube palette](https://lospec.com/palette-list/famicube)
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## Tileset
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[Buch - OpenGameArt](https://opengameart.org/content/the-field-of-the-floating-islands)
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## "Pinmik" sprite ( I made the recolors )
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[GraphxKid - OpenGameArt](https://opengameart.org/content/arcade-platformer-assets)
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## Clouds
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[Jetrel - OpenGameArt](https://opengameart.org/content/old-frogatto-clouds)
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## Sky gradients
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[rh0 - OpenGameArt](https://opengameart.org/content/18-gradient-skies-640x480)
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## Font
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[Front End Dev - Grape Soda](https://fontenddev.com/fonts/grape-soda/)
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## Dust particles
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[GraphxKid - OpenGameArt](https://opengameart.org/content/items-and-elements)
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# Audio
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## Sound effects
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I generated almost all the different audio effects using [JSFXR by Eric Fredricksen](https://sfxr.me/), except for the pinmik's voice clips that I recorded myself and slightly edited using [Audacity](https://www.audacityteam.org/)
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## Musics
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### Main menu
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[Scribe - Adventure Time](https://opengameart.org/content/adventure-time)
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### Game over
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[Augmentality - Story Time](https://opengameart.org/content/story-time)
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### Ingame
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[Scribe - Summer Park](https://opengameart.org/content/summer-park-8bit-tune-loop)
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