Getting data from repentogon
This commit is contained in:
parent
f78740be7d
commit
eeba233fc8
363
main.lua
363
main.lua
@ -1,3 +1,4 @@
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-- Formatted using lua-format
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local modname = "DeadGod Helper"
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local mod = RegisterMod(modname, 1)
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local math = require("math")
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@ -7,150 +8,160 @@ local savegen = include("save")
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local save = savegen:new()
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local json = include("json")
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local DEBUG = false
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local getgamedata = Isaac.GetPersistentGameData -- Repentogon exclusive
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mod.font = Font()
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mod.font:Load("font/terminus.fnt")
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function mod:isCurseBlind()
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return mod.game:GetLevel():GetCurses() & LevelCurse.CURSE_OF_BLIND > 0
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return mod.game:GetLevel():GetCurses() & LevelCurse.CURSE_OF_BLIND > 0
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end
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function mod.isIdNotTakenAlready(id)
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-- Always returns seen if on a challenge
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if Isaac.GetChallenge()~=0 then return false end
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if id > 0 then
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-- Always returns seen if on a challenge
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if Isaac.GetChallenge() ~= 0 then return false end
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if id>=1 and id<=save.settings.maxid then
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return not save.seen[id]
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end
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if id>save.settings.maxid and save.settings.showonmodded then
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local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
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if itemconfig then
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local name = itemconfig.Name
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return not save.seenmodded[name]
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end
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end
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-- Check using REPENTOGON
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if getgamedata then
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if getgamedata():IsItemInCollection(id) then
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if not save.seen[id] then
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save:touchid(id)
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mod:save()
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end
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return false
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end
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end
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return false
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if id <= save.settings.maxid then return not save.seen[id] end
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if id > save.settings.maxid and save.settings.showonmodded then
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local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
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if itemconfig then
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local name = itemconfig.Name
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return not save.seenmodded[name]
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end
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end
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return false
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else
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return false -- Don't show on empty pedestals
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end
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end
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function mod.registerTouched(id)
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-- Only register when not on a challenge
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if Isaac.GetChallenge()==0 then
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if id>=1 and id<=save.settings.maxid then
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save:touchid(id)
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end
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if id >=save.settings.maxid then
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-- Modded item, save them by name
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-- (as IDs are choosen manually by the game, and may vary when changing mods)
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local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
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if itemconfig then
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local name = itemconfig.Name
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save:touchname(name)
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end
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end
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-- Only register when not on a challenge
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if Isaac.GetChallenge() == 0 then
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if id >= 1 and id <= save.settings.maxid then save:touchid(id) end
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if id >= save.settings.maxid then
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-- Modded item, save them by name
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-- (as IDs are choosen manually by the game, and may vary when changing mods)
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local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
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if itemconfig then
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local name = itemconfig.Name
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save:touchname(name)
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end
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end
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-- Save
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mod:save()
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end
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-- Save
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mod:save()
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end
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end
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-- Used to check if EID's description should be modified
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function mod.shouldBeModified(descObj)
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-- Taken from https://github.com/wofsauge/External-Item-Descriptions/wiki/Description-Modifiers
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-- if entity is a piedestal
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if descObj.ObjType == 5 and descObj.ObjVariant == 100 then
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-- Check if item was not already taken in this savefile
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-- And if item is non-modded (id<= Mom's ring ID)
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local id = descObj.ObjSubType
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return mod.isIdNotTakenAlready(id)
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end
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-- Taken from https://github.com/wofsauge/External-Item-Descriptions/wiki/Description-Modifiers
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-- if entity is a piedestal
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if descObj.ObjType == 5 and descObj.ObjVariant == 100 then
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-- Check if item was not already taken in this savefile
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-- And if item is non-modded (id<= Mom's ring ID)
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local id = descObj.ObjSubType
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return mod.isIdNotTakenAlready(id)
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end
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end
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-- Used to modify EID's description
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function mod.modifierCallback(descObj)
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if save.settings.eid then
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local str = "#{{Collectible}} Not picked up yet!#"
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if descObj.ObjSubType>save.settings.maxid then
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str = "#{{Trinket}} Not picked up yet!#"
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end
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descObj.Description = str..descObj.Description
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end
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return descObj
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if save.settings.eid then
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local str = "#{{Collectible}} Not picked up yet!#"
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if descObj.ObjSubType > save.settings.maxid then
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str = "#{{Trinket}} Not picked up yet!#"
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end
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descObj.Description = str .. descObj.Description
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end
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return descObj
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end
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-- Used to detect when an item is picked up
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function mod:update()
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for i=0, mod.game:GetNumPlayers()-1 do
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local player = mod.game:GetPlayer(i)
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local data = player:GetData()
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local item = player.QueuedItem.Item
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if data._deadgodlastid and data._deadgodlastcount and data._deadgodlastid>0 then
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if item==nil then -- Finished animation
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if player:GetCollectibleNum(data._deadgodlastid)>data._deadgodlastcount then -- Have it on me
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-- Then I just picked it up, yay
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mod.registerTouched(data._deadgodlastid)
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if DEBUG then
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mod.print("> "..tostring(data._deadgodlastid).."\n")
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end
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data._deadgodlastid = 0
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data._deadgodlastcount = 0
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end end
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end
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if item and item:IsCollectible() then
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data._deadgodlastid = item.ID
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data._deadgodlastcount = player:GetCollectibleNum(item.ID)
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end
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end
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for i = 0, mod.game:GetNumPlayers() - 1 do
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local player = mod.game:GetPlayer(i)
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local data = player:GetData()
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local item = player.QueuedItem.Item
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if data._deadgodlastid and data._deadgodlastcount and
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data._deadgodlastid > 0 then
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if item == nil then -- Finished animation
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if player:GetCollectibleNum(data._deadgodlastid) >
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data._deadgodlastcount then -- Have it on me
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-- Then I just picked it up, yay
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mod.registerTouched(data._deadgodlastid)
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if DEBUG then
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mod.print("> " .. tostring(data._deadgodlastid) .. "\n")
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end
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data._deadgodlastid = 0
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data._deadgodlastcount = 0
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end
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end
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end
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if item and item:IsCollectible() then
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data._deadgodlastid = item.ID
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data._deadgodlastcount = player:GetCollectibleNum(item.ID)
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end
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end
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end
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-- Used to draw the ! sign
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function mod:PickupDrawCallback(pickupEntity, _)
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if save.settings.visual and (not mod:isCurseBlind() or save.settings.showonblind)then
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if pickupEntity.Variant==PickupVariant.PICKUP_COLLECTIBLE then
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if mod.isIdNotTakenAlready(pickupEntity.SubType) then
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local v = Isaac.WorldToScreen(pickupEntity.Position + pickupEntity.SpriteOffset)
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local color = KColor(0.98,0.93,0.55,1)
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if pickupEntity.SubType > save.settings.maxid then
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-- Modded item
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color = KColor(0.68,0.88,1,1)
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end
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mod.font:DrawString("!", v.X-1, v.Y-52+math.sin(mod.game:GetFrameCount()/10)*2, color , 2, true)
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end
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end
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end
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if save.settings.visual and
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(not mod:isCurseBlind() or save.settings.showonblind) then
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if pickupEntity.Variant == PickupVariant.PICKUP_COLLECTIBLE then
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if mod.isIdNotTakenAlready(pickupEntity.SubType) then
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local v = Isaac.WorldToScreen(
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pickupEntity.Position + pickupEntity.SpriteOffset)
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local color = KColor(0.98, 0.93, 0.55, 1)
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if pickupEntity.SubType > save.settings.maxid then
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-- Modded item
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color = KColor(0.68, 0.88, 1, 1)
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end
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mod.font:DrawString("!", v.X - 1, v.Y - 52 +
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math.sin(mod.game:GetFrameCount() / 10) *
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2, color, 2, true)
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end
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end
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end
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end
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function mod:newrun()
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if mod:HasData() then
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local data = mod:LoadData()
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if DEBUG then
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mod.print(data.."\n")
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end
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save = savegen:new()
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save:load(json, data)
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else
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save = savegen:new()
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end
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local c = 0
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for _,v in ipairs(save.seen) do
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if v then c = c+1 end
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end
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mod.print(modname.." loaded, "..c.." vanilla items seen")
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if save.settings.showonmodded then
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local c = 0
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for _,v in pairs(save.seenmodded) do
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if v then
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c = c + 1
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end
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end
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mod.print(", "..tostring(c).." modded")
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end
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mod.print(".\n")
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if mod:HasData() then
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local data = mod:LoadData()
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if DEBUG then mod.print(data .. "\n") end
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save = savegen:new()
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save:load(json, data)
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else
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save = savegen:new()
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end
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local c = 0
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for _, v in ipairs(save.seen) do if v then c = c + 1 end end
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mod.print(modname .. " loaded, " .. c .. " vanilla items seen")
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if save.settings.showonmodded then
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local c = 0
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for _, v in pairs(save.seenmodded) do if v then c = c + 1 end end
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mod.print(", " .. tostring(c) .. " modded")
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end
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mod.print(".\n")
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end
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function mod:save()
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mod:SaveData(save:dump(json))
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end
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function mod:save() mod:SaveData(save:dump(json)) end
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mod:AddCallback(ModCallbacks.MC_POST_GAME_END, mod.save)
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mod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, mod.newrun)
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@ -159,86 +170,66 @@ mod:AddCallback(ModCallbacks.MC_POST_UPDATE, mod.update)
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mod:AddCallback(ModCallbacks.MC_POST_PICKUP_RENDER, mod.PickupDrawCallback)
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if EID then
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EID:addDescriptionModifier(
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modname,
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mod.shouldBeModified,
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mod.modifierCallback
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)
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EID:addDescriptionModifier(modname, mod.shouldBeModified,
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mod.modifierCallback)
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end
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if ModConfigMenu then
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return save.settings.eid
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end,
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Display = function()
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return "Show in EID: " .. (save.settings.eid and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.eid = b
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mod:save()
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end,
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}
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)
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return save.settings.visual
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end,
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Display = function()
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return "Show on pedestals: " .. (save.settings.visual and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.visual = b
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mod:save()
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end,
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}
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)
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function() return save.settings.eid end,
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Display = function()
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return "Show in EID: " .. (save.settings.eid and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.eid = b
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mod:save()
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end
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})
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function() return save.settings.visual end,
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Display = function()
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return "Show on pedestals: " ..
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(save.settings.visual and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.visual = b
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mod:save()
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end
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})
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return save.settings.showonmodded
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end,
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Display = function()
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return "Also track modded items: " .. (save.settings.showonmodded and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.showonmodded = b
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if b==false then
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-- Reset modded items
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save.seenmodded = {}
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end
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mod:save()
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end,
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}
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)
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function() return save.settings.showonmodded end,
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Display = function()
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return "Also track modded items: " ..
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(save.settings.showonmodded and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.showonmodded = b
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if b == false then
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-- Reset modded items
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save.seenmodded = {}
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end
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mod:save()
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end
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})
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return save.settings.showonblind
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end,
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Display = function()
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return "Show while having Curse Of The Blind: " .. (save.settings.showonblind and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.showonblind = b
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mod:save()
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end,
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}
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)
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function() return save.settings.showonblind end,
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Display = function()
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return "Show while having Curse Of The Blind: " ..
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(save.settings.showonblind and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.showonblind = b
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mod:save()
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end
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})
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end
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@ -3,7 +3,7 @@
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<name>DeadGod Helper</name>
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<directory>deadgod helper</directory>
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<id>2985754961</id>
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<description>Spot missing items!
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<description>Spot missing items!
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Easily spot items that were not previously picked up on this savefile. Very useful when you're trying to get a second or third Dead God.
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@ -16,7 +16,7 @@ It is also compatible with Mod Config Menu, if you want to toggle things (such a
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Since mods can't directly access the savefile, this mod takes it upon itself to track wich items are picked up. This means that the first time you install this mod, everything will be marked as unseen.
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Turns out EID already has some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts
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Turns out EID already have some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts
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However, EID's save extractor doesn't really work on Linux, so I made a port of it in python, in order to be more easily ran. This port is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor
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This port can also extract save file's info to be used for Dead God Helper.
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