Getting data from repentogon
This commit is contained in:
parent
f78740be7d
commit
eeba233fc8
167
main.lua
167
main.lua
@ -1,3 +1,4 @@
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-- Formatted using lua-format
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local modname = "DeadGod Helper"
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local modname = "DeadGod Helper"
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local mod = RegisterMod(modname, 1)
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local mod = RegisterMod(modname, 1)
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local math = require("math")
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local math = require("math")
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@ -7,6 +8,7 @@ local savegen = include("save")
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local save = savegen:new()
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local save = savegen:new()
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local json = include("json")
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local json = include("json")
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local DEBUG = false
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local DEBUG = false
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local getgamedata = Isaac.GetPersistentGameData -- Repentogon exclusive
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mod.font = Font()
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mod.font = Font()
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mod.font:Load("font/terminus.fnt")
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mod.font:Load("font/terminus.fnt")
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@ -16,13 +18,24 @@ function mod:isCurseBlind()
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end
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end
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function mod.isIdNotTakenAlready(id)
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function mod.isIdNotTakenAlready(id)
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if id > 0 then
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-- Always returns seen if on a challenge
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-- Always returns seen if on a challenge
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if Isaac.GetChallenge()~=0 then return false end
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if Isaac.GetChallenge() ~= 0 then return false end
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if id>=1 and id<=save.settings.maxid then
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-- Check using REPENTOGON
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return not save.seen[id]
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if getgamedata then
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if getgamedata():IsItemInCollection(id) then
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if not save.seen[id] then
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save:touchid(id)
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mod:save()
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end
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end
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if id>save.settings.maxid and save.settings.showonmodded then
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return false
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end
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end
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if id <= save.settings.maxid then return not save.seen[id] end
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if id > save.settings.maxid and save.settings.showonmodded then
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local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
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local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
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if itemconfig then
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if itemconfig then
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local name = itemconfig.Name
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local name = itemconfig.Name
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@ -31,15 +44,16 @@ function mod.isIdNotTakenAlready(id)
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end
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end
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return false
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return false
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else
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return false -- Don't show on empty pedestals
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end
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end
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end
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function mod.registerTouched(id)
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function mod.registerTouched(id)
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-- Only register when not on a challenge
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-- Only register when not on a challenge
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if Isaac.GetChallenge()==0 then
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if Isaac.GetChallenge() == 0 then
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if id>=1 and id<=save.settings.maxid then
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if id >= 1 and id <= save.settings.maxid then save:touchid(id) end
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save:touchid(id)
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if id >= save.settings.maxid then
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end
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if id >=save.settings.maxid then
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-- Modded item, save them by name
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-- Modded item, save them by name
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-- (as IDs are choosen manually by the game, and may vary when changing mods)
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-- (as IDs are choosen manually by the game, and may vary when changing mods)
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local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
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local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
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@ -70,31 +84,34 @@ end
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function mod.modifierCallback(descObj)
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function mod.modifierCallback(descObj)
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if save.settings.eid then
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if save.settings.eid then
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local str = "#{{Collectible}} Not picked up yet!#"
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local str = "#{{Collectible}} Not picked up yet!#"
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if descObj.ObjSubType>save.settings.maxid then
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if descObj.ObjSubType > save.settings.maxid then
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str = "#{{Trinket}} Not picked up yet!#"
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str = "#{{Trinket}} Not picked up yet!#"
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end
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end
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descObj.Description = str..descObj.Description
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descObj.Description = str .. descObj.Description
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end
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end
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return descObj
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return descObj
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end
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end
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-- Used to detect when an item is picked up
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-- Used to detect when an item is picked up
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function mod:update()
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function mod:update()
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for i=0, mod.game:GetNumPlayers()-1 do
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for i = 0, mod.game:GetNumPlayers() - 1 do
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local player = mod.game:GetPlayer(i)
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local player = mod.game:GetPlayer(i)
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local data = player:GetData()
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local data = player:GetData()
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local item = player.QueuedItem.Item
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local item = player.QueuedItem.Item
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if data._deadgodlastid and data._deadgodlastcount and data._deadgodlastid>0 then
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if data._deadgodlastid and data._deadgodlastcount and
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if item==nil then -- Finished animation
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data._deadgodlastid > 0 then
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if player:GetCollectibleNum(data._deadgodlastid)>data._deadgodlastcount then -- Have it on me
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if item == nil then -- Finished animation
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if player:GetCollectibleNum(data._deadgodlastid) >
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data._deadgodlastcount then -- Have it on me
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-- Then I just picked it up, yay
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-- Then I just picked it up, yay
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mod.registerTouched(data._deadgodlastid)
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mod.registerTouched(data._deadgodlastid)
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if DEBUG then
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if DEBUG then
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mod.print("> "..tostring(data._deadgodlastid).."\n")
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mod.print("> " .. tostring(data._deadgodlastid) .. "\n")
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end
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end
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data._deadgodlastid = 0
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data._deadgodlastid = 0
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data._deadgodlastcount = 0
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data._deadgodlastcount = 0
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end end
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end
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end
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end
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end
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if item and item:IsCollectible() then
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if item and item:IsCollectible() then
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data._deadgodlastid = item.ID
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data._deadgodlastid = item.ID
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@ -105,16 +122,20 @@ end
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-- Used to draw the ! sign
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-- Used to draw the ! sign
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function mod:PickupDrawCallback(pickupEntity, _)
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function mod:PickupDrawCallback(pickupEntity, _)
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if save.settings.visual and (not mod:isCurseBlind() or save.settings.showonblind)then
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if save.settings.visual and
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if pickupEntity.Variant==PickupVariant.PICKUP_COLLECTIBLE then
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(not mod:isCurseBlind() or save.settings.showonblind) then
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if pickupEntity.Variant == PickupVariant.PICKUP_COLLECTIBLE then
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if mod.isIdNotTakenAlready(pickupEntity.SubType) then
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if mod.isIdNotTakenAlready(pickupEntity.SubType) then
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local v = Isaac.WorldToScreen(pickupEntity.Position + pickupEntity.SpriteOffset)
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local v = Isaac.WorldToScreen(
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local color = KColor(0.98,0.93,0.55,1)
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pickupEntity.Position + pickupEntity.SpriteOffset)
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local color = KColor(0.98, 0.93, 0.55, 1)
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if pickupEntity.SubType > save.settings.maxid then
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if pickupEntity.SubType > save.settings.maxid then
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-- Modded item
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-- Modded item
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color = KColor(0.68,0.88,1,1)
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color = KColor(0.68, 0.88, 1, 1)
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end
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end
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mod.font:DrawString("!", v.X-1, v.Y-52+math.sin(mod.game:GetFrameCount()/10)*2, color , 2, true)
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mod.font:DrawString("!", v.X - 1, v.Y - 52 +
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math.sin(mod.game:GetFrameCount() / 10) *
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2, color, 2, true)
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end
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end
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end
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end
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end
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end
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@ -123,34 +144,24 @@ end
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function mod:newrun()
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function mod:newrun()
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if mod:HasData() then
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if mod:HasData() then
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local data = mod:LoadData()
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local data = mod:LoadData()
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if DEBUG then
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if DEBUG then mod.print(data .. "\n") end
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mod.print(data.."\n")
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end
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save = savegen:new()
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save = savegen:new()
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save:load(json, data)
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save:load(json, data)
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else
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else
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save = savegen:new()
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save = savegen:new()
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end
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end
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local c = 0
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local c = 0
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for _,v in ipairs(save.seen) do
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for _, v in ipairs(save.seen) do if v then c = c + 1 end end
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if v then c = c+1 end
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mod.print(modname .. " loaded, " .. c .. " vanilla items seen")
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end
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mod.print(modname.." loaded, "..c.." vanilla items seen")
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if save.settings.showonmodded then
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if save.settings.showonmodded then
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local c = 0
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local c = 0
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for _,v in pairs(save.seenmodded) do
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for _, v in pairs(save.seenmodded) do if v then c = c + 1 end end
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if v then
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mod.print(", " .. tostring(c) .. " modded")
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c = c + 1
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end
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end
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mod.print(", "..tostring(c).." modded")
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end
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end
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mod.print(".\n")
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mod.print(".\n")
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end
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end
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function mod:save()
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function mod:save() mod:SaveData(save:dump(json)) end
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mod:SaveData(save:dump(json))
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end
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mod:AddCallback(ModCallbacks.MC_POST_GAME_END, mod.save)
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mod:AddCallback(ModCallbacks.MC_POST_GAME_END, mod.save)
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mod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, mod.newrun)
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mod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, mod.newrun)
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@ -159,86 +170,66 @@ mod:AddCallback(ModCallbacks.MC_POST_UPDATE, mod.update)
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mod:AddCallback(ModCallbacks.MC_POST_PICKUP_RENDER, mod.PickupDrawCallback)
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mod:AddCallback(ModCallbacks.MC_POST_PICKUP_RENDER, mod.PickupDrawCallback)
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if EID then
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if EID then
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EID:addDescriptionModifier(
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EID:addDescriptionModifier(modname, mod.shouldBeModified,
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modname,
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mod.modifierCallback)
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mod.shouldBeModified,
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mod.modifierCallback
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)
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end
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end
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if ModConfigMenu then
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if ModConfigMenu then
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ModConfigMenu.AddSetting(
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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modname, -- This should be unique for your mod
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nil, {
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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CurrentSetting = function() return save.settings.eid end,
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return save.settings.eid
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end,
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Display = function()
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Display = function()
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return "Show in EID: " .. (save.settings.eid and "on" or "off")
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return "Show in EID: " .. (save.settings.eid and "on" or "off")
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end,
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end,
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OnChange = function(b)
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OnChange = function(b)
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save.settings.eid = b
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save.settings.eid = b
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mod:save()
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mod:save()
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end,
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end
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}
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})
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)
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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ModConfigMenu.AddSetting(
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nil, {
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modname, -- This should be unique for your mod
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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CurrentSetting = function() return save.settings.visual end,
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return save.settings.visual
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end,
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Display = function()
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Display = function()
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return "Show on pedestals: " .. (save.settings.visual and "on" or "off")
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return "Show on pedestals: " ..
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(save.settings.visual and "on" or "off")
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end,
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end,
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OnChange = function(b)
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OnChange = function(b)
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save.settings.visual = b
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save.settings.visual = b
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mod:save()
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mod:save()
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end,
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end
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}
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})
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)
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ModConfigMenu.AddSetting(
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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modname, -- This should be unique for your mod
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nil, {
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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CurrentSetting = function() return save.settings.showonmodded end,
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return save.settings.showonmodded
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end,
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Display = function()
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Display = function()
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return "Also track modded items: " .. (save.settings.showonmodded and "on" or "off")
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return "Also track modded items: " ..
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(save.settings.showonmodded and "on" or "off")
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end,
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end,
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OnChange = function(b)
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OnChange = function(b)
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save.settings.showonmodded = b
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save.settings.showonmodded = b
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if b==false then
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if b == false then
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-- Reset modded items
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-- Reset modded items
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save.seenmodded = {}
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save.seenmodded = {}
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end
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end
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mod:save()
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mod:save()
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end,
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end
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}
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})
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)
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ModConfigMenu.AddSetting(
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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modname, -- This should be unique for your mod
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nil, {
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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CurrentSetting = function() return save.settings.showonblind end,
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return save.settings.showonblind
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end,
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Display = function()
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Display = function()
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return "Show while having Curse Of The Blind: " .. (save.settings.showonblind and "on" or "off")
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return "Show while having Curse Of The Blind: " ..
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(save.settings.showonblind and "on" or "off")
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end,
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end,
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OnChange = function(b)
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OnChange = function(b)
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save.settings.showonblind = b
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save.settings.showonblind = b
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mod:save()
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mod:save()
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end,
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end
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}
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})
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)
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end
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end
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@ -16,7 +16,7 @@ It is also compatible with Mod Config Menu, if you want to toggle things (such a
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Since mods can't directly access the savefile, this mod takes it upon itself to track wich items are picked up. This means that the first time you install this mod, everything will be marked as unseen.
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Since mods can't directly access the savefile, this mod takes it upon itself to track wich items are picked up. This means that the first time you install this mod, everything will be marked as unseen.
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Turns out EID already has some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts
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Turns out EID already have some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts
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However, EID's save extractor doesn't really work on Linux, so I made a port of it in python, in order to be more easily ran. This port is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor
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However, EID's save extractor doesn't really work on Linux, so I made a port of it in python, in order to be more easily ran. This port is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor
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This port can also extract save file's info to be used for Dead God Helper.
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This port can also extract save file's info to be used for Dead God Helper.
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Block a user