Getting data from repentogon

This commit is contained in:
theo@manjaro 2024-01-05 14:24:42 +01:00
parent f78740be7d
commit eeba233fc8
2 changed files with 179 additions and 188 deletions

167
main.lua
View File

@ -1,3 +1,4 @@
-- Formatted using lua-format
local modname = "DeadGod Helper" local modname = "DeadGod Helper"
local mod = RegisterMod(modname, 1) local mod = RegisterMod(modname, 1)
local math = require("math") local math = require("math")
@ -7,6 +8,7 @@ local savegen = include("save")
local save = savegen:new() local save = savegen:new()
local json = include("json") local json = include("json")
local DEBUG = false local DEBUG = false
local getgamedata = Isaac.GetPersistentGameData -- Repentogon exclusive
mod.font = Font() mod.font = Font()
mod.font:Load("font/terminus.fnt") mod.font:Load("font/terminus.fnt")
@ -16,13 +18,24 @@ function mod:isCurseBlind()
end end
function mod.isIdNotTakenAlready(id) function mod.isIdNotTakenAlready(id)
if id > 0 then
-- Always returns seen if on a challenge -- Always returns seen if on a challenge
if Isaac.GetChallenge()~=0 then return false end if Isaac.GetChallenge() ~= 0 then return false end
if id>=1 and id<=save.settings.maxid then -- Check using REPENTOGON
return not save.seen[id] if getgamedata then
if getgamedata():IsItemInCollection(id) then
if not save.seen[id] then
save:touchid(id)
mod:save()
end end
if id>save.settings.maxid and save.settings.showonmodded then return false
end
end
if id <= save.settings.maxid then return not save.seen[id] end
if id > save.settings.maxid and save.settings.showonmodded then
local itemconfig = Isaac.GetItemConfig():GetCollectible(id) local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
if itemconfig then if itemconfig then
local name = itemconfig.Name local name = itemconfig.Name
@ -31,15 +44,16 @@ function mod.isIdNotTakenAlready(id)
end end
return false return false
else
return false -- Don't show on empty pedestals
end
end end
function mod.registerTouched(id) function mod.registerTouched(id)
-- Only register when not on a challenge -- Only register when not on a challenge
if Isaac.GetChallenge()==0 then if Isaac.GetChallenge() == 0 then
if id>=1 and id<=save.settings.maxid then if id >= 1 and id <= save.settings.maxid then save:touchid(id) end
save:touchid(id) if id >= save.settings.maxid then
end
if id >=save.settings.maxid then
-- Modded item, save them by name -- Modded item, save them by name
-- (as IDs are choosen manually by the game, and may vary when changing mods) -- (as IDs are choosen manually by the game, and may vary when changing mods)
local itemconfig = Isaac.GetItemConfig():GetCollectible(id) local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
@ -70,31 +84,34 @@ end
function mod.modifierCallback(descObj) function mod.modifierCallback(descObj)
if save.settings.eid then if save.settings.eid then
local str = "#{{Collectible}} Not picked up yet!#" local str = "#{{Collectible}} Not picked up yet!#"
if descObj.ObjSubType>save.settings.maxid then if descObj.ObjSubType > save.settings.maxid then
str = "#{{Trinket}} Not picked up yet!#" str = "#{{Trinket}} Not picked up yet!#"
end end
descObj.Description = str..descObj.Description descObj.Description = str .. descObj.Description
end end
return descObj return descObj
end end
-- Used to detect when an item is picked up -- Used to detect when an item is picked up
function mod:update() function mod:update()
for i=0, mod.game:GetNumPlayers()-1 do for i = 0, mod.game:GetNumPlayers() - 1 do
local player = mod.game:GetPlayer(i) local player = mod.game:GetPlayer(i)
local data = player:GetData() local data = player:GetData()
local item = player.QueuedItem.Item local item = player.QueuedItem.Item
if data._deadgodlastid and data._deadgodlastcount and data._deadgodlastid>0 then if data._deadgodlastid and data._deadgodlastcount and
if item==nil then -- Finished animation data._deadgodlastid > 0 then
if player:GetCollectibleNum(data._deadgodlastid)>data._deadgodlastcount then -- Have it on me if item == nil then -- Finished animation
if player:GetCollectibleNum(data._deadgodlastid) >
data._deadgodlastcount then -- Have it on me
-- Then I just picked it up, yay -- Then I just picked it up, yay
mod.registerTouched(data._deadgodlastid) mod.registerTouched(data._deadgodlastid)
if DEBUG then if DEBUG then
mod.print("> "..tostring(data._deadgodlastid).."\n") mod.print("> " .. tostring(data._deadgodlastid) .. "\n")
end end
data._deadgodlastid = 0 data._deadgodlastid = 0
data._deadgodlastcount = 0 data._deadgodlastcount = 0
end end end
end
end end
if item and item:IsCollectible() then if item and item:IsCollectible() then
data._deadgodlastid = item.ID data._deadgodlastid = item.ID
@ -105,16 +122,20 @@ end
-- Used to draw the ! sign -- Used to draw the ! sign
function mod:PickupDrawCallback(pickupEntity, _) function mod:PickupDrawCallback(pickupEntity, _)
if save.settings.visual and (not mod:isCurseBlind() or save.settings.showonblind)then if save.settings.visual and
if pickupEntity.Variant==PickupVariant.PICKUP_COLLECTIBLE then (not mod:isCurseBlind() or save.settings.showonblind) then
if pickupEntity.Variant == PickupVariant.PICKUP_COLLECTIBLE then
if mod.isIdNotTakenAlready(pickupEntity.SubType) then if mod.isIdNotTakenAlready(pickupEntity.SubType) then
local v = Isaac.WorldToScreen(pickupEntity.Position + pickupEntity.SpriteOffset) local v = Isaac.WorldToScreen(
local color = KColor(0.98,0.93,0.55,1) pickupEntity.Position + pickupEntity.SpriteOffset)
local color = KColor(0.98, 0.93, 0.55, 1)
if pickupEntity.SubType > save.settings.maxid then if pickupEntity.SubType > save.settings.maxid then
-- Modded item -- Modded item
color = KColor(0.68,0.88,1,1) color = KColor(0.68, 0.88, 1, 1)
end end
mod.font:DrawString("!", v.X-1, v.Y-52+math.sin(mod.game:GetFrameCount()/10)*2, color , 2, true) mod.font:DrawString("!", v.X - 1, v.Y - 52 +
math.sin(mod.game:GetFrameCount() / 10) *
2, color, 2, true)
end end
end end
end end
@ -123,34 +144,24 @@ end
function mod:newrun() function mod:newrun()
if mod:HasData() then if mod:HasData() then
local data = mod:LoadData() local data = mod:LoadData()
if DEBUG then if DEBUG then mod.print(data .. "\n") end
mod.print(data.."\n")
end
save = savegen:new() save = savegen:new()
save:load(json, data) save:load(json, data)
else else
save = savegen:new() save = savegen:new()
end end
local c = 0 local c = 0
for _,v in ipairs(save.seen) do for _, v in ipairs(save.seen) do if v then c = c + 1 end end
if v then c = c+1 end mod.print(modname .. " loaded, " .. c .. " vanilla items seen")
end
mod.print(modname.." loaded, "..c.." vanilla items seen")
if save.settings.showonmodded then if save.settings.showonmodded then
local c = 0 local c = 0
for _,v in pairs(save.seenmodded) do for _, v in pairs(save.seenmodded) do if v then c = c + 1 end end
if v then mod.print(", " .. tostring(c) .. " modded")
c = c + 1
end
end
mod.print(", "..tostring(c).." modded")
end end
mod.print(".\n") mod.print(".\n")
end end
function mod:save() function mod:save() mod:SaveData(save:dump(json)) end
mod:SaveData(save:dump(json))
end
mod:AddCallback(ModCallbacks.MC_POST_GAME_END, mod.save) mod:AddCallback(ModCallbacks.MC_POST_GAME_END, mod.save)
mod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, mod.newrun) mod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, mod.newrun)
@ -159,86 +170,66 @@ mod:AddCallback(ModCallbacks.MC_POST_UPDATE, mod.update)
mod:AddCallback(ModCallbacks.MC_POST_PICKUP_RENDER, mod.PickupDrawCallback) mod:AddCallback(ModCallbacks.MC_POST_PICKUP_RENDER, mod.PickupDrawCallback)
if EID then if EID then
EID:addDescriptionModifier( EID:addDescriptionModifier(modname, mod.shouldBeModified,
modname, mod.modifierCallback)
mod.shouldBeModified,
mod.modifierCallback
)
end end
if ModConfigMenu then if ModConfigMenu then
ModConfigMenu.AddSetting( ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
modname, -- This should be unique for your mod nil, {
nil,
{
Type = ModConfigMenu.OptionType.BOOLEAN, Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() CurrentSetting = function() return save.settings.eid end,
return save.settings.eid
end,
Display = function() Display = function()
return "Show in EID: " .. (save.settings.eid and "on" or "off") return "Show in EID: " .. (save.settings.eid and "on" or "off")
end, end,
OnChange = function(b) OnChange = function(b)
save.settings.eid = b save.settings.eid = b
mod:save() mod:save()
end, end
} })
) ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
ModConfigMenu.AddSetting( nil, {
modname, -- This should be unique for your mod
nil,
{
Type = ModConfigMenu.OptionType.BOOLEAN, Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() CurrentSetting = function() return save.settings.visual end,
return save.settings.visual
end,
Display = function() Display = function()
return "Show on pedestals: " .. (save.settings.visual and "on" or "off") return "Show on pedestals: " ..
(save.settings.visual and "on" or "off")
end, end,
OnChange = function(b) OnChange = function(b)
save.settings.visual = b save.settings.visual = b
mod:save() mod:save()
end, end
} })
)
ModConfigMenu.AddSetting( ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
modname, -- This should be unique for your mod nil, {
nil,
{
Type = ModConfigMenu.OptionType.BOOLEAN, Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() CurrentSetting = function() return save.settings.showonmodded end,
return save.settings.showonmodded
end,
Display = function() Display = function()
return "Also track modded items: " .. (save.settings.showonmodded and "on" or "off") return "Also track modded items: " ..
(save.settings.showonmodded and "on" or "off")
end, end,
OnChange = function(b) OnChange = function(b)
save.settings.showonmodded = b save.settings.showonmodded = b
if b==false then if b == false then
-- Reset modded items -- Reset modded items
save.seenmodded = {} save.seenmodded = {}
end end
mod:save() mod:save()
end, end
} })
)
ModConfigMenu.AddSetting( ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
modname, -- This should be unique for your mod nil, {
nil,
{
Type = ModConfigMenu.OptionType.BOOLEAN, Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() CurrentSetting = function() return save.settings.showonblind end,
return save.settings.showonblind
end,
Display = function() Display = function()
return "Show while having Curse Of The Blind: " .. (save.settings.showonblind and "on" or "off") return "Show while having Curse Of The Blind: " ..
(save.settings.showonblind and "on" or "off")
end, end,
OnChange = function(b) OnChange = function(b)
save.settings.showonblind = b save.settings.showonblind = b
mod:save() mod:save()
end, end
} })
)
end end

View File

@ -16,7 +16,7 @@ It is also compatible with Mod Config Menu, if you want to toggle things (such a
Since mods can't directly access the savefile, this mod takes it upon itself to track wich items are picked up. This means that the first time you install this mod, everything will be marked as unseen. Since mods can't directly access the savefile, this mod takes it upon itself to track wich items are picked up. This means that the first time you install this mod, everything will be marked as unseen.
Turns out EID already has some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts Turns out EID already have some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts
However, EID's save extractor doesn't really work on Linux, so I made a port of it in python, in order to be more easily ran. This port is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor However, EID's save extractor doesn't really work on Linux, so I made a port of it in python, in order to be more easily ran. This port is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor
This port can also extract save file's info to be used for Dead God Helper. This port can also extract save file's info to be used for Dead God Helper.