Getting data from repentogon
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f78740be7d
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137
main.lua
137
main.lua
@ -1,3 +1,4 @@
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-- Formatted using lua-format
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local modname = "DeadGod Helper"
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local mod = RegisterMod(modname, 1)
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local math = require("math")
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@ -7,6 +8,7 @@ local savegen = include("save")
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local save = savegen:new()
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local json = include("json")
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local DEBUG = false
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local getgamedata = Isaac.GetPersistentGameData -- Repentogon exclusive
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mod.font = Font()
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mod.font:Load("font/terminus.fnt")
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@ -16,12 +18,23 @@ function mod:isCurseBlind()
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end
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function mod.isIdNotTakenAlready(id)
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if id > 0 then
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-- Always returns seen if on a challenge
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if Isaac.GetChallenge() ~= 0 then return false end
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if id>=1 and id<=save.settings.maxid then
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return not save.seen[id]
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-- Check using REPENTOGON
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if getgamedata then
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if getgamedata():IsItemInCollection(id) then
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if not save.seen[id] then
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save:touchid(id)
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mod:save()
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end
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return false
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end
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end
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if id <= save.settings.maxid then return not save.seen[id] end
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if id > save.settings.maxid and save.settings.showonmodded then
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local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
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if itemconfig then
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@ -31,14 +44,15 @@ function mod.isIdNotTakenAlready(id)
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end
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return false
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else
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return false -- Don't show on empty pedestals
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end
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end
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function mod.registerTouched(id)
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-- Only register when not on a challenge
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if Isaac.GetChallenge() == 0 then
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if id>=1 and id<=save.settings.maxid then
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save:touchid(id)
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end
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if id >= 1 and id <= save.settings.maxid then save:touchid(id) end
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if id >= save.settings.maxid then
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-- Modded item, save them by name
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-- (as IDs are choosen manually by the game, and may vary when changing mods)
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@ -84,9 +98,11 @@ function mod:update()
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local player = mod.game:GetPlayer(i)
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local data = player:GetData()
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local item = player.QueuedItem.Item
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if data._deadgodlastid and data._deadgodlastcount and data._deadgodlastid>0 then
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if data._deadgodlastid and data._deadgodlastcount and
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data._deadgodlastid > 0 then
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if item == nil then -- Finished animation
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if player:GetCollectibleNum(data._deadgodlastid)>data._deadgodlastcount then -- Have it on me
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if player:GetCollectibleNum(data._deadgodlastid) >
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data._deadgodlastcount then -- Have it on me
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-- Then I just picked it up, yay
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mod.registerTouched(data._deadgodlastid)
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if DEBUG then
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@ -94,7 +110,8 @@ function mod:update()
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end
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data._deadgodlastid = 0
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data._deadgodlastcount = 0
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end end
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end
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end
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end
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if item and item:IsCollectible() then
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data._deadgodlastid = item.ID
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@ -105,16 +122,20 @@ end
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-- Used to draw the ! sign
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function mod:PickupDrawCallback(pickupEntity, _)
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if save.settings.visual and (not mod:isCurseBlind() or save.settings.showonblind)then
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if save.settings.visual and
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(not mod:isCurseBlind() or save.settings.showonblind) then
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if pickupEntity.Variant == PickupVariant.PICKUP_COLLECTIBLE then
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if mod.isIdNotTakenAlready(pickupEntity.SubType) then
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local v = Isaac.WorldToScreen(pickupEntity.Position + pickupEntity.SpriteOffset)
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local v = Isaac.WorldToScreen(
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pickupEntity.Position + pickupEntity.SpriteOffset)
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local color = KColor(0.98, 0.93, 0.55, 1)
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if pickupEntity.SubType > save.settings.maxid then
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-- Modded item
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color = KColor(0.68, 0.88, 1, 1)
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end
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mod.font:DrawString("!", v.X-1, v.Y-52+math.sin(mod.game:GetFrameCount()/10)*2, color , 2, true)
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mod.font:DrawString("!", v.X - 1, v.Y - 52 +
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math.sin(mod.game:GetFrameCount() / 10) *
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2, color, 2, true)
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end
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end
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end
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@ -123,34 +144,24 @@ end
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function mod:newrun()
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if mod:HasData() then
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local data = mod:LoadData()
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if DEBUG then
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mod.print(data.."\n")
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end
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if DEBUG then mod.print(data .. "\n") end
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save = savegen:new()
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save:load(json, data)
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else
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save = savegen:new()
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end
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local c = 0
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for _,v in ipairs(save.seen) do
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if v then c = c+1 end
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end
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for _, v in ipairs(save.seen) do if v then c = c + 1 end end
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mod.print(modname .. " loaded, " .. c .. " vanilla items seen")
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if save.settings.showonmodded then
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local c = 0
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for _,v in pairs(save.seenmodded) do
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if v then
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c = c + 1
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end
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end
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for _, v in pairs(save.seenmodded) do if v then c = c + 1 end end
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mod.print(", " .. tostring(c) .. " modded")
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end
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mod.print(".\n")
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end
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function mod:save()
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mod:SaveData(save:dump(json))
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end
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function mod:save() mod:SaveData(save:dump(json)) end
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mod:AddCallback(ModCallbacks.MC_POST_GAME_END, mod.save)
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mod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, mod.newrun)
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@ -159,59 +170,44 @@ mod:AddCallback(ModCallbacks.MC_POST_UPDATE, mod.update)
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mod:AddCallback(ModCallbacks.MC_POST_PICKUP_RENDER, mod.PickupDrawCallback)
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if EID then
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EID:addDescriptionModifier(
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modname,
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mod.shouldBeModified,
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mod.modifierCallback
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)
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EID:addDescriptionModifier(modname, mod.shouldBeModified,
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mod.modifierCallback)
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end
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if ModConfigMenu then
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return save.settings.eid
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end,
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CurrentSetting = function() return save.settings.eid end,
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Display = function()
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return "Show in EID: " .. (save.settings.eid and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.eid = b
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mod:save()
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end,
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}
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)
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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end
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})
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return save.settings.visual
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end,
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CurrentSetting = function() return save.settings.visual end,
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Display = function()
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return "Show on pedestals: " .. (save.settings.visual and "on" or "off")
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return "Show on pedestals: " ..
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(save.settings.visual and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.visual = b
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mod:save()
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end,
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}
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)
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end
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})
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return save.settings.showonmodded
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end,
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CurrentSetting = function() return save.settings.showonmodded end,
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Display = function()
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return "Also track modded items: " .. (save.settings.showonmodded and "on" or "off")
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return "Also track modded items: " ..
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(save.settings.showonmodded and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.showonmodded = b
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@ -220,25 +216,20 @@ if ModConfigMenu then
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save.seenmodded = {}
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end
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mod:save()
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end,
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}
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)
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end
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})
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return save.settings.showonblind
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end,
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CurrentSetting = function() return save.settings.showonblind end,
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Display = function()
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return "Show while having Curse Of The Blind: " .. (save.settings.showonblind and "on" or "off")
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return "Show while having Curse Of The Blind: " ..
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(save.settings.showonblind and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.showonblind = b
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mod:save()
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end,
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}
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)
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end
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})
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end
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@ -16,7 +16,7 @@ It is also compatible with Mod Config Menu, if you want to toggle things (such a
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Since mods can't directly access the savefile, this mod takes it upon itself to track wich items are picked up. This means that the first time you install this mod, everything will be marked as unseen.
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Turns out EID already has some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts
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Turns out EID already have some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts
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However, EID's save extractor doesn't really work on Linux, so I made a port of it in python, in order to be more easily ran. This port is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor
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This port can also extract save file's info to be used for Dead God Helper.
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