Fixed water transition
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parent
03db91acd0
commit
4e5f12b967
@ -77,11 +77,11 @@ class Player(Movable):
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if not self.hitpose:
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if not self.hitpose:
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if self.water and self.rect.y>self.water.rect.y: # Reverse gravity underwater
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if self.water and self.rect.center[1]>self.water.rect.y: # Reverse gravity underwater
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if self.gravityway == 1:
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if self.gravityway == 1:
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self.gravityway = -1
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self.gravityway = -1
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# Décellerer
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# Décellerer
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self.verspd *= 0.9
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self.verspd *= 0.85
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# Spawn splash particles
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# Spawn splash particles
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self.game.addParticle(self.splashparticles,self.rect.left-5,self.water.rect.top-5,fps=12)
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self.game.addParticle(self.splashparticles,self.rect.left-5,self.water.rect.top-5,fps=12)
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self.game.addParticle(self.splashparticles,self.rect.right+5,self.water.rect.top-5,flipx=True,fps=12)
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self.game.addParticle(self.splashparticles,self.rect.right+5,self.water.rect.top-5,flipx=True,fps=12)
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@ -89,7 +89,7 @@ class Player(Movable):
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if self.gravityway == -1:
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if self.gravityway == -1:
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self.gravityway = 1
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self.gravityway = 1
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# Décellerer
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# Décellerer
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self.verspd *= 0.9
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self.verspd *= 0.85
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# Spawn splash particles
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# Spawn splash particles
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self.game.addParticle(self.splashparticles,self.rect.left-5,self.water.rect.top-5,fps=12)
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self.game.addParticle(self.splashparticles,self.rect.left-5,self.water.rect.top-5,fps=12)
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self.game.addParticle(self.splashparticles,self.rect.right+5,self.water.rect.top-5,flipx=True,fps=12)
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self.game.addParticle(self.splashparticles,self.rect.right+5,self.water.rect.top-5,flipx=True,fps=12)
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