PinmikPanik/credits.md

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# Credits
## Code
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The code is written by myself (ayte/theo) in [python](https://python.org) using the [pygame](https://www.pygame.org/) module.
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You can find me on [itch](https://justayte.itch.io), [matrix](https://matrix.to/#/@theo:mtrx.webair.xyz), or [mastodon/fediverse](https://soc.webair.xyz/@theo).
## Textures
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I edited some textures to fit the [Famicube palette](https://lospec.com/palette-list/famicube)
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### Tileset
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[Buch - OpenGameArt](https://opengameart.org/content/the-field-of-the-floating-islands)
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### "Pinmik" sprite ( I made the recolors )
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[GraphxKid - OpenGameArt](https://opengameart.org/content/arcade-platformer-assets)
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### Clouds
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[Jetrel - OpenGameArt](https://opengameart.org/content/old-frogatto-clouds)
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### Sky gradients
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[rh0 - OpenGameArt](https://opengameart.org/content/18-gradient-skies-640x480)
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### Font
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[Font End Dev - Grape Soda](https://fontenddev.com/fonts/grape-soda/)
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### Dust particles
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[GraphxKid - OpenGameArt](https://opengameart.org/content/items-and-elements)
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## Audio
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### Sound effects
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I generated almost all the different audio effects using [JSFXR by Eric Fredricksen](https://sfxr.me/), except for the pinmik's voice clips that I recorded myself and slightly edited using [Audacity](https://www.audacityteam.org/)
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### Musics
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#### Main menu
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[Scribe - Adventure Time](https://opengameart.org/content/adventure-time)
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#### Game over
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[Augmentality - Story Time](https://opengameart.org/content/story-time)
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#### Ingame
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[Scribe - Summer Park](https://opengameart.org/content/summer-park-8bit-tune-loop)