PinmikPanik/credits.md

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# Credits
## Code
The code is written by myself (ayte/theo) in [python](https://python.org) using the [pygame](https://www.pygame.org/) module.
You can find me on [itch](https://justayte.itch.io), [matrix](https://matrix.to/#/@theo:mtrx.webair.xyz), or [mastodon/fediverse](https://soc.webair.xyz/@theo).
## Textures
I edited some textures to fit the [Famicube palette](https://lospec.com/palette-list/famicube)
### Tileset
[Buch - OpenGameArt](https://opengameart.org/content/the-field-of-the-floating-islands)
### "Pinmik" sprite ( I made the recolors )
[GraphxKid - OpenGameArt](https://opengameart.org/content/arcade-platformer-assets)
### Clouds
[Jetrel - OpenGameArt](https://opengameart.org/content/old-frogatto-clouds)
### Sky gradients
[rh0 - OpenGameArt](https://opengameart.org/content/18-gradient-skies-640x480)
### Font
[Font End Dev - Grape Soda](https://fontenddev.com/fonts/grape-soda/)
### Dust particles
[GraphxKid - OpenGameArt](https://opengameart.org/content/items-and-elements)
## Audio
### Sound effects
I generated almost all the different audio effects using [JSFXR by Eric Fredricksen](https://sfxr.me/), except for the pinmik's voice clips that I recorded myself and slightly edited using [Audacity](https://www.audacityteam.org/)
### Musics
#### Main menu
[Scribe - Adventure Time](https://opengameart.org/content/adventure-time)
#### Game over
[Augmentality - Story Time](https://opengameart.org/content/story-time)
#### Ingame
[Scribe - Summer Park](https://opengameart.org/content/summer-park-8bit-tune-loop)