modif jeu avec match nul

This commit is contained in:
21801009 2022-06-21 17:23:25 +02:00
parent 3264ccfe28
commit 84329b651b
6 changed files with 50 additions and 12 deletions

4
.gitignore vendored
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@ -53,4 +53,6 @@ Mkfile.old
dkms.conf
# VSCode files
.vscode
.vscode
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@ -56,7 +56,7 @@ void init_graphics(int W, int H) {
printf("SDL_ttf absent : affichage dans la console.\n");
#endif
fill_screen(noir);
fill_screen(white);
affiche_auto_on();
affiche_all();

45
jeu.c
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@ -3,7 +3,7 @@
void init_board(int board[10][10]) {
for(int i = 0; i < 10; i++) {
for(int j = 0; j < 10; j++) {
board[i][j] = 0;
board[i][j] = -1;
}
}
}
@ -14,19 +14,52 @@ void draw_board(int board[10][10]) {
for(int j = 0; j < 10; j++) {
p1.x = i*60+60; p1.y = 0;
p2.x = i*60+60; p2.y = 600;
draw_line(p1,p2,blanc);
draw_line(p1,p2,black);
p1.y = i*60+60; p1.x = 0;
p2.y = i*60+60; p2.x = 600;
draw_line(p1,p2,blanc);
draw_player(board, i, j);
draw_line(p1,p2,black);
// draw_player(board, i, j);
}
}
}
void draw_player(int board[10][10] ,int i, int j) {
point p = {i*60+30, j*60+30};
if(board[i][j] == 1)
if(board[i][j] == 0)
draw_cross(p, 60, blue);
if(board[i][j] == 2)
if(board[i][j] == 1)
draw_circle(p, 30, red);
}
void play(int board[10][10]) {
int* winner = malloc(sizeof(int));
int joueur = 1;
while(fin(board, winner)) {
point p = wait_clic();
int pos[2];
pos[0] = p.x/60;
pos[1] = p.y/60;
if(board[pos[0]][pos[1]]==-1) {
board[pos[0]][pos[1]] = joueur;
joueur = 1-joueur;
}
draw_player(board, pos[0], pos[1]);
}
free(winner);
}
int fin(int board[10][10], int *winner) {
int k = 0;
for(int i = 0; i < 10; i++) {
for(int j = 0; j < 10; j++) {
if(board[i][j]!=-1)
k++;
}
}
if(k>=100) {
*winner = -1;
return 0;
}
return 1;
}

4
jeu.h
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@ -2,14 +2,14 @@
#define JEU_H
#include "graphics.h"
int board[10][10];
void init_board(int[10][10]);
void draw_board(int[10][10]);
void draw_player(int[10][10] ,int, int);
void play(int[10][10]);
int fin(int[10][10], int*);
#endif

7
main.c
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@ -1,11 +1,14 @@
#include "jeu.h"
int main() {
int board[10][10];
init_graphics(600,600);
fill_screen(white);
init_board(board);
board[2][6] = 1;
board[3][8] = 2;
// board[2][6] = 1;
// board[3][8] = 2;
draw_board(board);
play(board);
wait_escape();
return 0;
}

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