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terrain colision bugfix
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parent
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commit
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81
Sources/arm/node/Colision_terrain.hx
Normal file
81
Sources/arm/node/Colision_terrain.hx
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@ -0,0 +1,81 @@
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package arm.node;
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@:keep class Colision_terrain extends armory.logicnode.LogicTree {
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var functionNodes:Map<String, armory.logicnode.FunctionNode>;
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var functionOutputNodes:Map<String, armory.logicnode.FunctionOutputNode>;
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public function new() {
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super();
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name = "Colision_terrain";
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this.functionNodes = new Map();
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this.functionOutputNodes = new Map();
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notifyOnAdd(add);
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}
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override public function add() {
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var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this);
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var _OnInit = new armory.logicnode.OnInitNode(this);
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_OnInit.addOutputs([_SetProperty_001]);
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_SetProperty_001.addInput(_OnInit, 0);
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_SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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_SetProperty_001.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0);
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var _Boolean_002 = new armory.logicnode.BooleanNode(this);
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_Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0);
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_Boolean_002.addOutputs([_SetProperty_001]);
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_SetProperty_001.addInput(_Boolean_002, 0);
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_SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]);
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var _SetProperty = new armory.logicnode.SetPropertyNode(this);
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var _Print = new armory.logicnode.PrintNode(this);
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var _OnContact = new armory.logicnode.OnContactNode(this);
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_OnContact.property0 = "Begin";
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_OnContact.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnContact.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0);
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_OnContact.addOutputs([_Print]);
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_Print.addInput(_OnContact, 0);
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var _Boolean = new armory.logicnode.BooleanNode(this);
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_Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0);
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_Boolean.addOutputs([_Print, _SetProperty]);
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_Print.addInput(_Boolean, 0);
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_Print.addOutputs([_SetProperty]);
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_SetProperty.addInput(_Print, 0);
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_SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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_SetProperty.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0);
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_SetProperty.addInput(_Boolean, 0);
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_SetProperty.addOutputs([new armory.logicnode.NullNode(this)]);
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var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this);
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var _Print_001 = new armory.logicnode.PrintNode(this);
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var _OnContact_001 = new armory.logicnode.OnContactNode(this);
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_OnContact_001.property0 = "End";
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_OnContact_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnContact_001.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0);
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_OnContact_001.addOutputs([_Print_001]);
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_Print_001.addInput(_OnContact_001, 0);
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var _Boolean_001 = new armory.logicnode.BooleanNode(this);
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_Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0);
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_Boolean_001.addOutputs([_Print_001, _SetProperty_002]);
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_Print_001.addInput(_Boolean_001, 0);
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_Print_001.addOutputs([_SetProperty_002]);
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_SetProperty_002.addInput(_Print_001, 0);
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_SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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_SetProperty_002.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0);
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_SetProperty_002.addInput(_Boolean_001, 0);
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_SetProperty_002.addOutputs([new armory.logicnode.NullNode(this)]);
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var _ApplyForce = new armory.logicnode.ApplyForceNode(this);
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var _OnContact_002 = new armory.logicnode.OnContactNode(this);
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_OnContact_002.property0 = "Begin";
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_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0);
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_OnContact_002.addOutputs([_ApplyForce]);
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_ApplyForce.addInput(_OnContact_002, 0);
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_ApplyForce.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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var _Vector = new armory.logicnode.VectorNode(this);
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_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector.addInput(new armory.logicnode.FloatNode(this, -100.0), 0);
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_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector.addOutputs([_ApplyForce]);
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_ApplyForce.addInput(_Vector, 0);
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_ApplyForce.addOutputs([new armory.logicnode.NullNode(this)]);
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}
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}
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@ -15,132 +15,6 @@ package arm.node;
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}
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}
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override public function add() {
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override public function add() {
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var _PlayAction_002 = new armory.logicnode.PlayActionNode(this);
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var _Branch_001 = new armory.logicnode.BranchNode(this);
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var _ArrayLoop_001 = new armory.logicnode.ArrayLoopNode(this);
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var _SetProperty_004 = new armory.logicnode.SetPropertyNode(this);
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var _Merge = new armory.logicnode.MergeNode(this);
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var _OnKeyboard_003 = new armory.logicnode.OnKeyboardNode(this);
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_OnKeyboard_003.property0 = "Released";
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_OnKeyboard_003.property1 = "up";
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_OnKeyboard_003.addOutputs([_Merge]);
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_Merge.addInput(_OnKeyboard_003, 0);
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var _OnKeyboard_008 = new armory.logicnode.OnKeyboardNode(this);
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_OnKeyboard_008.property0 = "Released";
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_OnKeyboard_008.property1 = "down";
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_OnKeyboard_008.addOutputs([_Merge]);
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_Merge.addInput(_OnKeyboard_008, 0);
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var _OnKeyboard_006 = new armory.logicnode.OnKeyboardNode(this);
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_OnKeyboard_006.property0 = "Released";
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_OnKeyboard_006.property1 = "right";
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_OnKeyboard_006.addOutputs([_Merge]);
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_Merge.addInput(_OnKeyboard_006, 0);
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var _OnKeyboard_007 = new armory.logicnode.OnKeyboardNode(this);
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_OnKeyboard_007.property0 = "Released";
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_OnKeyboard_007.property1 = "left";
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_OnKeyboard_007.addOutputs([_Merge]);
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_Merge.addInput(_OnKeyboard_007, 0);
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var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this);
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_SetProperty_002.addInput(_Merge, 0);
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_SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_SetProperty_002.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0);
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var _Boolean_002 = new armory.logicnode.BooleanNode(this);
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_Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0);
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_Boolean_002.addOutputs([_SetProperty_002, _SetProperty_004]);
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_SetProperty_002.addInput(_Boolean_002, 0);
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_SetProperty_002.addOutputs([new armory.logicnode.NullNode(this)]);
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_Merge.addOutputs([_SetProperty_002, _SetProperty_004]);
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_SetProperty_004.addInput(_Merge, 0);
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_SetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_SetProperty_004.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
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_SetProperty_004.addInput(_Boolean_002, 0);
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_SetProperty_004.addOutputs([_ArrayLoop_001]);
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_ArrayLoop_001.addInput(_SetProperty_004, 0);
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var _Array_Object__001 = new armory.logicnode.ArrayObjectNode(this);
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_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
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_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
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_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
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_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "frankies_home"), 0);
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_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0);
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_Array_Object__001.addOutputs([_ArrayLoop_001]);
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_Array_Object__001.addOutputs([new armory.logicnode.IntegerNode(this, 0)]);
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_ArrayLoop_001.addInput(_Array_Object__001, 0);
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var _IsTrue_001 = new armory.logicnode.IsTrueNode(this);
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_IsTrue_001.addInput(_ArrayLoop_001, 0);
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var _HasContact_001 = new armory.logicnode.HasContactNode(this);
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_HasContact_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_HasContact_001.addInput(_ArrayLoop_001, 1);
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_HasContact_001.addOutputs([_IsTrue_001]);
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_IsTrue_001.addInput(_HasContact_001, 0);
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var _SetProperty_003 = new armory.logicnode.SetPropertyNode(this);
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_SetProperty_003.addInput(_IsTrue_001, 0);
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_SetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_SetProperty_003.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
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var _Boolean_003 = new armory.logicnode.BooleanNode(this);
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_Boolean_003.addInput(new armory.logicnode.BooleanNode(this, true), 0);
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_Boolean_003.addOutputs([_SetProperty_003]);
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_SetProperty_003.addInput(_Boolean_003, 0);
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var _LoopBreak_001 = new armory.logicnode.LoopBreakNode(this);
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_LoopBreak_001.addInput(_SetProperty_003, 0);
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_SetProperty_003.addOutputs([_LoopBreak_001]);
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_IsTrue_001.addOutputs([_SetProperty_003]);
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_ArrayLoop_001.addOutputs([_IsTrue_001]);
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_ArrayLoop_001.addOutputs([_HasContact_001]);
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_ArrayLoop_001.addOutputs([_Branch_001]);
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_Branch_001.addInput(_ArrayLoop_001, 2);
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var _GetProperty_001 = new armory.logicnode.GetPropertyNode(this);
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_GetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_GetProperty_001.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
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_GetProperty_001.addOutputs([_Branch_001]);
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_Branch_001.addInput(_GetProperty_001, 0);
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_Branch_001.addOutputs([_PlayAction_002]);
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var _PlayAction_008 = new armory.logicnode.PlayActionNode(this);
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_PlayAction_008.addInput(_Branch_001, 1);
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_PlayAction_008.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
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_PlayAction_008.addInput(new armory.logicnode.StringNode(this, "Frankie_Falling"), 0);
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_PlayAction_008.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
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_PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]);
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_PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]);
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_Branch_001.addOutputs([_PlayAction_008]);
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_PlayAction_002.addInput(_Branch_001, 0);
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_PlayAction_002.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
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_PlayAction_002.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0);
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_PlayAction_002.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
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_PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]);
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_PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]);
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var _PlayAction_006 = new armory.logicnode.PlayActionNode(this);
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var _Merge_001 = new armory.logicnode.MergeNode(this);
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var _OnContact_004 = new armory.logicnode.OnContactNode(this);
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_OnContact_004.property0 = "Begin";
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_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
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_OnContact_004.addOutputs([_Merge_001]);
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_Merge_001.addInput(_OnContact_004, 0);
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var _OnContact_006 = new armory.logicnode.OnContactNode(this);
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_OnContact_006.property0 = "Begin";
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_OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
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_OnContact_006.addOutputs([_Merge_001]);
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_Merge_001.addInput(_OnContact_006, 0);
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var _OnContact_005 = new armory.logicnode.OnContactNode(this);
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_OnContact_005.property0 = "Begin";
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_OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
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_OnContact_005.addOutputs([_Merge_001]);
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_Merge_001.addInput(_OnContact_005, 0);
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var _OnContact_007 = new armory.logicnode.OnContactNode(this);
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_OnContact_007.property0 = "Begin";
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_OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Plateforme_box"), 0);
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_OnContact_007.addOutputs([_Merge_001]);
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_Merge_001.addInput(_OnContact_007, 0);
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_Merge_001.addOutputs([_PlayAction_006]);
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_PlayAction_006.addInput(_Merge_001, 0);
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_PlayAction_006.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
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_PlayAction_006.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0);
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_PlayAction_006.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
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_PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]);
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_PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]);
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var _RotateObject_002 = new armory.logicnode.RotateObjectNode(this);
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var _RotateObject_002 = new armory.logicnode.RotateObjectNode(this);
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var _Branch_002 = new armory.logicnode.BranchNode(this);
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var _Branch_002 = new armory.logicnode.BranchNode(this);
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var _IsFalse = new armory.logicnode.IsFalseNode(this);
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var _IsFalse = new armory.logicnode.IsFalseNode(this);
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@ -255,57 +129,133 @@ package arm.node;
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_RotateObject_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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_RotateObject_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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_RotateObject_002.addInput(_Vector_003, 0);
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_RotateObject_002.addInput(_Vector_003, 0);
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_RotateObject_002.addOutputs([new armory.logicnode.NullNode(this)]);
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_RotateObject_002.addOutputs([new armory.logicnode.NullNode(this)]);
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var _TranslateOnLocalAxis_001 = new armory.logicnode.TranslateOnLocalAxisNode(this);
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var _PlayAction_002 = new armory.logicnode.PlayActionNode(this);
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var _IsFalse_003 = new armory.logicnode.IsFalseNode(this);
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var _Branch_001 = new armory.logicnode.BranchNode(this);
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var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this);
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var _ArrayLoop_001 = new armory.logicnode.ArrayLoopNode(this);
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_OnKeyboard_001.property0 = "Down";
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var _SetProperty_004 = new armory.logicnode.SetPropertyNode(this);
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_OnKeyboard_001.property1 = "down";
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var _Merge = new armory.logicnode.MergeNode(this);
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_OnKeyboard_001.addOutputs([_IsFalse_003]);
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var _OnKeyboard_003 = new armory.logicnode.OnKeyboardNode(this);
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_IsFalse_003.addInput(_OnKeyboard_001, 0);
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_OnKeyboard_003.property0 = "Released";
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var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this);
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_OnKeyboard_003.property1 = "up";
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_GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0);
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_OnKeyboard_003.addOutputs([_Merge]);
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_GetProperty_003.addInput(new armory.logicnode.StringNode(this, "depart"), 0);
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_Merge.addInput(_OnKeyboard_003, 0);
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var _IsFalse_002 = new armory.logicnode.IsFalseNode(this);
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var _OnKeyboard_008 = new armory.logicnode.OnKeyboardNode(this);
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var _OnKeyboard_009 = new armory.logicnode.OnKeyboardNode(this);
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_OnKeyboard_008.property0 = "Released";
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_OnKeyboard_009.property0 = "Down";
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_OnKeyboard_008.property1 = "down";
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_OnKeyboard_009.property1 = "up";
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_OnKeyboard_008.addOutputs([_Merge]);
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_OnKeyboard_009.addOutputs([_IsFalse_002]);
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_Merge.addInput(_OnKeyboard_008, 0);
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_IsFalse_002.addInput(_OnKeyboard_009, 0);
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var _OnKeyboard_006 = new armory.logicnode.OnKeyboardNode(this);
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_IsFalse_002.addInput(_GetProperty_003, 0);
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_OnKeyboard_006.property0 = "Released";
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var _Branch = new armory.logicnode.BranchNode(this);
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_OnKeyboard_006.property1 = "right";
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_Branch.addInput(_IsFalse_002, 0);
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_OnKeyboard_006.addOutputs([_Merge]);
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var _GetProperty = new armory.logicnode.GetPropertyNode(this);
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_Merge.addInput(_OnKeyboard_006, 0);
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_GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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var _OnKeyboard_007 = new armory.logicnode.OnKeyboardNode(this);
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_GetProperty.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0);
|
_OnKeyboard_007.property0 = "Released";
|
||||||
_GetProperty.addOutputs([_Branch]);
|
_OnKeyboard_007.property1 = "left";
|
||||||
_Branch.addInput(_GetProperty, 0);
|
_OnKeyboard_007.addOutputs([_Merge]);
|
||||||
var _SendEvent_001 = new armory.logicnode.SendEventNode(this);
|
_Merge.addInput(_OnKeyboard_007, 0);
|
||||||
_SendEvent_001.addInput(_Branch, 0);
|
var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this);
|
||||||
_SendEvent_001.addInput(new armory.logicnode.StringNode(this, "courrir"), 0);
|
_SetProperty_002.addInput(_Merge, 0);
|
||||||
_SendEvent_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
_SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
_SendEvent_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
_SetProperty_002.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0);
|
||||||
_Branch.addOutputs([_SendEvent_001]);
|
var _Boolean_002 = new armory.logicnode.BooleanNode(this);
|
||||||
var _SendEvent = new armory.logicnode.SendEventNode(this);
|
_Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0);
|
||||||
_SendEvent.addInput(_Branch, 1);
|
_Boolean_002.addOutputs([_SetProperty_002, _SetProperty_004]);
|
||||||
_SendEvent.addInput(new armory.logicnode.StringNode(this, "avancer"), 0);
|
_SetProperty_002.addInput(_Boolean_002, 0);
|
||||||
_SendEvent.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
_SetProperty_002.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
_SendEvent.addOutputs([new armory.logicnode.NullNode(this)]);
|
_Merge.addOutputs([_SetProperty_002, _SetProperty_004]);
|
||||||
_Branch.addOutputs([_SendEvent]);
|
_SetProperty_004.addInput(_Merge, 0);
|
||||||
_IsFalse_002.addOutputs([_Branch]);
|
_SetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
_GetProperty_003.addOutputs([_IsFalse_002, _IsFalse_003]);
|
_SetProperty_004.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
|
||||||
_IsFalse_003.addInput(_GetProperty_003, 0);
|
_SetProperty_004.addInput(_Boolean_002, 0);
|
||||||
var _PlayAction_001 = new armory.logicnode.PlayActionNode(this);
|
_SetProperty_004.addOutputs([_ArrayLoop_001]);
|
||||||
_PlayAction_001.addInput(_IsFalse_003, 0);
|
_ArrayLoop_001.addInput(_SetProperty_004, 0);
|
||||||
_PlayAction_001.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
|
var _Array_Object__001 = new armory.logicnode.ArrayObjectNode(this);
|
||||||
_PlayAction_001.addInput(new armory.logicnode.StringNode(this, "Frankie_WalkBack"), 0);
|
_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
|
||||||
_PlayAction_001.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
|
_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
|
||||||
_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
|
||||||
_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "frankies_home"), 0);
|
||||||
_IsFalse_003.addOutputs([_TranslateOnLocalAxis_001, _PlayAction_001]);
|
_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0);
|
||||||
_TranslateOnLocalAxis_001.addInput(_IsFalse_003, 0);
|
_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Rustine23"), 0);
|
||||||
_TranslateOnLocalAxis_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
|
_Array_Object__001.addOutputs([_ArrayLoop_001]);
|
||||||
var _Float = new armory.logicnode.FloatNode(this);
|
_Array_Object__001.addOutputs([new armory.logicnode.IntegerNode(this, 0)]);
|
||||||
_Float.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
|
_ArrayLoop_001.addInput(_Array_Object__001, 0);
|
||||||
|
var _IsTrue_001 = new armory.logicnode.IsTrueNode(this);
|
||||||
|
_IsTrue_001.addInput(_ArrayLoop_001, 0);
|
||||||
|
var _HasContact_001 = new armory.logicnode.HasContactNode(this);
|
||||||
|
_HasContact_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_HasContact_001.addInput(_ArrayLoop_001, 1);
|
||||||
|
_HasContact_001.addOutputs([_IsTrue_001]);
|
||||||
|
_IsTrue_001.addInput(_HasContact_001, 0);
|
||||||
|
var _SetProperty_003 = new armory.logicnode.SetPropertyNode(this);
|
||||||
|
_SetProperty_003.addInput(_IsTrue_001, 0);
|
||||||
|
_SetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_SetProperty_003.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
|
||||||
|
var _Boolean_003 = new armory.logicnode.BooleanNode(this);
|
||||||
|
_Boolean_003.addInput(new armory.logicnode.BooleanNode(this, true), 0);
|
||||||
|
_Boolean_003.addOutputs([_SetProperty_003]);
|
||||||
|
_SetProperty_003.addInput(_Boolean_003, 0);
|
||||||
|
var _LoopBreak_001 = new armory.logicnode.LoopBreakNode(this);
|
||||||
|
_LoopBreak_001.addInput(_SetProperty_003, 0);
|
||||||
|
_SetProperty_003.addOutputs([_LoopBreak_001]);
|
||||||
|
_IsTrue_001.addOutputs([_SetProperty_003]);
|
||||||
|
_ArrayLoop_001.addOutputs([_IsTrue_001]);
|
||||||
|
_ArrayLoop_001.addOutputs([_HasContact_001]);
|
||||||
|
_ArrayLoop_001.addOutputs([_Branch_001]);
|
||||||
|
_Branch_001.addInput(_ArrayLoop_001, 2);
|
||||||
|
var _GetProperty_001 = new armory.logicnode.GetPropertyNode(this);
|
||||||
|
_GetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_GetProperty_001.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
|
||||||
|
_GetProperty_001.addOutputs([_Branch_001]);
|
||||||
|
_Branch_001.addInput(_GetProperty_001, 0);
|
||||||
|
_Branch_001.addOutputs([_PlayAction_002]);
|
||||||
|
var _PlayAction_008 = new armory.logicnode.PlayActionNode(this);
|
||||||
|
_PlayAction_008.addInput(_Branch_001, 1);
|
||||||
|
_PlayAction_008.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
|
||||||
|
_PlayAction_008.addInput(new armory.logicnode.StringNode(this, "Frankie_Falling"), 0);
|
||||||
|
_PlayAction_008.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
|
||||||
|
_PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
_PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
_Branch_001.addOutputs([_PlayAction_008]);
|
||||||
|
_PlayAction_002.addInput(_Branch_001, 0);
|
||||||
|
_PlayAction_002.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
|
||||||
|
_PlayAction_002.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0);
|
||||||
|
_PlayAction_002.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
|
||||||
|
_PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
_PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
var _PlayAction_006 = new armory.logicnode.PlayActionNode(this);
|
||||||
|
var _Merge_001 = new armory.logicnode.MergeNode(this);
|
||||||
|
var _OnContact_004 = new armory.logicnode.OnContactNode(this);
|
||||||
|
_OnContact_004.property0 = "Begin";
|
||||||
|
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
|
||||||
|
_OnContact_004.addOutputs([_Merge_001]);
|
||||||
|
_Merge_001.addInput(_OnContact_004, 0);
|
||||||
|
var _OnContact_006 = new armory.logicnode.OnContactNode(this);
|
||||||
|
_OnContact_006.property0 = "Begin";
|
||||||
|
_OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
|
||||||
|
_OnContact_006.addOutputs([_Merge_001]);
|
||||||
|
_Merge_001.addInput(_OnContact_006, 0);
|
||||||
|
var _OnContact_005 = new armory.logicnode.OnContactNode(this);
|
||||||
|
_OnContact_005.property0 = "Begin";
|
||||||
|
_OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
|
||||||
|
_OnContact_005.addOutputs([_Merge_001]);
|
||||||
|
_Merge_001.addInput(_OnContact_005, 0);
|
||||||
|
var _OnContact_007 = new armory.logicnode.OnContactNode(this);
|
||||||
|
_OnContact_007.property0 = "Begin";
|
||||||
|
_OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0);
|
||||||
|
_OnContact_007.addOutputs([_Merge_001]);
|
||||||
|
_Merge_001.addInput(_OnContact_007, 0);
|
||||||
|
_Merge_001.addOutputs([_PlayAction_006]);
|
||||||
|
_PlayAction_006.addInput(_Merge_001, 0);
|
||||||
|
_PlayAction_006.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
|
||||||
|
_PlayAction_006.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0);
|
||||||
|
_PlayAction_006.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
|
||||||
|
_PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
_PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
var _TranslateOnLocalAxis = new armory.logicnode.TranslateOnLocalAxisNode(this);
|
var _TranslateOnLocalAxis = new armory.logicnode.TranslateOnLocalAxisNode(this);
|
||||||
var _OnEvent = new armory.logicnode.OnEventNode(this);
|
var _OnEvent = new armory.logicnode.OnEventNode(this);
|
||||||
_OnEvent.property0 = "avancer";
|
_OnEvent.property0 = "avancer";
|
||||||
@ -332,15 +282,74 @@ package arm.node;
|
|||||||
_OnEvent.addOutputs([_TranslateOnLocalAxis, _PlayAction]);
|
_OnEvent.addOutputs([_TranslateOnLocalAxis, _PlayAction]);
|
||||||
_TranslateOnLocalAxis.addInput(_OnEvent, 0);
|
_TranslateOnLocalAxis.addInput(_OnEvent, 0);
|
||||||
_TranslateOnLocalAxis.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
|
_TranslateOnLocalAxis.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
|
||||||
_TranslateOnLocalAxis.addInput(_Float, 0);
|
var _Float = new armory.logicnode.FloatNode(this);
|
||||||
_TranslateOnLocalAxis.addInput(new armory.logicnode.IntegerNode(this, 1), 0);
|
_Float.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
|
||||||
_TranslateOnLocalAxis.addInput(new armory.logicnode.BooleanNode(this, true), 0);
|
var _TranslateOnLocalAxis_001 = new armory.logicnode.TranslateOnLocalAxisNode(this);
|
||||||
_TranslateOnLocalAxis.addOutputs([new armory.logicnode.NullNode(this)]);
|
var _IsFalse_003 = new armory.logicnode.IsFalseNode(this);
|
||||||
_Float.addOutputs([_TranslateOnLocalAxis_001, _TranslateOnLocalAxis]);
|
var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this);
|
||||||
|
_OnKeyboard_001.property0 = "Down";
|
||||||
|
_OnKeyboard_001.property1 = "down";
|
||||||
|
_OnKeyboard_001.addOutputs([_IsFalse_003]);
|
||||||
|
_IsFalse_003.addInput(_OnKeyboard_001, 0);
|
||||||
|
var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this);
|
||||||
|
_GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0);
|
||||||
|
_GetProperty_003.addInput(new armory.logicnode.StringNode(this, "depart"), 0);
|
||||||
|
var _IsFalse_002 = new armory.logicnode.IsFalseNode(this);
|
||||||
|
var _OnKeyboard_009 = new armory.logicnode.OnKeyboardNode(this);
|
||||||
|
_OnKeyboard_009.property0 = "Down";
|
||||||
|
_OnKeyboard_009.property1 = "up";
|
||||||
|
_OnKeyboard_009.addOutputs([_IsFalse_002]);
|
||||||
|
_IsFalse_002.addInput(_OnKeyboard_009, 0);
|
||||||
|
_IsFalse_002.addInput(_GetProperty_003, 0);
|
||||||
|
var _IsFalse_005 = new armory.logicnode.IsFalseNode(this);
|
||||||
|
_IsFalse_005.addInput(_IsFalse_002, 0);
|
||||||
|
var _HasContact_002 = new armory.logicnode.HasContactNode(this);
|
||||||
|
_HasContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_HasContact_002.addInput(new armory.logicnode.ObjectNode(this, "Rustine0"), 0);
|
||||||
|
_HasContact_002.addOutputs([_IsFalse_005]);
|
||||||
|
_IsFalse_005.addInput(_HasContact_002, 0);
|
||||||
|
var _Branch = new armory.logicnode.BranchNode(this);
|
||||||
|
_Branch.addInput(_IsFalse_005, 0);
|
||||||
|
var _GetProperty = new armory.logicnode.GetPropertyNode(this);
|
||||||
|
_GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_GetProperty.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0);
|
||||||
|
_GetProperty.addOutputs([_Branch]);
|
||||||
|
_Branch.addInput(_GetProperty, 0);
|
||||||
|
var _SendEvent_001 = new armory.logicnode.SendEventNode(this);
|
||||||
|
_SendEvent_001.addInput(_Branch, 0);
|
||||||
|
_SendEvent_001.addInput(new armory.logicnode.StringNode(this, "courrir"), 0);
|
||||||
|
_SendEvent_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_SendEvent_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
_Branch.addOutputs([_SendEvent_001]);
|
||||||
|
var _SendEvent = new armory.logicnode.SendEventNode(this);
|
||||||
|
_SendEvent.addInput(_Branch, 1);
|
||||||
|
_SendEvent.addInput(new armory.logicnode.StringNode(this, "avancer"), 0);
|
||||||
|
_SendEvent.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_SendEvent.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
_Branch.addOutputs([_SendEvent]);
|
||||||
|
_IsFalse_005.addOutputs([_Branch]);
|
||||||
|
_IsFalse_002.addOutputs([_IsFalse_005]);
|
||||||
|
_GetProperty_003.addOutputs([_IsFalse_002, _IsFalse_003]);
|
||||||
|
_IsFalse_003.addInput(_GetProperty_003, 0);
|
||||||
|
var _PlayAction_001 = new armory.logicnode.PlayActionNode(this);
|
||||||
|
_PlayAction_001.addInput(_IsFalse_003, 0);
|
||||||
|
_PlayAction_001.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
|
||||||
|
_PlayAction_001.addInput(new armory.logicnode.StringNode(this, "Frankie_WalkBack"), 0);
|
||||||
|
_PlayAction_001.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
|
||||||
|
_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
_IsFalse_003.addOutputs([_TranslateOnLocalAxis_001, _PlayAction_001]);
|
||||||
|
_TranslateOnLocalAxis_001.addInput(_IsFalse_003, 0);
|
||||||
|
_TranslateOnLocalAxis_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
|
||||||
_TranslateOnLocalAxis_001.addInput(_Float, 0);
|
_TranslateOnLocalAxis_001.addInput(_Float, 0);
|
||||||
_TranslateOnLocalAxis_001.addInput(new armory.logicnode.IntegerNode(this, 1), 0);
|
_TranslateOnLocalAxis_001.addInput(new armory.logicnode.IntegerNode(this, 1), 0);
|
||||||
_TranslateOnLocalAxis_001.addInput(new armory.logicnode.BooleanNode(this, false), 0);
|
_TranslateOnLocalAxis_001.addInput(new armory.logicnode.BooleanNode(this, false), 0);
|
||||||
_TranslateOnLocalAxis_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
_TranslateOnLocalAxis_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
_Float.addOutputs([_TranslateOnLocalAxis_001, _TranslateOnLocalAxis]);
|
||||||
|
_TranslateOnLocalAxis.addInput(_Float, 0);
|
||||||
|
_TranslateOnLocalAxis.addInput(new armory.logicnode.IntegerNode(this, 1), 0);
|
||||||
|
_TranslateOnLocalAxis.addInput(new armory.logicnode.BooleanNode(this, true), 0);
|
||||||
|
_TranslateOnLocalAxis.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
var _PlayAction_005 = new armory.logicnode.PlayActionNode(this);
|
var _PlayAction_005 = new armory.logicnode.PlayActionNode(this);
|
||||||
var _OnEvent_001 = new armory.logicnode.OnEventNode(this);
|
var _OnEvent_001 = new armory.logicnode.OnEventNode(this);
|
||||||
_OnEvent_001.property0 = "courrir";
|
_OnEvent_001.property0 = "courrir";
|
||||||
@ -358,11 +367,10 @@ package arm.node;
|
|||||||
_PlayAction_005.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
|
_PlayAction_005.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
|
||||||
_PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]);
|
_PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
_PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]);
|
_PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
var _SetActionSpeed = new armory.logicnode.SetActionSpeedNode(this);
|
var _GetProperty_006 = new armory.logicnode.GetPropertyNode(this);
|
||||||
_SetActionSpeed.addInput(new armory.logicnode.NullNode(this), 0);
|
_GetProperty_006.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
_SetActionSpeed.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
_GetProperty_006.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0);
|
||||||
_SetActionSpeed.addInput(new armory.logicnode.FloatNode(this, 0.5), 0);
|
_GetProperty_006.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
_SetActionSpeed.addOutputs([new armory.logicnode.NullNode(this)]);
|
|
||||||
var _PlayAction_011 = new armory.logicnode.PlayActionNode(this);
|
var _PlayAction_011 = new armory.logicnode.PlayActionNode(this);
|
||||||
var _PlayAction_010 = new armory.logicnode.PlayActionNode(this);
|
var _PlayAction_010 = new armory.logicnode.PlayActionNode(this);
|
||||||
var _ApplyForce = new armory.logicnode.ApplyForceNode(this);
|
var _ApplyForce = new armory.logicnode.ApplyForceNode(this);
|
||||||
|
@ -523,7 +523,7 @@ package arm.node;
|
|||||||
_SeparateXYZ.addOutputs([_Compare]);
|
_SeparateXYZ.addOutputs([_Compare]);
|
||||||
_Compare.addInput(_SeparateXYZ, 2);
|
_Compare.addInput(_SeparateXYZ, 2);
|
||||||
var _Integer_001 = new armory.logicnode.IntegerNode(this);
|
var _Integer_001 = new armory.logicnode.IntegerNode(this);
|
||||||
_Integer_001.addInput(new armory.logicnode.IntegerNode(this, -5), 0);
|
_Integer_001.addInput(new armory.logicnode.IntegerNode(this, -9), 0);
|
||||||
_Integer_001.addOutputs([_Compare]);
|
_Integer_001.addOutputs([_Compare]);
|
||||||
_Compare.addInput(_Integer_001, 0);
|
_Compare.addInput(_Integer_001, 0);
|
||||||
_Compare.addOutputs([_IsTrue]);
|
_Compare.addOutputs([_IsTrue]);
|
||||||
@ -608,6 +608,11 @@ package arm.node;
|
|||||||
_SetProperty_001.addOutputs([_Merge]);
|
_SetProperty_001.addOutputs([_Merge]);
|
||||||
_Merge.addInput(_SetProperty_001, 0);
|
_Merge.addInput(_SetProperty_001, 0);
|
||||||
_Merge.addInput(_SetProperty_002, 0);
|
_Merge.addInput(_SetProperty_002, 0);
|
||||||
|
var _OnKeyboard_002 = new armory.logicnode.OnKeyboardNode(this);
|
||||||
|
_OnKeyboard_002.property0 = "Down";
|
||||||
|
_OnKeyboard_002.property1 = "r";
|
||||||
|
_OnKeyboard_002.addOutputs([_Merge]);
|
||||||
|
_Merge.addInput(_OnKeyboard_002, 0);
|
||||||
_Merge.addOutputs([_SendEvent_001]);
|
_Merge.addOutputs([_SendEvent_001]);
|
||||||
_SendEvent_001.addInput(_Merge, 0);
|
_SendEvent_001.addInput(_Merge, 0);
|
||||||
_SendEvent_001.addInput(new armory.logicnode.StringNode(this, "spawn"), 0);
|
_SendEvent_001.addInput(new armory.logicnode.StringNode(this, "spawn"), 0);
|
||||||
|
@ -60,145 +60,6 @@ package arm.node;
|
|||||||
_Vector_003.addOutputs([_TranslateObject_002]);
|
_Vector_003.addOutputs([_TranslateObject_002]);
|
||||||
_TranslateObject_002.addInput(_Vector_003, 0);
|
_TranslateObject_002.addInput(_Vector_003, 0);
|
||||||
_TranslateObject_002.addOutputs([new armory.logicnode.NullNode(this)]);
|
_TranslateObject_002.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this);
|
|
||||||
var _OnInit = new armory.logicnode.OnInitNode(this);
|
|
||||||
_OnInit.addOutputs([_SetProperty_001]);
|
|
||||||
_SetProperty_001.addInput(_OnInit, 0);
|
|
||||||
_SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
|
|
||||||
_SetProperty_001.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
|
|
||||||
var _Boolean_001 = new armory.logicnode.BooleanNode(this);
|
|
||||||
_Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0);
|
|
||||||
_Boolean_001.addOutputs([_SetProperty_001]);
|
|
||||||
_SetProperty_001.addInput(_Boolean_001, 0);
|
|
||||||
_SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
|
||||||
var _SetProperty_005 = new armory.logicnode.SetPropertyNode(this);
|
|
||||||
var _TranslateObject = new armory.logicnode.TranslateObjectNode(this);
|
|
||||||
var _IsTrue_003 = new armory.logicnode.IsTrueNode(this);
|
|
||||||
var _Gate = new armory.logicnode.GateNode(this);
|
|
||||||
_Gate.property0 = "Or";
|
|
||||||
_Gate.property1 = 9.999999747378752e-05;
|
|
||||||
var _IsFalse_003 = new armory.logicnode.IsFalseNode(this);
|
|
||||||
var _OnUpdate_003 = new armory.logicnode.OnUpdateNode(this);
|
|
||||||
_OnUpdate_003.property0 = "Update";
|
|
||||||
_OnUpdate_003.addOutputs([_IsFalse_003]);
|
|
||||||
_IsFalse_003.addInput(_OnUpdate_003, 0);
|
|
||||||
var _GetProperty_004 = new armory.logicnode.GetPropertyNode(this);
|
|
||||||
_GetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
|
|
||||||
_GetProperty_004.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
|
|
||||||
_GetProperty_004.addOutputs([_IsFalse_003]);
|
|
||||||
_IsFalse_003.addInput(_GetProperty_004, 0);
|
|
||||||
_IsFalse_003.addOutputs([_Gate]);
|
|
||||||
_Gate.addInput(_IsFalse_003, 0);
|
|
||||||
var _Compare_002 = new armory.logicnode.CompareNode(this);
|
|
||||||
_Compare_002.property0 = "Greater Equal";
|
|
||||||
_Compare_002.property1 = 9.999999747378752e-05;
|
|
||||||
var _SeparateXYZ_001 = new armory.logicnode.SeparateVectorNode(this);
|
|
||||||
var _GetVelocity_002 = new armory.logicnode.GetVelocityNode(this);
|
|
||||||
_GetVelocity_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
|
||||||
_GetVelocity_002.addOutputs([_SeparateXYZ_001]);
|
|
||||||
_GetVelocity_002.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
|
|
||||||
_SeparateXYZ_001.addInput(_GetVelocity_002, 0);
|
|
||||||
_SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
|
||||||
_SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
|
||||||
var _Compare_003 = new armory.logicnode.CompareNode(this);
|
|
||||||
_Compare_003.property0 = "Less Equal";
|
|
||||||
_Compare_003.property1 = 9.999999747378752e-05;
|
|
||||||
_Compare_003.addInput(_SeparateXYZ_001, 2);
|
|
||||||
var _Math_001 = new armory.logicnode.MathNode(this);
|
|
||||||
_Math_001.property0 = "Multiply";
|
|
||||||
_Math_001.property1 = "false";
|
|
||||||
var _Float_001 = new armory.logicnode.FloatNode(this);
|
|
||||||
_Float_001.addInput(new armory.logicnode.FloatNode(this, 5.0), 0);
|
|
||||||
_Float_001.addOutputs([_Math_001, _Compare_002]);
|
|
||||||
_Math_001.addInput(_Float_001, 0);
|
|
||||||
_Math_001.addInput(new armory.logicnode.FloatNode(this, -1.0), 0);
|
|
||||||
_Math_001.addOutputs([_Compare_003]);
|
|
||||||
_Compare_003.addInput(_Math_001, 0);
|
|
||||||
_Compare_003.addOutputs([_Gate]);
|
|
||||||
_SeparateXYZ_001.addOutputs([_Compare_002, _Compare_003]);
|
|
||||||
_Compare_002.addInput(_SeparateXYZ_001, 2);
|
|
||||||
_Compare_002.addInput(_Float_001, 0);
|
|
||||||
_Compare_002.addOutputs([_Gate]);
|
|
||||||
_Gate.addInput(_Compare_002, 0);
|
|
||||||
_Gate.addInput(_Compare_003, 0);
|
|
||||||
_Gate.addOutputs([_IsTrue_003]);
|
|
||||||
_Gate.addOutputs([new armory.logicnode.NullNode(this)]);
|
|
||||||
_IsTrue_003.addInput(_Gate, 0);
|
|
||||||
_IsTrue_003.addInput(new armory.logicnode.BooleanNode(this, true), 0);
|
|
||||||
_IsTrue_003.addOutputs([_TranslateObject]);
|
|
||||||
_TranslateObject.addInput(_IsTrue_003, 0);
|
|
||||||
_TranslateObject.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
|
|
||||||
var _Vector = new armory.logicnode.VectorNode(this);
|
|
||||||
var _Float = new armory.logicnode.FloatNode(this);
|
|
||||||
_Float.addInput(new armory.logicnode.FloatNode(this, 5.0), 0);
|
|
||||||
var _Math = new armory.logicnode.MathNode(this);
|
|
||||||
_Math.property0 = "Multiply";
|
|
||||||
_Math.property1 = "false";
|
|
||||||
_Math.addInput(_Float, 0);
|
|
||||||
_Math.addInput(new armory.logicnode.FloatNode(this, -1.0), 0);
|
|
||||||
var _Vector_001 = new armory.logicnode.VectorNode(this);
|
|
||||||
_Vector_001.addInput(_Math, 0);
|
|
||||||
_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
|
||||||
_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
|
||||||
var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this);
|
|
||||||
var _IsTrue_004 = new armory.logicnode.IsTrueNode(this);
|
|
||||||
var _Merge = new armory.logicnode.MergeNode(this);
|
|
||||||
var _OnContact_004 = new armory.logicnode.OnContactNode(this);
|
|
||||||
_OnContact_004.property0 = "Begin";
|
|
||||||
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
|
||||||
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
|
|
||||||
_OnContact_004.addOutputs([_Merge]);
|
|
||||||
_Merge.addInput(_OnContact_004, 0);
|
|
||||||
var _OnContact_003 = new armory.logicnode.OnContactNode(this);
|
|
||||||
_OnContact_003.property0 = "Begin";
|
|
||||||
_OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
|
||||||
_OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
|
|
||||||
_OnContact_003.addOutputs([_Merge]);
|
|
||||||
_Merge.addInput(_OnContact_003, 0);
|
|
||||||
var _OnContact_002 = new armory.logicnode.OnContactNode(this);
|
|
||||||
_OnContact_002.property0 = "Begin";
|
|
||||||
_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
|
||||||
_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
|
|
||||||
_OnContact_002.addOutputs([_Merge]);
|
|
||||||
_Merge.addInput(_OnContact_002, 0);
|
|
||||||
_Merge.addOutputs([_IsTrue_004]);
|
|
||||||
_IsTrue_004.addInput(_Merge, 0);
|
|
||||||
var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this);
|
|
||||||
_GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
|
|
||||||
_GetProperty_003.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
|
|
||||||
_GetProperty_003.addOutputs([_IsTrue_004]);
|
|
||||||
_IsTrue_004.addInput(_GetProperty_003, 0);
|
|
||||||
_IsTrue_004.addOutputs([_TranslateObject_001]);
|
|
||||||
_TranslateObject_001.addInput(_IsTrue_004, 0);
|
|
||||||
_TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
|
|
||||||
_TranslateObject_001.addInput(_Vector_001, 0);
|
|
||||||
var _SetProperty_006 = new armory.logicnode.SetPropertyNode(this);
|
|
||||||
_SetProperty_006.addInput(_TranslateObject_001, 0);
|
|
||||||
_SetProperty_006.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
|
|
||||||
_SetProperty_006.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
|
|
||||||
var _Boolean_005 = new armory.logicnode.BooleanNode(this);
|
|
||||||
_Boolean_005.addInput(new armory.logicnode.BooleanNode(this, false), 0);
|
|
||||||
_Boolean_005.addOutputs([_SetProperty_006]);
|
|
||||||
_SetProperty_006.addInput(_Boolean_005, 0);
|
|
||||||
_SetProperty_006.addOutputs([new armory.logicnode.NullNode(this)]);
|
|
||||||
_TranslateObject_001.addOutputs([_SetProperty_006]);
|
|
||||||
_Vector_001.addOutputs([_TranslateObject_001]);
|
|
||||||
_Math.addOutputs([_Vector_001]);
|
|
||||||
_Float.addOutputs([_Math, _Vector]);
|
|
||||||
_Vector.addInput(_Float, 0);
|
|
||||||
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
|
||||||
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
|
||||||
_Vector.addOutputs([_TranslateObject]);
|
|
||||||
_TranslateObject.addInput(_Vector, 0);
|
|
||||||
_TranslateObject.addOutputs([_SetProperty_005]);
|
|
||||||
_SetProperty_005.addInput(_TranslateObject, 0);
|
|
||||||
_SetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
|
|
||||||
_SetProperty_005.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
|
|
||||||
var _Boolean_004 = new armory.logicnode.BooleanNode(this);
|
|
||||||
_Boolean_004.addInput(new armory.logicnode.BooleanNode(this, true), 0);
|
|
||||||
_Boolean_004.addOutputs([_SetProperty_005]);
|
|
||||||
_SetProperty_005.addInput(_Boolean_004, 0);
|
|
||||||
_SetProperty_005.addOutputs([new armory.logicnode.NullNode(this)]);
|
|
||||||
var _SetLocation = new armory.logicnode.SetLocationNode(this);
|
var _SetLocation = new armory.logicnode.SetLocationNode(this);
|
||||||
var _OnUpdate = new armory.logicnode.OnUpdateNode(this);
|
var _OnUpdate = new armory.logicnode.OnUpdateNode(this);
|
||||||
_OnUpdate.property0 = "Update";
|
_OnUpdate.property0 = "Update";
|
||||||
|
158
Sources/arm/node/TrackCamera2.hx
Normal file
158
Sources/arm/node/TrackCamera2.hx
Normal file
@ -0,0 +1,158 @@
|
|||||||
|
package arm.node;
|
||||||
|
|
||||||
|
@:keep class TrackCamera2 extends armory.logicnode.LogicTree {
|
||||||
|
|
||||||
|
var functionNodes:Map<String, armory.logicnode.FunctionNode>;
|
||||||
|
|
||||||
|
var functionOutputNodes:Map<String, armory.logicnode.FunctionOutputNode>;
|
||||||
|
|
||||||
|
public function new() {
|
||||||
|
super();
|
||||||
|
name = "TrackCamera2";
|
||||||
|
this.functionNodes = new Map();
|
||||||
|
this.functionOutputNodes = new Map();
|
||||||
|
notifyOnAdd(add);
|
||||||
|
}
|
||||||
|
|
||||||
|
override public function add() {
|
||||||
|
var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this);
|
||||||
|
var _OnInit = new armory.logicnode.OnInitNode(this);
|
||||||
|
_OnInit.addOutputs([_SetProperty_001]);
|
||||||
|
_SetProperty_001.addInput(_OnInit, 0);
|
||||||
|
_SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
|
||||||
|
_SetProperty_001.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
|
||||||
|
var _Boolean_001 = new armory.logicnode.BooleanNode(this);
|
||||||
|
_Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0);
|
||||||
|
_Boolean_001.addOutputs([_SetProperty_001]);
|
||||||
|
_SetProperty_001.addInput(_Boolean_001, 0);
|
||||||
|
_SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
var _SetProperty_005 = new armory.logicnode.SetPropertyNode(this);
|
||||||
|
var _TranslateObject = new armory.logicnode.TranslateObjectNode(this);
|
||||||
|
var _IsTrue_003 = new armory.logicnode.IsTrueNode(this);
|
||||||
|
var _Gate = new armory.logicnode.GateNode(this);
|
||||||
|
_Gate.property0 = "Or";
|
||||||
|
_Gate.property1 = 9.999999747378752e-05;
|
||||||
|
var _IsFalse_003 = new armory.logicnode.IsFalseNode(this);
|
||||||
|
var _OnUpdate_003 = new armory.logicnode.OnUpdateNode(this);
|
||||||
|
_OnUpdate_003.property0 = "Update";
|
||||||
|
_OnUpdate_003.addOutputs([_IsFalse_003]);
|
||||||
|
_IsFalse_003.addInput(_OnUpdate_003, 0);
|
||||||
|
var _GetProperty_004 = new armory.logicnode.GetPropertyNode(this);
|
||||||
|
_GetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
|
||||||
|
_GetProperty_004.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
|
||||||
|
_GetProperty_004.addOutputs([_IsFalse_003]);
|
||||||
|
_IsFalse_003.addInput(_GetProperty_004, 0);
|
||||||
|
_IsFalse_003.addOutputs([_Gate]);
|
||||||
|
_Gate.addInput(_IsFalse_003, 0);
|
||||||
|
var _Compare_002 = new armory.logicnode.CompareNode(this);
|
||||||
|
_Compare_002.property0 = "Greater Equal";
|
||||||
|
_Compare_002.property1 = 9.999999747378752e-05;
|
||||||
|
var _SeparateXYZ_001 = new armory.logicnode.SeparateVectorNode(this);
|
||||||
|
var _GetVelocity_002 = new armory.logicnode.GetVelocityNode(this);
|
||||||
|
_GetVelocity_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_GetVelocity_002.addOutputs([_SeparateXYZ_001]);
|
||||||
|
_GetVelocity_002.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
|
||||||
|
_SeparateXYZ_001.addInput(_GetVelocity_002, 0);
|
||||||
|
_SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
||||||
|
_SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
||||||
|
var _Compare_003 = new armory.logicnode.CompareNode(this);
|
||||||
|
_Compare_003.property0 = "Less Equal";
|
||||||
|
_Compare_003.property1 = 9.999999747378752e-05;
|
||||||
|
_Compare_003.addInput(_SeparateXYZ_001, 2);
|
||||||
|
var _Math_001 = new armory.logicnode.MathNode(this);
|
||||||
|
_Math_001.property0 = "Multiply";
|
||||||
|
_Math_001.property1 = "false";
|
||||||
|
var _Float_001 = new armory.logicnode.FloatNode(this);
|
||||||
|
_Float_001.addInput(new armory.logicnode.FloatNode(this, 5.0), 0);
|
||||||
|
_Float_001.addOutputs([_Math_001, _Compare_002]);
|
||||||
|
_Math_001.addInput(_Float_001, 0);
|
||||||
|
_Math_001.addInput(new armory.logicnode.FloatNode(this, -1.0), 0);
|
||||||
|
_Math_001.addOutputs([_Compare_003]);
|
||||||
|
_Compare_003.addInput(_Math_001, 0);
|
||||||
|
_Compare_003.addOutputs([_Gate]);
|
||||||
|
_SeparateXYZ_001.addOutputs([_Compare_002, _Compare_003]);
|
||||||
|
_Compare_002.addInput(_SeparateXYZ_001, 2);
|
||||||
|
_Compare_002.addInput(_Float_001, 0);
|
||||||
|
_Compare_002.addOutputs([_Gate]);
|
||||||
|
_Gate.addInput(_Compare_002, 0);
|
||||||
|
_Gate.addInput(_Compare_003, 0);
|
||||||
|
_Gate.addOutputs([_IsTrue_003]);
|
||||||
|
_Gate.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
_IsTrue_003.addInput(_Gate, 0);
|
||||||
|
_IsTrue_003.addInput(new armory.logicnode.BooleanNode(this, true), 0);
|
||||||
|
_IsTrue_003.addOutputs([_TranslateObject]);
|
||||||
|
_TranslateObject.addInput(_IsTrue_003, 0);
|
||||||
|
_TranslateObject.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
|
||||||
|
var _Vector = new armory.logicnode.VectorNode(this);
|
||||||
|
var _Float = new armory.logicnode.FloatNode(this);
|
||||||
|
_Float.addInput(new armory.logicnode.FloatNode(this, 5.0), 0);
|
||||||
|
var _Math = new armory.logicnode.MathNode(this);
|
||||||
|
_Math.property0 = "Multiply";
|
||||||
|
_Math.property1 = "false";
|
||||||
|
_Math.addInput(_Float, 0);
|
||||||
|
_Math.addInput(new armory.logicnode.FloatNode(this, -1.0), 0);
|
||||||
|
var _Vector_001 = new armory.logicnode.VectorNode(this);
|
||||||
|
_Vector_001.addInput(_Math, 0);
|
||||||
|
_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||||
|
_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||||
|
var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this);
|
||||||
|
var _IsTrue_004 = new armory.logicnode.IsTrueNode(this);
|
||||||
|
var _Merge = new armory.logicnode.MergeNode(this);
|
||||||
|
var _OnContact_004 = new armory.logicnode.OnContactNode(this);
|
||||||
|
_OnContact_004.property0 = "Begin";
|
||||||
|
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
|
||||||
|
_OnContact_004.addOutputs([_Merge]);
|
||||||
|
_Merge.addInput(_OnContact_004, 0);
|
||||||
|
var _OnContact_003 = new armory.logicnode.OnContactNode(this);
|
||||||
|
_OnContact_003.property0 = "Begin";
|
||||||
|
_OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
|
||||||
|
_OnContact_003.addOutputs([_Merge]);
|
||||||
|
_Merge.addInput(_OnContact_003, 0);
|
||||||
|
var _OnContact_002 = new armory.logicnode.OnContactNode(this);
|
||||||
|
_OnContact_002.property0 = "Begin";
|
||||||
|
_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
|
||||||
|
_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
|
||||||
|
_OnContact_002.addOutputs([_Merge]);
|
||||||
|
_Merge.addInput(_OnContact_002, 0);
|
||||||
|
_Merge.addOutputs([_IsTrue_004]);
|
||||||
|
_IsTrue_004.addInput(_Merge, 0);
|
||||||
|
var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this);
|
||||||
|
_GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
|
||||||
|
_GetProperty_003.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
|
||||||
|
_GetProperty_003.addOutputs([_IsTrue_004]);
|
||||||
|
_IsTrue_004.addInput(_GetProperty_003, 0);
|
||||||
|
_IsTrue_004.addOutputs([_TranslateObject_001]);
|
||||||
|
_TranslateObject_001.addInput(_IsTrue_004, 0);
|
||||||
|
_TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
|
||||||
|
_TranslateObject_001.addInput(_Vector_001, 0);
|
||||||
|
var _SetProperty_006 = new armory.logicnode.SetPropertyNode(this);
|
||||||
|
_SetProperty_006.addInput(_TranslateObject_001, 0);
|
||||||
|
_SetProperty_006.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
|
||||||
|
_SetProperty_006.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
|
||||||
|
var _Boolean_005 = new armory.logicnode.BooleanNode(this);
|
||||||
|
_Boolean_005.addInput(new armory.logicnode.BooleanNode(this, false), 0);
|
||||||
|
_Boolean_005.addOutputs([_SetProperty_006]);
|
||||||
|
_SetProperty_006.addInput(_Boolean_005, 0);
|
||||||
|
_SetProperty_006.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
_TranslateObject_001.addOutputs([_SetProperty_006]);
|
||||||
|
_Vector_001.addOutputs([_TranslateObject_001]);
|
||||||
|
_Math.addOutputs([_Vector_001]);
|
||||||
|
_Float.addOutputs([_Math, _Vector]);
|
||||||
|
_Vector.addInput(_Float, 0);
|
||||||
|
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||||
|
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||||
|
_Vector.addOutputs([_TranslateObject]);
|
||||||
|
_TranslateObject.addInput(_Vector, 0);
|
||||||
|
_TranslateObject.addOutputs([_SetProperty_005]);
|
||||||
|
_SetProperty_005.addInput(_TranslateObject, 0);
|
||||||
|
_SetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
|
||||||
|
_SetProperty_005.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
|
||||||
|
var _Boolean_004 = new armory.logicnode.BooleanNode(this);
|
||||||
|
_Boolean_004.addInput(new armory.logicnode.BooleanNode(this, true), 0);
|
||||||
|
_Boolean_004.addOutputs([_SetProperty_005]);
|
||||||
|
_SetProperty_005.addInput(_Boolean_004, 0);
|
||||||
|
_SetProperty_005.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||||
|
}
|
||||||
|
}
|
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doc/Capture d’écran_2019-04-16_14-38-47.png
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doc/Capture d’écran_2019-04-16_14-38-47.png
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doc/Capture d’écran_2019-04-16_15-01-42.png
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doc/Capture d’écran_2019-04-16_15-01-42.png
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doc/__82bdee893c7343b8bb2e15aee6b4f850-l.png
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ecureuil-205.blend
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ecureuil-205.blend
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Loading…
Reference in New Issue
Block a user