terrain colision bugfix

This commit is contained in:
Philippe Roy 2019-04-26 10:07:34 +02:00
parent 9be9d0ddb3
commit 7c436c171b
10 changed files with 440 additions and 327 deletions

View File

@ -0,0 +1,81 @@
package arm.node;
@:keep class Colision_terrain extends armory.logicnode.LogicTree {
var functionNodes:Map<String, armory.logicnode.FunctionNode>;
var functionOutputNodes:Map<String, armory.logicnode.FunctionOutputNode>;
public function new() {
super();
name = "Colision_terrain";
this.functionNodes = new Map();
this.functionOutputNodes = new Map();
notifyOnAdd(add);
}
override public function add() {
var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this);
var _OnInit = new armory.logicnode.OnInitNode(this);
_OnInit.addOutputs([_SetProperty_001]);
_SetProperty_001.addInput(_OnInit, 0);
_SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
_SetProperty_001.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0);
var _Boolean_002 = new armory.logicnode.BooleanNode(this);
_Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0);
_Boolean_002.addOutputs([_SetProperty_001]);
_SetProperty_001.addInput(_Boolean_002, 0);
_SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]);
var _SetProperty = new armory.logicnode.SetPropertyNode(this);
var _Print = new armory.logicnode.PrintNode(this);
var _OnContact = new armory.logicnode.OnContactNode(this);
_OnContact.property0 = "Begin";
_OnContact.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0);
_OnContact.addOutputs([_Print]);
_Print.addInput(_OnContact, 0);
var _Boolean = new armory.logicnode.BooleanNode(this);
_Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0);
_Boolean.addOutputs([_Print, _SetProperty]);
_Print.addInput(_Boolean, 0);
_Print.addOutputs([_SetProperty]);
_SetProperty.addInput(_Print, 0);
_SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
_SetProperty.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0);
_SetProperty.addInput(_Boolean, 0);
_SetProperty.addOutputs([new armory.logicnode.NullNode(this)]);
var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this);
var _Print_001 = new armory.logicnode.PrintNode(this);
var _OnContact_001 = new armory.logicnode.OnContactNode(this);
_OnContact_001.property0 = "End";
_OnContact_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_001.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0);
_OnContact_001.addOutputs([_Print_001]);
_Print_001.addInput(_OnContact_001, 0);
var _Boolean_001 = new armory.logicnode.BooleanNode(this);
_Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0);
_Boolean_001.addOutputs([_Print_001, _SetProperty_002]);
_Print_001.addInput(_Boolean_001, 0);
_Print_001.addOutputs([_SetProperty_002]);
_SetProperty_002.addInput(_Print_001, 0);
_SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
_SetProperty_002.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0);
_SetProperty_002.addInput(_Boolean_001, 0);
_SetProperty_002.addOutputs([new armory.logicnode.NullNode(this)]);
var _ApplyForce = new armory.logicnode.ApplyForceNode(this);
var _OnContact_002 = new armory.logicnode.OnContactNode(this);
_OnContact_002.property0 = "Begin";
_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0);
_OnContact_002.addOutputs([_ApplyForce]);
_ApplyForce.addInput(_OnContact_002, 0);
_ApplyForce.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
var _Vector = new armory.logicnode.VectorNode(this);
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
_Vector.addInput(new armory.logicnode.FloatNode(this, -100.0), 0);
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
_Vector.addOutputs([_ApplyForce]);
_ApplyForce.addInput(_Vector, 0);
_ApplyForce.addOutputs([new armory.logicnode.NullNode(this)]);
}
}

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@ -15,132 +15,6 @@ package arm.node;
} }
override public function add() { override public function add() {
var _PlayAction_002 = new armory.logicnode.PlayActionNode(this);
var _Branch_001 = new armory.logicnode.BranchNode(this);
var _ArrayLoop_001 = new armory.logicnode.ArrayLoopNode(this);
var _SetProperty_004 = new armory.logicnode.SetPropertyNode(this);
var _Merge = new armory.logicnode.MergeNode(this);
var _OnKeyboard_003 = new armory.logicnode.OnKeyboardNode(this);
_OnKeyboard_003.property0 = "Released";
_OnKeyboard_003.property1 = "up";
_OnKeyboard_003.addOutputs([_Merge]);
_Merge.addInput(_OnKeyboard_003, 0);
var _OnKeyboard_008 = new armory.logicnode.OnKeyboardNode(this);
_OnKeyboard_008.property0 = "Released";
_OnKeyboard_008.property1 = "down";
_OnKeyboard_008.addOutputs([_Merge]);
_Merge.addInput(_OnKeyboard_008, 0);
var _OnKeyboard_006 = new armory.logicnode.OnKeyboardNode(this);
_OnKeyboard_006.property0 = "Released";
_OnKeyboard_006.property1 = "right";
_OnKeyboard_006.addOutputs([_Merge]);
_Merge.addInput(_OnKeyboard_006, 0);
var _OnKeyboard_007 = new armory.logicnode.OnKeyboardNode(this);
_OnKeyboard_007.property0 = "Released";
_OnKeyboard_007.property1 = "left";
_OnKeyboard_007.addOutputs([_Merge]);
_Merge.addInput(_OnKeyboard_007, 0);
var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this);
_SetProperty_002.addInput(_Merge, 0);
_SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_SetProperty_002.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0);
var _Boolean_002 = new armory.logicnode.BooleanNode(this);
_Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0);
_Boolean_002.addOutputs([_SetProperty_002, _SetProperty_004]);
_SetProperty_002.addInput(_Boolean_002, 0);
_SetProperty_002.addOutputs([new armory.logicnode.NullNode(this)]);
_Merge.addOutputs([_SetProperty_002, _SetProperty_004]);
_SetProperty_004.addInput(_Merge, 0);
_SetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_SetProperty_004.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
_SetProperty_004.addInput(_Boolean_002, 0);
_SetProperty_004.addOutputs([_ArrayLoop_001]);
_ArrayLoop_001.addInput(_SetProperty_004, 0);
var _Array_Object__001 = new armory.logicnode.ArrayObjectNode(this);
_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "frankies_home"), 0);
_Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0);
_Array_Object__001.addOutputs([_ArrayLoop_001]);
_Array_Object__001.addOutputs([new armory.logicnode.IntegerNode(this, 0)]);
_ArrayLoop_001.addInput(_Array_Object__001, 0);
var _IsTrue_001 = new armory.logicnode.IsTrueNode(this);
_IsTrue_001.addInput(_ArrayLoop_001, 0);
var _HasContact_001 = new armory.logicnode.HasContactNode(this);
_HasContact_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_HasContact_001.addInput(_ArrayLoop_001, 1);
_HasContact_001.addOutputs([_IsTrue_001]);
_IsTrue_001.addInput(_HasContact_001, 0);
var _SetProperty_003 = new armory.logicnode.SetPropertyNode(this);
_SetProperty_003.addInput(_IsTrue_001, 0);
_SetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_SetProperty_003.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
var _Boolean_003 = new armory.logicnode.BooleanNode(this);
_Boolean_003.addInput(new armory.logicnode.BooleanNode(this, true), 0);
_Boolean_003.addOutputs([_SetProperty_003]);
_SetProperty_003.addInput(_Boolean_003, 0);
var _LoopBreak_001 = new armory.logicnode.LoopBreakNode(this);
_LoopBreak_001.addInput(_SetProperty_003, 0);
_SetProperty_003.addOutputs([_LoopBreak_001]);
_IsTrue_001.addOutputs([_SetProperty_003]);
_ArrayLoop_001.addOutputs([_IsTrue_001]);
_ArrayLoop_001.addOutputs([_HasContact_001]);
_ArrayLoop_001.addOutputs([_Branch_001]);
_Branch_001.addInput(_ArrayLoop_001, 2);
var _GetProperty_001 = new armory.logicnode.GetPropertyNode(this);
_GetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_GetProperty_001.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
_GetProperty_001.addOutputs([_Branch_001]);
_Branch_001.addInput(_GetProperty_001, 0);
_Branch_001.addOutputs([_PlayAction_002]);
var _PlayAction_008 = new armory.logicnode.PlayActionNode(this);
_PlayAction_008.addInput(_Branch_001, 1);
_PlayAction_008.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
_PlayAction_008.addInput(new armory.logicnode.StringNode(this, "Frankie_Falling"), 0);
_PlayAction_008.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]);
_Branch_001.addOutputs([_PlayAction_008]);
_PlayAction_002.addInput(_Branch_001, 0);
_PlayAction_002.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
_PlayAction_002.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0);
_PlayAction_002.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]);
var _PlayAction_006 = new armory.logicnode.PlayActionNode(this);
var _Merge_001 = new armory.logicnode.MergeNode(this);
var _OnContact_004 = new armory.logicnode.OnContactNode(this);
_OnContact_004.property0 = "Begin";
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
_OnContact_004.addOutputs([_Merge_001]);
_Merge_001.addInput(_OnContact_004, 0);
var _OnContact_006 = new armory.logicnode.OnContactNode(this);
_OnContact_006.property0 = "Begin";
_OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
_OnContact_006.addOutputs([_Merge_001]);
_Merge_001.addInput(_OnContact_006, 0);
var _OnContact_005 = new armory.logicnode.OnContactNode(this);
_OnContact_005.property0 = "Begin";
_OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
_OnContact_005.addOutputs([_Merge_001]);
_Merge_001.addInput(_OnContact_005, 0);
var _OnContact_007 = new armory.logicnode.OnContactNode(this);
_OnContact_007.property0 = "Begin";
_OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Plateforme_box"), 0);
_OnContact_007.addOutputs([_Merge_001]);
_Merge_001.addInput(_OnContact_007, 0);
_Merge_001.addOutputs([_PlayAction_006]);
_PlayAction_006.addInput(_Merge_001, 0);
_PlayAction_006.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
_PlayAction_006.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0);
_PlayAction_006.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]);
var _RotateObject_002 = new armory.logicnode.RotateObjectNode(this); var _RotateObject_002 = new armory.logicnode.RotateObjectNode(this);
var _Branch_002 = new armory.logicnode.BranchNode(this); var _Branch_002 = new armory.logicnode.BranchNode(this);
var _IsFalse = new armory.logicnode.IsFalseNode(this); var _IsFalse = new armory.logicnode.IsFalseNode(this);
@ -255,57 +129,133 @@ package arm.node;
_RotateObject_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); _RotateObject_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
_RotateObject_002.addInput(_Vector_003, 0); _RotateObject_002.addInput(_Vector_003, 0);
_RotateObject_002.addOutputs([new armory.logicnode.NullNode(this)]); _RotateObject_002.addOutputs([new armory.logicnode.NullNode(this)]);
var _TranslateOnLocalAxis_001 = new armory.logicnode.TranslateOnLocalAxisNode(this); var _PlayAction_002 = new armory.logicnode.PlayActionNode(this);
var _IsFalse_003 = new armory.logicnode.IsFalseNode(this); var _Branch_001 = new armory.logicnode.BranchNode(this);
var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this); var _ArrayLoop_001 = new armory.logicnode.ArrayLoopNode(this);
_OnKeyboard_001.property0 = "Down"; var _SetProperty_004 = new armory.logicnode.SetPropertyNode(this);
_OnKeyboard_001.property1 = "down"; var _Merge = new armory.logicnode.MergeNode(this);
_OnKeyboard_001.addOutputs([_IsFalse_003]); var _OnKeyboard_003 = new armory.logicnode.OnKeyboardNode(this);
_IsFalse_003.addInput(_OnKeyboard_001, 0); _OnKeyboard_003.property0 = "Released";
var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this); _OnKeyboard_003.property1 = "up";
_GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); _OnKeyboard_003.addOutputs([_Merge]);
_GetProperty_003.addInput(new armory.logicnode.StringNode(this, "depart"), 0); _Merge.addInput(_OnKeyboard_003, 0);
var _IsFalse_002 = new armory.logicnode.IsFalseNode(this); var _OnKeyboard_008 = new armory.logicnode.OnKeyboardNode(this);
var _OnKeyboard_009 = new armory.logicnode.OnKeyboardNode(this); _OnKeyboard_008.property0 = "Released";
_OnKeyboard_009.property0 = "Down"; _OnKeyboard_008.property1 = "down";
_OnKeyboard_009.property1 = "up"; _OnKeyboard_008.addOutputs([_Merge]);
_OnKeyboard_009.addOutputs([_IsFalse_002]); _Merge.addInput(_OnKeyboard_008, 0);
_IsFalse_002.addInput(_OnKeyboard_009, 0); var _OnKeyboard_006 = new armory.logicnode.OnKeyboardNode(this);
_IsFalse_002.addInput(_GetProperty_003, 0); _OnKeyboard_006.property0 = "Released";
var _Branch = new armory.logicnode.BranchNode(this); _OnKeyboard_006.property1 = "right";
_Branch.addInput(_IsFalse_002, 0); _OnKeyboard_006.addOutputs([_Merge]);
var _GetProperty = new armory.logicnode.GetPropertyNode(this); _Merge.addInput(_OnKeyboard_006, 0);
_GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); var _OnKeyboard_007 = new armory.logicnode.OnKeyboardNode(this);
_GetProperty.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); _OnKeyboard_007.property0 = "Released";
_GetProperty.addOutputs([_Branch]); _OnKeyboard_007.property1 = "left";
_Branch.addInput(_GetProperty, 0); _OnKeyboard_007.addOutputs([_Merge]);
var _SendEvent_001 = new armory.logicnode.SendEventNode(this); _Merge.addInput(_OnKeyboard_007, 0);
_SendEvent_001.addInput(_Branch, 0); var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this);
_SendEvent_001.addInput(new armory.logicnode.StringNode(this, "courrir"), 0); _SetProperty_002.addInput(_Merge, 0);
_SendEvent_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_SendEvent_001.addOutputs([new armory.logicnode.NullNode(this)]); _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0);
_Branch.addOutputs([_SendEvent_001]); var _Boolean_002 = new armory.logicnode.BooleanNode(this);
var _SendEvent = new armory.logicnode.SendEventNode(this); _Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0);
_SendEvent.addInput(_Branch, 1); _Boolean_002.addOutputs([_SetProperty_002, _SetProperty_004]);
_SendEvent.addInput(new armory.logicnode.StringNode(this, "avancer"), 0); _SetProperty_002.addInput(_Boolean_002, 0);
_SendEvent.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); _SetProperty_002.addOutputs([new armory.logicnode.NullNode(this)]);
_SendEvent.addOutputs([new armory.logicnode.NullNode(this)]); _Merge.addOutputs([_SetProperty_002, _SetProperty_004]);
_Branch.addOutputs([_SendEvent]); _SetProperty_004.addInput(_Merge, 0);
_IsFalse_002.addOutputs([_Branch]); _SetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_GetProperty_003.addOutputs([_IsFalse_002, _IsFalse_003]); _SetProperty_004.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
_IsFalse_003.addInput(_GetProperty_003, 0); _SetProperty_004.addInput(_Boolean_002, 0);
var _PlayAction_001 = new armory.logicnode.PlayActionNode(this); _SetProperty_004.addOutputs([_ArrayLoop_001]);
_PlayAction_001.addInput(_IsFalse_003, 0); _ArrayLoop_001.addInput(_SetProperty_004, 0);
_PlayAction_001.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); var _Array_Object__001 = new armory.logicnode.ArrayObjectNode(this);
_PlayAction_001.addInput(new armory.logicnode.StringNode(this, "Frankie_WalkBack"), 0); _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
_PlayAction_001.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "frankies_home"), 0);
_IsFalse_003.addOutputs([_TranslateOnLocalAxis_001, _PlayAction_001]); _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0);
_TranslateOnLocalAxis_001.addInput(_IsFalse_003, 0); _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Rustine23"), 0);
_TranslateOnLocalAxis_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); _Array_Object__001.addOutputs([_ArrayLoop_001]);
var _Float = new armory.logicnode.FloatNode(this); _Array_Object__001.addOutputs([new armory.logicnode.IntegerNode(this, 0)]);
_Float.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); _ArrayLoop_001.addInput(_Array_Object__001, 0);
var _IsTrue_001 = new armory.logicnode.IsTrueNode(this);
_IsTrue_001.addInput(_ArrayLoop_001, 0);
var _HasContact_001 = new armory.logicnode.HasContactNode(this);
_HasContact_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_HasContact_001.addInput(_ArrayLoop_001, 1);
_HasContact_001.addOutputs([_IsTrue_001]);
_IsTrue_001.addInput(_HasContact_001, 0);
var _SetProperty_003 = new armory.logicnode.SetPropertyNode(this);
_SetProperty_003.addInput(_IsTrue_001, 0);
_SetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_SetProperty_003.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
var _Boolean_003 = new armory.logicnode.BooleanNode(this);
_Boolean_003.addInput(new armory.logicnode.BooleanNode(this, true), 0);
_Boolean_003.addOutputs([_SetProperty_003]);
_SetProperty_003.addInput(_Boolean_003, 0);
var _LoopBreak_001 = new armory.logicnode.LoopBreakNode(this);
_LoopBreak_001.addInput(_SetProperty_003, 0);
_SetProperty_003.addOutputs([_LoopBreak_001]);
_IsTrue_001.addOutputs([_SetProperty_003]);
_ArrayLoop_001.addOutputs([_IsTrue_001]);
_ArrayLoop_001.addOutputs([_HasContact_001]);
_ArrayLoop_001.addOutputs([_Branch_001]);
_Branch_001.addInput(_ArrayLoop_001, 2);
var _GetProperty_001 = new armory.logicnode.GetPropertyNode(this);
_GetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_GetProperty_001.addInput(new armory.logicnode.StringNode(this, "contact"), 0);
_GetProperty_001.addOutputs([_Branch_001]);
_Branch_001.addInput(_GetProperty_001, 0);
_Branch_001.addOutputs([_PlayAction_002]);
var _PlayAction_008 = new armory.logicnode.PlayActionNode(this);
_PlayAction_008.addInput(_Branch_001, 1);
_PlayAction_008.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
_PlayAction_008.addInput(new armory.logicnode.StringNode(this, "Frankie_Falling"), 0);
_PlayAction_008.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]);
_Branch_001.addOutputs([_PlayAction_008]);
_PlayAction_002.addInput(_Branch_001, 0);
_PlayAction_002.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
_PlayAction_002.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0);
_PlayAction_002.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]);
var _PlayAction_006 = new armory.logicnode.PlayActionNode(this);
var _Merge_001 = new armory.logicnode.MergeNode(this);
var _OnContact_004 = new armory.logicnode.OnContactNode(this);
_OnContact_004.property0 = "Begin";
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
_OnContact_004.addOutputs([_Merge_001]);
_Merge_001.addInput(_OnContact_004, 0);
var _OnContact_006 = new armory.logicnode.OnContactNode(this);
_OnContact_006.property0 = "Begin";
_OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
_OnContact_006.addOutputs([_Merge_001]);
_Merge_001.addInput(_OnContact_006, 0);
var _OnContact_005 = new armory.logicnode.OnContactNode(this);
_OnContact_005.property0 = "Begin";
_OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
_OnContact_005.addOutputs([_Merge_001]);
_Merge_001.addInput(_OnContact_005, 0);
var _OnContact_007 = new armory.logicnode.OnContactNode(this);
_OnContact_007.property0 = "Begin";
_OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0);
_OnContact_007.addOutputs([_Merge_001]);
_Merge_001.addInput(_OnContact_007, 0);
_Merge_001.addOutputs([_PlayAction_006]);
_PlayAction_006.addInput(_Merge_001, 0);
_PlayAction_006.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
_PlayAction_006.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0);
_PlayAction_006.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]);
var _TranslateOnLocalAxis = new armory.logicnode.TranslateOnLocalAxisNode(this); var _TranslateOnLocalAxis = new armory.logicnode.TranslateOnLocalAxisNode(this);
var _OnEvent = new armory.logicnode.OnEventNode(this); var _OnEvent = new armory.logicnode.OnEventNode(this);
_OnEvent.property0 = "avancer"; _OnEvent.property0 = "avancer";
@ -332,15 +282,74 @@ package arm.node;
_OnEvent.addOutputs([_TranslateOnLocalAxis, _PlayAction]); _OnEvent.addOutputs([_TranslateOnLocalAxis, _PlayAction]);
_TranslateOnLocalAxis.addInput(_OnEvent, 0); _TranslateOnLocalAxis.addInput(_OnEvent, 0);
_TranslateOnLocalAxis.addInput(new armory.logicnode.ObjectNode(this, ""), 0); _TranslateOnLocalAxis.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
_TranslateOnLocalAxis.addInput(_Float, 0); var _Float = new armory.logicnode.FloatNode(this);
_TranslateOnLocalAxis.addInput(new armory.logicnode.IntegerNode(this, 1), 0); _Float.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_TranslateOnLocalAxis.addInput(new armory.logicnode.BooleanNode(this, true), 0); var _TranslateOnLocalAxis_001 = new armory.logicnode.TranslateOnLocalAxisNode(this);
_TranslateOnLocalAxis.addOutputs([new armory.logicnode.NullNode(this)]); var _IsFalse_003 = new armory.logicnode.IsFalseNode(this);
_Float.addOutputs([_TranslateOnLocalAxis_001, _TranslateOnLocalAxis]); var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this);
_OnKeyboard_001.property0 = "Down";
_OnKeyboard_001.property1 = "down";
_OnKeyboard_001.addOutputs([_IsFalse_003]);
_IsFalse_003.addInput(_OnKeyboard_001, 0);
var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this);
_GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0);
_GetProperty_003.addInput(new armory.logicnode.StringNode(this, "depart"), 0);
var _IsFalse_002 = new armory.logicnode.IsFalseNode(this);
var _OnKeyboard_009 = new armory.logicnode.OnKeyboardNode(this);
_OnKeyboard_009.property0 = "Down";
_OnKeyboard_009.property1 = "up";
_OnKeyboard_009.addOutputs([_IsFalse_002]);
_IsFalse_002.addInput(_OnKeyboard_009, 0);
_IsFalse_002.addInput(_GetProperty_003, 0);
var _IsFalse_005 = new armory.logicnode.IsFalseNode(this);
_IsFalse_005.addInput(_IsFalse_002, 0);
var _HasContact_002 = new armory.logicnode.HasContactNode(this);
_HasContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_HasContact_002.addInput(new armory.logicnode.ObjectNode(this, "Rustine0"), 0);
_HasContact_002.addOutputs([_IsFalse_005]);
_IsFalse_005.addInput(_HasContact_002, 0);
var _Branch = new armory.logicnode.BranchNode(this);
_Branch.addInput(_IsFalse_005, 0);
var _GetProperty = new armory.logicnode.GetPropertyNode(this);
_GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_GetProperty.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0);
_GetProperty.addOutputs([_Branch]);
_Branch.addInput(_GetProperty, 0);
var _SendEvent_001 = new armory.logicnode.SendEventNode(this);
_SendEvent_001.addInput(_Branch, 0);
_SendEvent_001.addInput(new armory.logicnode.StringNode(this, "courrir"), 0);
_SendEvent_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_SendEvent_001.addOutputs([new armory.logicnode.NullNode(this)]);
_Branch.addOutputs([_SendEvent_001]);
var _SendEvent = new armory.logicnode.SendEventNode(this);
_SendEvent.addInput(_Branch, 1);
_SendEvent.addInput(new armory.logicnode.StringNode(this, "avancer"), 0);
_SendEvent.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_SendEvent.addOutputs([new armory.logicnode.NullNode(this)]);
_Branch.addOutputs([_SendEvent]);
_IsFalse_005.addOutputs([_Branch]);
_IsFalse_002.addOutputs([_IsFalse_005]);
_GetProperty_003.addOutputs([_IsFalse_002, _IsFalse_003]);
_IsFalse_003.addInput(_GetProperty_003, 0);
var _PlayAction_001 = new armory.logicnode.PlayActionNode(this);
_PlayAction_001.addInput(_IsFalse_003, 0);
_PlayAction_001.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0);
_PlayAction_001.addInput(new armory.logicnode.StringNode(this, "Frankie_WalkBack"), 0);
_PlayAction_001.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]);
_IsFalse_003.addOutputs([_TranslateOnLocalAxis_001, _PlayAction_001]);
_TranslateOnLocalAxis_001.addInput(_IsFalse_003, 0);
_TranslateOnLocalAxis_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
_TranslateOnLocalAxis_001.addInput(_Float, 0); _TranslateOnLocalAxis_001.addInput(_Float, 0);
_TranslateOnLocalAxis_001.addInput(new armory.logicnode.IntegerNode(this, 1), 0); _TranslateOnLocalAxis_001.addInput(new armory.logicnode.IntegerNode(this, 1), 0);
_TranslateOnLocalAxis_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); _TranslateOnLocalAxis_001.addInput(new armory.logicnode.BooleanNode(this, false), 0);
_TranslateOnLocalAxis_001.addOutputs([new armory.logicnode.NullNode(this)]); _TranslateOnLocalAxis_001.addOutputs([new armory.logicnode.NullNode(this)]);
_Float.addOutputs([_TranslateOnLocalAxis_001, _TranslateOnLocalAxis]);
_TranslateOnLocalAxis.addInput(_Float, 0);
_TranslateOnLocalAxis.addInput(new armory.logicnode.IntegerNode(this, 1), 0);
_TranslateOnLocalAxis.addInput(new armory.logicnode.BooleanNode(this, true), 0);
_TranslateOnLocalAxis.addOutputs([new armory.logicnode.NullNode(this)]);
var _PlayAction_005 = new armory.logicnode.PlayActionNode(this); var _PlayAction_005 = new armory.logicnode.PlayActionNode(this);
var _OnEvent_001 = new armory.logicnode.OnEventNode(this); var _OnEvent_001 = new armory.logicnode.OnEventNode(this);
_OnEvent_001.property0 = "courrir"; _OnEvent_001.property0 = "courrir";
@ -358,11 +367,10 @@ package arm.node;
_PlayAction_005.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); _PlayAction_005.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]); _PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]); _PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]);
var _SetActionSpeed = new armory.logicnode.SetActionSpeedNode(this); var _GetProperty_006 = new armory.logicnode.GetPropertyNode(this);
_SetActionSpeed.addInput(new armory.logicnode.NullNode(this), 0); _GetProperty_006.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_SetActionSpeed.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); _GetProperty_006.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0);
_SetActionSpeed.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); _GetProperty_006.addOutputs([new armory.logicnode.NullNode(this)]);
_SetActionSpeed.addOutputs([new armory.logicnode.NullNode(this)]);
var _PlayAction_011 = new armory.logicnode.PlayActionNode(this); var _PlayAction_011 = new armory.logicnode.PlayActionNode(this);
var _PlayAction_010 = new armory.logicnode.PlayActionNode(this); var _PlayAction_010 = new armory.logicnode.PlayActionNode(this);
var _ApplyForce = new armory.logicnode.ApplyForceNode(this); var _ApplyForce = new armory.logicnode.ApplyForceNode(this);

View File

@ -523,7 +523,7 @@ package arm.node;
_SeparateXYZ.addOutputs([_Compare]); _SeparateXYZ.addOutputs([_Compare]);
_Compare.addInput(_SeparateXYZ, 2); _Compare.addInput(_SeparateXYZ, 2);
var _Integer_001 = new armory.logicnode.IntegerNode(this); var _Integer_001 = new armory.logicnode.IntegerNode(this);
_Integer_001.addInput(new armory.logicnode.IntegerNode(this, -5), 0); _Integer_001.addInput(new armory.logicnode.IntegerNode(this, -9), 0);
_Integer_001.addOutputs([_Compare]); _Integer_001.addOutputs([_Compare]);
_Compare.addInput(_Integer_001, 0); _Compare.addInput(_Integer_001, 0);
_Compare.addOutputs([_IsTrue]); _Compare.addOutputs([_IsTrue]);
@ -608,6 +608,11 @@ package arm.node;
_SetProperty_001.addOutputs([_Merge]); _SetProperty_001.addOutputs([_Merge]);
_Merge.addInput(_SetProperty_001, 0); _Merge.addInput(_SetProperty_001, 0);
_Merge.addInput(_SetProperty_002, 0); _Merge.addInput(_SetProperty_002, 0);
var _OnKeyboard_002 = new armory.logicnode.OnKeyboardNode(this);
_OnKeyboard_002.property0 = "Down";
_OnKeyboard_002.property1 = "r";
_OnKeyboard_002.addOutputs([_Merge]);
_Merge.addInput(_OnKeyboard_002, 0);
_Merge.addOutputs([_SendEvent_001]); _Merge.addOutputs([_SendEvent_001]);
_SendEvent_001.addInput(_Merge, 0); _SendEvent_001.addInput(_Merge, 0);
_SendEvent_001.addInput(new armory.logicnode.StringNode(this, "spawn"), 0); _SendEvent_001.addInput(new armory.logicnode.StringNode(this, "spawn"), 0);

View File

@ -60,145 +60,6 @@ package arm.node;
_Vector_003.addOutputs([_TranslateObject_002]); _Vector_003.addOutputs([_TranslateObject_002]);
_TranslateObject_002.addInput(_Vector_003, 0); _TranslateObject_002.addInput(_Vector_003, 0);
_TranslateObject_002.addOutputs([new armory.logicnode.NullNode(this)]); _TranslateObject_002.addOutputs([new armory.logicnode.NullNode(this)]);
var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this);
var _OnInit = new armory.logicnode.OnInitNode(this);
_OnInit.addOutputs([_SetProperty_001]);
_SetProperty_001.addInput(_OnInit, 0);
_SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
_SetProperty_001.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
var _Boolean_001 = new armory.logicnode.BooleanNode(this);
_Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0);
_Boolean_001.addOutputs([_SetProperty_001]);
_SetProperty_001.addInput(_Boolean_001, 0);
_SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]);
var _SetProperty_005 = new armory.logicnode.SetPropertyNode(this);
var _TranslateObject = new armory.logicnode.TranslateObjectNode(this);
var _IsTrue_003 = new armory.logicnode.IsTrueNode(this);
var _Gate = new armory.logicnode.GateNode(this);
_Gate.property0 = "Or";
_Gate.property1 = 9.999999747378752e-05;
var _IsFalse_003 = new armory.logicnode.IsFalseNode(this);
var _OnUpdate_003 = new armory.logicnode.OnUpdateNode(this);
_OnUpdate_003.property0 = "Update";
_OnUpdate_003.addOutputs([_IsFalse_003]);
_IsFalse_003.addInput(_OnUpdate_003, 0);
var _GetProperty_004 = new armory.logicnode.GetPropertyNode(this);
_GetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
_GetProperty_004.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
_GetProperty_004.addOutputs([_IsFalse_003]);
_IsFalse_003.addInput(_GetProperty_004, 0);
_IsFalse_003.addOutputs([_Gate]);
_Gate.addInput(_IsFalse_003, 0);
var _Compare_002 = new armory.logicnode.CompareNode(this);
_Compare_002.property0 = "Greater Equal";
_Compare_002.property1 = 9.999999747378752e-05;
var _SeparateXYZ_001 = new armory.logicnode.SeparateVectorNode(this);
var _GetVelocity_002 = new armory.logicnode.GetVelocityNode(this);
_GetVelocity_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_GetVelocity_002.addOutputs([_SeparateXYZ_001]);
_GetVelocity_002.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
_SeparateXYZ_001.addInput(_GetVelocity_002, 0);
_SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
_SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
var _Compare_003 = new armory.logicnode.CompareNode(this);
_Compare_003.property0 = "Less Equal";
_Compare_003.property1 = 9.999999747378752e-05;
_Compare_003.addInput(_SeparateXYZ_001, 2);
var _Math_001 = new armory.logicnode.MathNode(this);
_Math_001.property0 = "Multiply";
_Math_001.property1 = "false";
var _Float_001 = new armory.logicnode.FloatNode(this);
_Float_001.addInput(new armory.logicnode.FloatNode(this, 5.0), 0);
_Float_001.addOutputs([_Math_001, _Compare_002]);
_Math_001.addInput(_Float_001, 0);
_Math_001.addInput(new armory.logicnode.FloatNode(this, -1.0), 0);
_Math_001.addOutputs([_Compare_003]);
_Compare_003.addInput(_Math_001, 0);
_Compare_003.addOutputs([_Gate]);
_SeparateXYZ_001.addOutputs([_Compare_002, _Compare_003]);
_Compare_002.addInput(_SeparateXYZ_001, 2);
_Compare_002.addInput(_Float_001, 0);
_Compare_002.addOutputs([_Gate]);
_Gate.addInput(_Compare_002, 0);
_Gate.addInput(_Compare_003, 0);
_Gate.addOutputs([_IsTrue_003]);
_Gate.addOutputs([new armory.logicnode.NullNode(this)]);
_IsTrue_003.addInput(_Gate, 0);
_IsTrue_003.addInput(new armory.logicnode.BooleanNode(this, true), 0);
_IsTrue_003.addOutputs([_TranslateObject]);
_TranslateObject.addInput(_IsTrue_003, 0);
_TranslateObject.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
var _Vector = new armory.logicnode.VectorNode(this);
var _Float = new armory.logicnode.FloatNode(this);
_Float.addInput(new armory.logicnode.FloatNode(this, 5.0), 0);
var _Math = new armory.logicnode.MathNode(this);
_Math.property0 = "Multiply";
_Math.property1 = "false";
_Math.addInput(_Float, 0);
_Math.addInput(new armory.logicnode.FloatNode(this, -1.0), 0);
var _Vector_001 = new armory.logicnode.VectorNode(this);
_Vector_001.addInput(_Math, 0);
_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this);
var _IsTrue_004 = new armory.logicnode.IsTrueNode(this);
var _Merge = new armory.logicnode.MergeNode(this);
var _OnContact_004 = new armory.logicnode.OnContactNode(this);
_OnContact_004.property0 = "Begin";
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
_OnContact_004.addOutputs([_Merge]);
_Merge.addInput(_OnContact_004, 0);
var _OnContact_003 = new armory.logicnode.OnContactNode(this);
_OnContact_003.property0 = "Begin";
_OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
_OnContact_003.addOutputs([_Merge]);
_Merge.addInput(_OnContact_003, 0);
var _OnContact_002 = new armory.logicnode.OnContactNode(this);
_OnContact_002.property0 = "Begin";
_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
_OnContact_002.addOutputs([_Merge]);
_Merge.addInput(_OnContact_002, 0);
_Merge.addOutputs([_IsTrue_004]);
_IsTrue_004.addInput(_Merge, 0);
var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this);
_GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
_GetProperty_003.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
_GetProperty_003.addOutputs([_IsTrue_004]);
_IsTrue_004.addInput(_GetProperty_003, 0);
_IsTrue_004.addOutputs([_TranslateObject_001]);
_TranslateObject_001.addInput(_IsTrue_004, 0);
_TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
_TranslateObject_001.addInput(_Vector_001, 0);
var _SetProperty_006 = new armory.logicnode.SetPropertyNode(this);
_SetProperty_006.addInput(_TranslateObject_001, 0);
_SetProperty_006.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
_SetProperty_006.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
var _Boolean_005 = new armory.logicnode.BooleanNode(this);
_Boolean_005.addInput(new armory.logicnode.BooleanNode(this, false), 0);
_Boolean_005.addOutputs([_SetProperty_006]);
_SetProperty_006.addInput(_Boolean_005, 0);
_SetProperty_006.addOutputs([new armory.logicnode.NullNode(this)]);
_TranslateObject_001.addOutputs([_SetProperty_006]);
_Vector_001.addOutputs([_TranslateObject_001]);
_Math.addOutputs([_Vector_001]);
_Float.addOutputs([_Math, _Vector]);
_Vector.addInput(_Float, 0);
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
_Vector.addOutputs([_TranslateObject]);
_TranslateObject.addInput(_Vector, 0);
_TranslateObject.addOutputs([_SetProperty_005]);
_SetProperty_005.addInput(_TranslateObject, 0);
_SetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
_SetProperty_005.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
var _Boolean_004 = new armory.logicnode.BooleanNode(this);
_Boolean_004.addInput(new armory.logicnode.BooleanNode(this, true), 0);
_Boolean_004.addOutputs([_SetProperty_005]);
_SetProperty_005.addInput(_Boolean_004, 0);
_SetProperty_005.addOutputs([new armory.logicnode.NullNode(this)]);
var _SetLocation = new armory.logicnode.SetLocationNode(this); var _SetLocation = new armory.logicnode.SetLocationNode(this);
var _OnUpdate = new armory.logicnode.OnUpdateNode(this); var _OnUpdate = new armory.logicnode.OnUpdateNode(this);
_OnUpdate.property0 = "Update"; _OnUpdate.property0 = "Update";

View File

@ -0,0 +1,158 @@
package arm.node;
@:keep class TrackCamera2 extends armory.logicnode.LogicTree {
var functionNodes:Map<String, armory.logicnode.FunctionNode>;
var functionOutputNodes:Map<String, armory.logicnode.FunctionOutputNode>;
public function new() {
super();
name = "TrackCamera2";
this.functionNodes = new Map();
this.functionOutputNodes = new Map();
notifyOnAdd(add);
}
override public function add() {
var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this);
var _OnInit = new armory.logicnode.OnInitNode(this);
_OnInit.addOutputs([_SetProperty_001]);
_SetProperty_001.addInput(_OnInit, 0);
_SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
_SetProperty_001.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
var _Boolean_001 = new armory.logicnode.BooleanNode(this);
_Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0);
_Boolean_001.addOutputs([_SetProperty_001]);
_SetProperty_001.addInput(_Boolean_001, 0);
_SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]);
var _SetProperty_005 = new armory.logicnode.SetPropertyNode(this);
var _TranslateObject = new armory.logicnode.TranslateObjectNode(this);
var _IsTrue_003 = new armory.logicnode.IsTrueNode(this);
var _Gate = new armory.logicnode.GateNode(this);
_Gate.property0 = "Or";
_Gate.property1 = 9.999999747378752e-05;
var _IsFalse_003 = new armory.logicnode.IsFalseNode(this);
var _OnUpdate_003 = new armory.logicnode.OnUpdateNode(this);
_OnUpdate_003.property0 = "Update";
_OnUpdate_003.addOutputs([_IsFalse_003]);
_IsFalse_003.addInput(_OnUpdate_003, 0);
var _GetProperty_004 = new armory.logicnode.GetPropertyNode(this);
_GetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
_GetProperty_004.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
_GetProperty_004.addOutputs([_IsFalse_003]);
_IsFalse_003.addInput(_GetProperty_004, 0);
_IsFalse_003.addOutputs([_Gate]);
_Gate.addInput(_IsFalse_003, 0);
var _Compare_002 = new armory.logicnode.CompareNode(this);
_Compare_002.property0 = "Greater Equal";
_Compare_002.property1 = 9.999999747378752e-05;
var _SeparateXYZ_001 = new armory.logicnode.SeparateVectorNode(this);
var _GetVelocity_002 = new armory.logicnode.GetVelocityNode(this);
_GetVelocity_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_GetVelocity_002.addOutputs([_SeparateXYZ_001]);
_GetVelocity_002.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
_SeparateXYZ_001.addInput(_GetVelocity_002, 0);
_SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
_SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
var _Compare_003 = new armory.logicnode.CompareNode(this);
_Compare_003.property0 = "Less Equal";
_Compare_003.property1 = 9.999999747378752e-05;
_Compare_003.addInput(_SeparateXYZ_001, 2);
var _Math_001 = new armory.logicnode.MathNode(this);
_Math_001.property0 = "Multiply";
_Math_001.property1 = "false";
var _Float_001 = new armory.logicnode.FloatNode(this);
_Float_001.addInput(new armory.logicnode.FloatNode(this, 5.0), 0);
_Float_001.addOutputs([_Math_001, _Compare_002]);
_Math_001.addInput(_Float_001, 0);
_Math_001.addInput(new armory.logicnode.FloatNode(this, -1.0), 0);
_Math_001.addOutputs([_Compare_003]);
_Compare_003.addInput(_Math_001, 0);
_Compare_003.addOutputs([_Gate]);
_SeparateXYZ_001.addOutputs([_Compare_002, _Compare_003]);
_Compare_002.addInput(_SeparateXYZ_001, 2);
_Compare_002.addInput(_Float_001, 0);
_Compare_002.addOutputs([_Gate]);
_Gate.addInput(_Compare_002, 0);
_Gate.addInput(_Compare_003, 0);
_Gate.addOutputs([_IsTrue_003]);
_Gate.addOutputs([new armory.logicnode.NullNode(this)]);
_IsTrue_003.addInput(_Gate, 0);
_IsTrue_003.addInput(new armory.logicnode.BooleanNode(this, true), 0);
_IsTrue_003.addOutputs([_TranslateObject]);
_TranslateObject.addInput(_IsTrue_003, 0);
_TranslateObject.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
var _Vector = new armory.logicnode.VectorNode(this);
var _Float = new armory.logicnode.FloatNode(this);
_Float.addInput(new armory.logicnode.FloatNode(this, 5.0), 0);
var _Math = new armory.logicnode.MathNode(this);
_Math.property0 = "Multiply";
_Math.property1 = "false";
_Math.addInput(_Float, 0);
_Math.addInput(new armory.logicnode.FloatNode(this, -1.0), 0);
var _Vector_001 = new armory.logicnode.VectorNode(this);
_Vector_001.addInput(_Math, 0);
_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this);
var _IsTrue_004 = new armory.logicnode.IsTrueNode(this);
var _Merge = new armory.logicnode.MergeNode(this);
var _OnContact_004 = new armory.logicnode.OnContactNode(this);
_OnContact_004.property0 = "Begin";
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
_OnContact_004.addOutputs([_Merge]);
_Merge.addInput(_OnContact_004, 0);
var _OnContact_003 = new armory.logicnode.OnContactNode(this);
_OnContact_003.property0 = "Begin";
_OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
_OnContact_003.addOutputs([_Merge]);
_Merge.addInput(_OnContact_003, 0);
var _OnContact_002 = new armory.logicnode.OnContactNode(this);
_OnContact_002.property0 = "Begin";
_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
_OnContact_002.addOutputs([_Merge]);
_Merge.addInput(_OnContact_002, 0);
_Merge.addOutputs([_IsTrue_004]);
_IsTrue_004.addInput(_Merge, 0);
var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this);
_GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
_GetProperty_003.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
_GetProperty_003.addOutputs([_IsTrue_004]);
_IsTrue_004.addInput(_GetProperty_003, 0);
_IsTrue_004.addOutputs([_TranslateObject_001]);
_TranslateObject_001.addInput(_IsTrue_004, 0);
_TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
_TranslateObject_001.addInput(_Vector_001, 0);
var _SetProperty_006 = new armory.logicnode.SetPropertyNode(this);
_SetProperty_006.addInput(_TranslateObject_001, 0);
_SetProperty_006.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
_SetProperty_006.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
var _Boolean_005 = new armory.logicnode.BooleanNode(this);
_Boolean_005.addInput(new armory.logicnode.BooleanNode(this, false), 0);
_Boolean_005.addOutputs([_SetProperty_006]);
_SetProperty_006.addInput(_Boolean_005, 0);
_SetProperty_006.addOutputs([new armory.logicnode.NullNode(this)]);
_TranslateObject_001.addOutputs([_SetProperty_006]);
_Vector_001.addOutputs([_TranslateObject_001]);
_Math.addOutputs([_Vector_001]);
_Float.addOutputs([_Math, _Vector]);
_Vector.addInput(_Float, 0);
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
_Vector.addOutputs([_TranslateObject]);
_TranslateObject.addInput(_Vector, 0);
_TranslateObject.addOutputs([_SetProperty_005]);
_SetProperty_005.addInput(_TranslateObject, 0);
_SetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
_SetProperty_005.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
var _Boolean_004 = new armory.logicnode.BooleanNode(this);
_Boolean_004.addInput(new armory.logicnode.BooleanNode(this, true), 0);
_Boolean_004.addOutputs([_SetProperty_005]);
_SetProperty_005.addInput(_Boolean_004, 0);
_SetProperty_005.addOutputs([new armory.logicnode.NullNode(this)]);
}
}

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