Updated Directory Tree (markdown)

Schnappy 2021-06-23 17:34:33 +02:00
parent 3164fbb6f8
commit 38f045e5e7

@ -2,6 +2,7 @@ By default, exporting results in a directory tree compatible with the [3dcam eng
This can be overridden at export time with the ['Use Blender filename' option](https://github.com/ABelliqueux/blender_io_export_psx_mesh/wiki/Export-Options).
# Hardcoded filenames
**For now the exported files names will always follow this pattern. The filename in Blender's export dialog is not used.
You'll have to manually rename the files in `levels` and in the engine's sources if you insist on using another name.**