Updated Directory Tree (markdown)
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@ -2,6 +2,7 @@ By default, exporting results in a directory tree compatible with the [3dcam eng
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This can be overridden at export time with the ['Use Blender filename' option](https://github.com/ABelliqueux/blender_io_export_psx_mesh/wiki/Export-Options).
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# Hardcoded filenames
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**For now the exported files names will always follow this pattern. The filename in Blender's export dialog is not used.
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You'll have to manually rename the files in `levels` and in the engine's sources if you insist on using another name.**
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