ropy/rp_about.py

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import bge # Bibliothèque Blender Game Engine (UPBGE)
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import bpy # Blender
import sys
import webbrowser
###############################################################################
# rp_about.py
# @title: A propos pour Ropy
# @project: Ropy (Blender-EduTech)
# @lang: fr
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2022-2023 Philippe Roy
# @license: GNU GPL
###############################################################################
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# UPBGE scene
scene = bge.logic.getCurrentScene()
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eevee = bpy.context.scene.eevee
# Colors
color_link = (0, 1, 0.857,1) # Turquoise
color_link_hl = (0.799, 0.617, 0.021, 1) # Jaune
# UPBGE constants
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
ACTIVATE = bge.logic.KX_INPUT_ACTIVE
# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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###############################################################################
# Crédits
###############################################################################
credits_description = {
'Blender' : ["Blender","Plateforme de modélisation et d'animation 3D","https://blender.org", "GNU GPL"],
'UPBGE' : ["UPBGE","Moteur de jeu 3D","https://upbge.org", "GNU GPL"],
'Python' : ["Python","Langage de programmation","https://python.org", "PSFL"],
'Pylint' : ["Pylint","Bibliothèque de vérification d'un code Python","https://pylint.pycqa.org", "GNU GPL"],
'pySerial' : ["pySerial","Bibliothèque de communication série","https://pyserial.readthedocs.io", "BSD-3-Clause"],
'wxWidgets' : ["wxWidgets","Bibliothèque GUI","https://www.wxwidgets.org", "wxWindows Library Licence"],
'wxPython' : ["wxPython","API Python de wxWidgets","https://www.wxpython.org", "GNU GPL"],
'Qt5' : ["Qt5","Bibliothèque GUI","https://www.qt.io", "GNU LGPL-3"],
'PyQt' : ["PyQt","API Python de Qt5","https://www.riverbankcomputing.com/software/pyqt","GNU GPL"],
'Polygonrunway' : ["Roman Klčo","Modèles 3D","https://www.patreon.com/polygonrunway/",""],
'KayKit' : ["Kay Lousberg","Modèles 3D","www.kaylousberg.com","CC0 1.0"],
'Kenney' : ["Kenney","Modèles 3D, icônes et sons","https://www.kenney.nl","CC0 1.0"],
'Game-icons.net' : ["Game-icons.net","Icônes","https://game-icons.net","CC BY 3.0"],
'Mainframe' : ["Mainframe","Police de caractères","https://www.dafont.com/fr/mainframe.font", "CC BY 4.0"]}
###############################################################################
# Page About
###############################################################################
##
# Ouverture
##
def open():
scene.objects['About_close'].color= color_link
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scene.objects['About_credits'].color= color_link
# Configuration
scene.objects['About_screen-up'].color= color_link
scene.objects['About_screen-down'].color= color_link
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scene.objects['About_screen']['Text']= "Taille écran : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight())
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scene.objects['About_quality-up'].color= color_link
scene.objects['About_quality-down'].color= color_link
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quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']]
# # Configuration
# scene.objects['About_screen-up'].color= color_link
# scene.objects['About_screen-down'].color= color_link
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# scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight())
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# scene.objects['About_quality-up'].color= color_link
# scene.objects['About_quality-down'].color= color_link
# # scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight())
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# Liens
scene.objects['About_link-git'].color= color_link
scene.objects['About_link-gpl'].color= color_link
scene.objects['About_link-upbge'].color= color_link
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# Animation
scene.objects['About'].setVisible(True,True)
scene.objects['About'].worldPosition = [0, 1.53623, -1.8] # old [0, 1.53623, -0.892838]
scene.objects['About']['timer'] = 0
scene.objects['About']['anim'] = True
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# Taille de l'écran : Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
if bge.render.getWindowWidth() <=640:
scene.objects['About_screen-down'].setVisible(False,True)
scene.objects['About_screen-down-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-down'].setVisible(True,True)
scene.objects['About_screen-down-colbox'].restorePhysics()
if bge.render.getWindowWidth() >= 1920:
scene.objects['About_screen-up'].setVisible(False,True)
scene.objects['About_screen-up-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-up'].setVisible(True,True)
scene.objects['About_screen-up-colbox'].restorePhysics()
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# Qualité du rendu : Boutons < et >
if scene.objects['About']['quality']==4:
scene.objects['About_quality-up'].setVisible(False,True)
scene.objects['About_quality-up-colbox'].suspendPhysics (True)
else:
scene.objects['About_quality-up'].setVisible(True,True)
scene.objects['About_quality-up-colbox'].restorePhysics()
if scene.objects['About']['quality']==0:
scene.objects['About_quality-down'].setVisible(False,True)
scene.objects['About_quality-down-colbox'].suspendPhysics (True)
else:
scene.objects['About_quality-down'].setVisible(True,True)
scene.objects['About_quality-down-colbox'].restorePhysics()
# # Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
# if bge.render.getWindowWidth() <=640:
# scene.objects['About_screen-down'].setVisible(False,True)
# scene.objects['About_screen-down-colbox'].suspendPhysics (True)
# else:
# scene.objects['About_screen-down'].setVisible(True,True)
# scene.objects['About_screen-down-colbox'].restorePhysics()
# if bge.render.getWindowWidth() >= 1920:
# scene.objects['About_screen-up'].setVisible(False,True)
# scene.objects['About_screen-up-colbox'].suspendPhysics (True)
# else:
# scene.objects['About_screen-up'].setVisible(True,True)
# scene.objects['About_screen-up-colbox'].restorePhysics()
##
# Animation de l'ouverture
##
def open_anim():
resol=0.5
scene.objects['About'].localPosition.y -= 1.09*resol
scene.objects['About'].localPosition.z += 0.85*resol
scene.objects['About']['timer']+=1
if scene.objects['About']['timer']== 40:
scene.objects['About']['anim'] = False
##
# Highlight
##
def hl(cont):
if cont.sensors['MO'].status == JUST_ACTIVATED:
obj = cont.owner
name=obj.name[:-7]
scene.objects[name].color = color_link_hl
if cont.sensors['MO'].status == JUST_RELEASED:
obj = cont.owner
name=obj.name[:-7]
scene.objects[name].color = color_link
##
# Liens
##
def link(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
obj = cont.owner
name=obj.name[:-7]
link={
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'About_link-git' : 'https://forge.aeif.fr/blender-edutech/ropy',
'About_link-gpl' : 'https://www.gnu.org/licenses/gpl-3.0.html',
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'About_link-upbge' : 'https://www.upbge.org'}
webbrowser.open(link [name])
def link_hl(cont):
decal = 15
if cont.sensors['MO'].status == JUST_ACTIVATED :
obj = cont.owner
name=obj.name[:-7]
scene.objects[name].color = color_link_hl
if cont.sensors['MO'].status == JUST_RELEASED :
obj = cont.owner
name=obj.name[:-7]
scene.objects[name].color = color_link
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###############################################################################
# Page Crédits
###############################################################################
def credits(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
# Mémorisation de la position des pages avant changement
scene.objects["About"]['init_lx']=scene.objects["About"].worldPosition.x
scene.objects["About"]['init_ly']=scene.objects["About"].worldPosition.y
scene.objects["About"]['init_lz']=scene.objects["About"].worldPosition.z
scene.objects["Credits"]['init_lx']=scene.objects["Credits"].worldPosition.x
scene.objects["Credits"]['init_ly']=scene.objects["Credits"].worldPosition.y
scene.objects["Credits"]['init_lz']=scene.objects["Credits"].worldPosition.z
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# Overlay
scene.removeOverlayCollection(bpy.data.collections['Hud'])
scene.objects['Points'].setVisible(False,True)
scene.objects['Commands'].setVisible(False,True)
scene.active_camera = scene.objects["Camera-Hud"]
scene.objects['Camera'].setVisible(False,True)
scene.objects['Doc-cmd-colbox'].suspendPhysics (True)
# Afficher la page Créditsp
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scene.objects["Credits"].worldPosition.x = scene.objects["About"]['init_lx']
scene.objects["Credits"].worldPosition.y = scene.objects["About"]['init_ly']
scene.objects["Credits"].worldPosition.z = scene.objects["About"]['init_lz']
scene.objects["About"].worldPosition.x = scene.objects["Credits"]['init_lx']
scene.objects["About"].worldPosition.y = scene.objects["Credits"]['init_ly']
scene.objects["About"].worldPosition.z = scene.objects["Credits"]['init_lz']
scene.objects['Credits_close'].color= color_link
scene.objects['About'].setVisible(False,True)
scene.objects['Credits'].setVisible(True,True)
# Afficher les descriptions
credits_description_list=list (credits_description)
for i in range(len(credits_description_list)):
scene.objects["Credits_url-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][0]
scene.objects["Credits_url-"+str(i+1)].color= color_link
scene.objects["Credits_text-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][1]
scene.objects["Credits_license-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][3]
def credits_close(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
# Revenir à la page About
scene.objects["Credits"].worldPosition.x = scene.objects["Credits"]['init_lx']
scene.objects["Credits"].worldPosition.y = scene.objects["Credits"]['init_ly']
scene.objects["Credits"].worldPosition.z = scene.objects["Credits"]['init_lz']
scene.objects["About"].worldPosition.x = scene.objects["About"]['init_lx']
scene.objects["About"].worldPosition.y = scene.objects["About"]['init_ly']
scene.objects["About"].worldPosition.z = scene.objects["About"]['init_lz']
scene.objects['Credits'].setVisible(False,True)
scene.objects['About'].setVisible(True,True)
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# Overlay
scene.objects['Points'].setVisible(True,True)
if scene.objects['Commands']['twins']:
scene.objects['Points-Twins'].setVisible(True,True)
scene.objects['Points-Twins-text'].setVisible(True,False)
else:
scene.objects['Points-Twins'].setVisible(False,True)
scene.objects['Points-Twins-text'].setVisible(False,False)
scene.objects['Commands'].setVisible(True,True)
scene.objects['Camera'].setVisible(True,True)
scene.active_camera = scene.objects["Camera"]
scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud'])
# UI : Commands
scene.objects['Run-Hl'].setVisible(False,False)
scene.objects['Pause'].setVisible(False,False)
scene.objects['Pause'].suspendPhysics()
scene.objects['Pause-Hl'].setVisible(False,False)
# scene.objects['Stop'].setVisible(False,False)
# scene.objects['Stop'].suspendPhysics()
scene.objects['Stop-Hl'].setVisible(False,False)
scene.objects['Aim-cmd-Hl'].setVisible(False,False)
scene.objects['Doc-cmd-Hl'].setVisible(False,False)
scene.objects['Doc-cmd-colbox'].restorePhysics()
scene.objects['ResetView-Hl'].setVisible(False,False)
scene.objects['About-cmd-Hl'].setVisible(False,False)
scene.objects['Speed_up-Hl'].setVisible(False,False)
scene.objects['Speed_down-Hl'].setVisible(False,False)
scene.objects['Cmd-text'].setVisible(False,False)
# Task panel
if scene.objects['Commands']['task']:
scene.objects['Task-cmd'].setVisible(False,True)
scene.objects['Task-cmd'].suspendPhysics()
scene.objects['Task-cmd-Hl'].setVisible(False,True)
scene.objects['Task_close-cmd'].setVisible(True,True)
scene.objects['Task_close-cmd'].restorePhysics()
scene.objects['Task_close-cmd-Hl'].setVisible(False,True)
else:
scene.objects['Task_close-cmd'].setVisible(False,True)
scene.objects['Task_close-cmd'].suspendPhysics()
scene.objects['Task_close-cmd-Hl'].setVisible(False,True)
scene.objects['Task-cmd'].setVisible(True,True)
scene.objects['Task-cmd'].restorePhysics()
scene.objects['Task-cmd-Hl'].setVisible(False,True)
# Vitesse
if scene.objects['Points']['upgrade_speed'] ==False:
scene.objects['Text_speed'].setVisible(False,True)
scene.objects['Text_speed_label-fr'].setVisible(False,True)
scene.objects['Speed_down'].setVisible(False,True)
scene.objects['Speed_up'].setVisible(False,True)
# Camera
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['current_lx']
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly']
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz']
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def credits_link(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
obj = cont.owner
idx=int(obj.name[12:-7])
webbrowser.open(credits_description[list(credits_description)[idx-1]][2])
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###############################################################################
# Configuration
###############################################################################
##
# Taille de l'écran
##
def get_near_pos(value_list,value):
delta=[]
for i in range (len(value_list)):
delta.append(abs(value-value_list[i]))
return delta.index(min(delta))
# Taille de l'écran +
def screen_up(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
screen_width_mode=[640, 960, 1280, 1920]
screen_height_mode=[360, 540, 720,1080]
screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
if i>=0 and i<3 :
if bge.render.getWindowWidth()<screen_width_mode[i]:
screen_width=screen_width_mode[i]
screen_height=screen_height_mode[i]
else:
screen_width=screen_width_mode[i+1]
screen_height=screen_height_mode[i+1]
scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
bge.render.setWindowSize(screen_width,screen_height)
# Boutons < et >
if screen_width <=640:
scene.objects['About_screen-down'].setVisible(False,True)
scene.objects['About_screen-down-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-down'].setVisible(True,True)
scene.objects['About_screen-down-colbox'].restorePhysics()
if screen_width >= 1920:
scene.objects['About_screen-up'].setVisible(False,True)
scene.objects['About_screen-up-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-up'].setVisible(True,True)
scene.objects['About_screen-up-colbox'].restorePhysics()
# Taille de l'écran -
def screen_down(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
screen_width_mode=[640, 960, 1280, 1920]
screen_height_mode=[360, 540, 720,1080]
screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
if i>0 and i<=3 :
if bge.render.getWindowWidth()>screen_width_mode[i]:
screen_width=screen_width_mode[i]
screen_height=screen_height_mode[i]
else:
screen_width=screen_width_mode[i-1]
screen_height=screen_height_mode[i-1]
scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
bge.render.setWindowSize(screen_width,screen_height)
# Boutons < et >
if screen_width <=640:
scene.objects['About_screen-down'].setVisible(False,True)
scene.objects['About_screen-down-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-down'].setVisible(True,True)
scene.objects['About_screen-down-colbox'].restorePhysics()
if screen_width >= 1920:
scene.objects['About_screen-up'].setVisible(False,True)
scene.objects['About_screen-up-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-up'].setVisible(True,True)
scene.objects['About_screen-up-colbox'].restorePhysics()
##
# Qualité du rendu
##
def quality_up(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
scene.objects['About']['quality'] +=1
quality_apply(scene.objects['About']['quality'])
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# Boutons < et >
if scene.objects['About']['quality']==4:
scene.objects['About_quality-up'].setVisible(False,True)
scene.objects['About_quality-up-colbox'].suspendPhysics (True)
if scene.objects['About']['quality']==1:
scene.objects['About_quality-down'].setVisible(True,True)
scene.objects['About_quality-down-colbox'].restorePhysics()
def quality_down(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
scene.objects['About']['quality'] -=1
quality_apply(scene.objects['About']['quality'])
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# Boutons < et >
if scene.objects['About']['quality']==0:
scene.objects['About_quality-down'].setVisible(False,True)
scene.objects['About_quality-down-colbox'].suspendPhysics (True)
if scene.objects['About']['quality']==3:
scene.objects['About_quality-up'].setVisible(True,True)
scene.objects['About_quality-up-colbox'].restorePhysics()
##
# Qualité du rendu EEVEE de 0 à 4
##
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def quality_apply(quality, start_flag=False):
# Texte du About
quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
# quality_eevee=('NOSMAA', 'LOW', 'MEDIUM','HIGH','ULTRA')
scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[quality]
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if start_flag== False and sys.platform!="linux": # Plantage sur Windows -> redémarrage après changement
return
# Inconvenant
if quality== 0:
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# eevee.use_eevee_smaa = False # Option obsolète depuis la version UPBGE 0.36
eevee.use_taa_reprojection = False
eevee.use_ssr = False # Screen space reflection
eevee.use_gtao = False # Ambient occlusion
eevee.taa_render_samples = 1
eevee.taa_samples = 1
eevee.use_volumetric_lights = False
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='64'
eevee.shadow_cube_size='64'
# Basse
if quality== 1:
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
eevee.use_taa_reprojection = True
# eevee.smaa_quality= 'LOW' # Option obsolète depuis la version UPBGE 0.36
eevee.use_ssr = True # Screen space reflection
eevee.use_ssr_refraction = False # Screen space refractions
eevee.use_ssr_halfres = True
eevee.use_gtao = False
eevee.taa_render_samples = 32
eevee.taa_samples = 8
eevee.use_volumetric_lights = True
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
# Moyenne
if quality== 2:
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
eevee.use_taa_reprojection = True
# eevee.smaa_quality= 'MEDIUM' # Option obsolète depuis la version UPBGE 0.36
eevee.use_ssr = True # Screen space reflection
eevee.use_ssr_refraction = True # Screen space refractions
eevee.use_ssr_halfres = True
eevee.use_gtao = False
eevee.taa_render_samples = 64
eevee.taa_samples = 16
eevee.use_volumetric_lights = True
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
# Haute
if quality== 3:
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
eevee.use_taa_reprojection = True
# eevee.smaa_quality= 'HIGH' # Option obsolète depuis la version UPBGE 0.36
eevee.use_ssr = True
eevee.use_ssr_refraction = True
eevee.use_ssr_halfres = False
eevee.use_gtao = False
eevee.taa_render_samples = 64
eevee.taa_samples = 16
eevee.use_volumetric_lights = True
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
# Épique
if quality== 4:
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
eevee.use_taa_reprojection = True
# eevee.smaa_quality= 'ULTRA' # Option obsolète depuis la version UPBGE 0.36
eevee.use_ssr = True
eevee.use_ssr_refraction = True
eevee.use_ssr_halfres = False
eevee.use_gtao = True
eevee.taa_render_samples = 64
eevee.taa_samples = 16
eevee.use_volumetric_lights = True
eevee.use_volumetric_shadows = True
eevee.shadow_cascade_size='4096'
eevee.shadow_cube_size='4096'