PinmikPanik/gamedata/objects/ingame/spawner.py

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from gamedata.objects.base import BaseObject
from gamedata.objects.ingame.lemmings import Lemming
import random
class Spawner(BaseObject):
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def __init__(self,game,tiles,speedmargin=5,skins={"normal":["base"],"specials":[]}):
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spawnpoint = random.choice(tiles.spawns)
super().__init__(spawnpoint[0],spawnpoint[1],game)
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self.sprite = game.sprite_lib["lemmings/shadow.png"].copy()
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self.speedmargin = speedmargin
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self.distance = game.DISPLAY_HEIGHT
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self.timer = game.lib.Timer(2.5+random.random()) # Seconds of telegraph before spawning the lemming
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self.handlepause = True
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# Skin choosing
self.skin = random.choice(skins["normal"])
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if random.randint(1,6)==1: # Chance to have a special one
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if len(skins["specials"])>0:
self.skin = random.choice(skins["specials"])
self.fallsprite = game.sprite_lib["lemmings/"+self.skin+"/falling.png"]
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# Depth updating based on position
self.depth = 1+self.rect[1]/100
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game.sound_lib["sfx/fall.wav"].play()
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def step(self):
if self.timer.tick(self.game.dt):
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lemming = Lemming(self.rect[0],self.rect[1],self.game,speedmargin=self.speedmargin,skin=self.skin)
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lemming.move(-lemming.rect[2]/2,-lemming.rect[3]/2)
self.game.gameloop.summon(lemming)
self.game.gameloop.delid(self.id)
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self.game.globals["scamerax"]+=2
self.game.globals["scameray"]+=2
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# Spawn dust particles
sprites = self.game.getSpriteDir("particles/dust/")
self.game.addParticle(sprites,self.rect[0],self.rect[1]+20,velx=-1,vely=-0.5)
self.game.addParticle(sprites,self.rect[0],self.rect[1]+20,velx=1,vely=-0.5)
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self.game.sound_lib["sfx/land.wav"].play()
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def draw(self):
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# Draw the shadow
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alphavalue = 1-self.timer.getratio()
alphavalue = min(1,alphavalue)*255
self.sprite.set_alpha(alphavalue)
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self.game.lib.drawcenter(self.game,self.sprite,self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"])
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# Display the lemming falling
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currentdistance = self.distance*self.timer.getratio()**0.9
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self.game.lib.drawcenter(self.game,self.fallsprite,self.rect[0]-self.game.globals["camerax"],self.rect[1]-currentdistance-self.game.globals["cameray"])
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