2021-09-11 14:33:20 +02:00
|
|
|
from gamedata.objects.base import BaseObject
|
2021-09-13 10:34:34 +02:00
|
|
|
from gamedata.objects.ingame.spawner import Spawner
|
2021-09-11 15:12:53 +02:00
|
|
|
from gamedata.objects.ingame.tiles import Tiles
|
2021-09-14 16:09:42 +02:00
|
|
|
from gamedata.objects.ingame.clouds import Clouds
|
2021-09-11 14:33:20 +02:00
|
|
|
|
|
|
|
class Manager(BaseObject):
|
|
|
|
def __init__(self,game):
|
|
|
|
super().__init__(0,0,game)
|
|
|
|
self.score = 0
|
2021-09-11 15:12:53 +02:00
|
|
|
self.lives = 5
|
|
|
|
self.basetime = 10
|
|
|
|
self.steptime = 2
|
2021-09-13 13:13:38 +02:00
|
|
|
self.speedmargin = 7
|
|
|
|
self.stepmargin = 2
|
2021-09-11 15:12:53 +02:00
|
|
|
self.spawntimer = game.lib.Timer(self.basetime) # Time elapsing each lemming spawn
|
2021-09-14 16:09:42 +02:00
|
|
|
self.deathtimer = game.lib.Timer(1) # Time between each life loss
|
2021-09-13 19:13:54 +02:00
|
|
|
self.started = False
|
2021-09-13 11:14:58 +02:00
|
|
|
self.invincible = False
|
2021-09-13 13:13:38 +02:00
|
|
|
self.scoreratio = 0.2 # Points earned per seconds and per lemming
|
2021-09-11 15:12:53 +02:00
|
|
|
|
2021-09-13 19:13:54 +02:00
|
|
|
self.endtimer = game.lib.Timer(1) # Black fade if game's over
|
|
|
|
self.endrect = game.pygame.Surface((game.DISPLAY_WIDTH,game.DISPLAY_HEIGHT))
|
|
|
|
self.endrect.fill([0]*3)
|
|
|
|
|
2021-09-14 16:09:42 +02:00
|
|
|
# Clouds in the background
|
|
|
|
self.clouds = Clouds(game,game.DISPLAY_WIDTH,speed=30,cameraratio=0.8)
|
|
|
|
self.cloudsdark = Clouds(game,game.DISPLAY_WIDTH,speed=10,cameraratio=0.4,spritename="cloudsdark.png")
|
|
|
|
self.game.gameloop.summon(self.cloudsdark)
|
|
|
|
self.game.gameloop.summon(self.clouds)
|
|
|
|
|
2021-09-11 15:12:53 +02:00
|
|
|
# Summon the tiles
|
2021-09-13 22:16:02 +02:00
|
|
|
self.tiles = Tiles(288,0,game)
|
2021-09-11 15:12:53 +02:00
|
|
|
game.gameloop.summon(self.tiles)
|
2021-09-13 10:34:34 +02:00
|
|
|
# Spawn the first one
|
|
|
|
self.game.gameloop.summon(Spawner(self.game,self.tiles))
|
|
|
|
|
2021-09-11 14:33:20 +02:00
|
|
|
def step(self):
|
2021-09-13 19:13:54 +02:00
|
|
|
nblemmings = len(self.game.gameloop.findname("Lemming")) + len(self.game.gameloop.findname("Spawner"))
|
2021-09-13 11:14:58 +02:00
|
|
|
# Updating score
|
|
|
|
for i in range(nblemmings):
|
2021-09-11 14:33:20 +02:00
|
|
|
self.score+=self.scoreratio*self.game.dt
|
2021-09-13 11:14:58 +02:00
|
|
|
# Spawning more lemmings
|
2021-09-13 19:13:54 +02:00
|
|
|
if (self.lives>0 and nblemmings>0):
|
|
|
|
if self.spawntimer.tick(self.game.dt):
|
|
|
|
self.game.gameloop.summon(Spawner(self.game,self.tiles,speedmargin=int(self.speedmargin+0.5)))
|
|
|
|
self.spawntimer = self.game.lib.Timer(self.basetime+nblemmings*self.steptime)
|
|
|
|
else:
|
|
|
|
# Game over
|
|
|
|
if self.endtimer.tick(self.game.dt):
|
|
|
|
self.game.globals["score"] = self.score
|
|
|
|
self.game.scenes.gameover(self.game)
|
2021-09-11 14:33:20 +02:00
|
|
|
|
2021-09-13 11:14:58 +02:00
|
|
|
if self.invincible:
|
|
|
|
if self.deathtimer.tick(self.game.dt):
|
|
|
|
self.invincible = False
|
|
|
|
|
|
|
|
def death(self):
|
|
|
|
if not self.invincible:
|
|
|
|
self.lives-=1
|
|
|
|
self.invincible = True
|
2021-09-13 13:13:38 +02:00
|
|
|
else:
|
|
|
|
self.deathtimer.tick(self.deathtimer.getmax()/3)
|
2021-09-13 11:14:58 +02:00
|
|
|
|
2021-09-11 14:33:20 +02:00
|
|
|
def draw(self):
|
|
|
|
pass
|
|
|
|
|
2021-09-13 11:33:40 +02:00
|
|
|
def afterdraw(self):
|
|
|
|
txtsurfacescore = self.game.fontfile.render("Score : "+str(int(self.score)),False,[150,255,150])
|
2021-09-14 16:09:42 +02:00
|
|
|
txtsurfacescoreblack = self.game.fontfile.render("Score : "+str(int(self.score)),False,[0]*3)
|
|
|
|
|
|
|
|
txtsurfacelives = self.game.fontfile.render("Lives : "+str(int(self.lives)),False,[255,150,150])
|
|
|
|
txtsurfacelivesblack = self.game.fontfile.render("Lives : "+str(int(self.lives)),False,[0]*3)
|
|
|
|
border = 2
|
|
|
|
for x in range(-border,border+1):
|
|
|
|
for y in range(-border,border+1):
|
|
|
|
self.game.realwindow.blit(txtsurfacescoreblack,[20+x,20+y])
|
2021-09-13 11:33:40 +02:00
|
|
|
self.game.realwindow.blit(txtsurfacescore,[20,20])
|
2021-09-14 16:09:42 +02:00
|
|
|
for x in range(-border,border+1):
|
|
|
|
for y in range(-border,border+1):
|
|
|
|
self.game.realwindow.blit(txtsurfacelivesblack,[20+x,20*2+y+txtsurfacescore.get_height()])
|
2021-09-13 11:33:40 +02:00
|
|
|
self.game.realwindow.blit(txtsurfacelives,[20,20*2+txtsurfacescore.get_height()])
|
|
|
|
|
2021-09-13 19:13:54 +02:00
|
|
|
self.endrect.set_alpha((1-self.endtimer.getratio())*255)
|
|
|
|
self.game.realwindow.blit(self.endrect,[0,0])
|
|
|
|
|
|
|
|
|
|
|
|
|