PinmikPanik/gamedata/objects/ingame/manager.py

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from gamedata.objects.base import BaseObject
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from gamedata.objects.ingame.spawner import Spawner
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from gamedata.objects.ingame.tiles import Tiles
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class Manager(BaseObject):
def __init__(self,game):
super().__init__(0,0,game)
self.score = 0
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self.lives = 5
self.basetime = 10
self.steptime = 2
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self.speedmargin = 7
self.stepmargin = 2
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self.spawntimer = game.lib.Timer(self.basetime) # Time elapsing each lemming spawn
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self.deathtimer = game.lib.Timer(1) # Time betwin each life loss
self.invincible = False
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self.scoreratio = 0.2 # Points earned per seconds and per lemming
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# Summon the tiles
self.tiles = Tiles(50,50,game)
game.gameloop.summon(self.tiles)
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# Spawn the first one
self.game.gameloop.summon(Spawner(self.game,self.tiles))
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def step(self):
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nblemmings = len(self.game.gameloop.findname("Lemming"))
# Updating score
for i in range(nblemmings):
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self.score+=self.scoreratio*self.game.dt
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# Spawning more lemmings
if self.lives>0 and nblemmings>0 and self.spawntimer.tick(self.game.dt):
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self.game.gameloop.summon(Spawner(self.game,self.tiles,speedmargin=int(self.speedmargin+0.5)))
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self.spawntimer = self.game.lib.Timer(self.basetime+nblemmings*self.steptime)
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if self.invincible:
if self.deathtimer.tick(self.game.dt):
self.invincible = False
def death(self):
if not self.invincible:
self.lives-=1
self.invincible = True
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else:
self.deathtimer.tick(self.deathtimer.getmax()/3)
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def draw(self):
pass
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def afterdraw(self):
txtsurfacescore = self.game.fontfile.render("Score : "+str(int(self.score)),False,[150,255,150])
txtsurfacelives = self.game.fontfile.render("Lives : "+str(int(self.lives)),False,[255,150,150])
self.game.realwindow.blit(txtsurfacescore,[20,20])
self.game.realwindow.blit(txtsurfacelives,[20,20*2+txtsurfacescore.get_height()])