Commit Graph

25 Commits

Author SHA1 Message Date
411f47831f Animation refactoring 2021-10-13 10:51:58 +02:00
9ae3857fad Refactor animation system 2021-09-25 19:39:49 +02:00
4bc75f43a5 Add 3d sound effects 2021-09-14 20:35:48 +02:00
d578148edf Move sound playback to functions 2021-09-01 18:37:00 +02:00
04a3bbbece Add sound support (VAG/XA) 2021-08-26 19:55:00 +02:00
da2eac1d48 Fix XA playback delay 2021-08-16 16:20:36 +02:00
d662d0b465 Move sounds to level file 2021-08-16 14:42:07 +02:00
f03d4e03b7 Add wall flag, collision. Fix precalc BG mode. 2021-08-07 16:41:08 +02:00
c61b93bfb4 Remove levels/ak folder 2021-07-20 10:16:44 +02:00
044ec65e22 Fix pad, slightly better jump, respawn actor when falling from level 2021-07-14 15:21:29 +02:00
dfa903087e #12 - GTE opti: Move all work matrices to scratchpad, use inline GTE 2021-07-10 12:08:52 +02:00
6e9ef23a2c Closes #4: Switch to GTE inline rendering functions 2021-07-05 17:47:30 +02:00
06c799aca2 Clean up, switch to vector macros, refactor physics code a bit 2021-07-01 15:09:18 +02:00
8469e7aeb0 Fixes #7; Move sprite/billboard system to graphics.c 2021-07-01 11:01:39 +02:00
92d05f24a7 Fixes #5: 't' is now used in drawPoly() 2021-06-29 16:30:44 +02:00
19fc815fc0 Use per level ambient col, fix vertex dpq order 2021-06-24 20:39:31 +02:00
c709b177b4 Add isRound flag 2021-06-24 12:31:26 +02:00
298d59626d Add isRound flag 2021-06-24 12:26:30 +02:00
379504c40e Change folder structure 2021-06-23 19:31:51 +02:00
8657f7bfc2 Change folder structure 2021-06-23 19:25:12 +02:00
fa14c1ab7b Merge ovl upload 2021-05-02 19:12:13 +02:00
5390f76131 switch to new cmd scheme 2021-05-02 12:52:09 +02:00
563ee40f28 Add LEVEL struc 2021-04-15 18:18:39 +02:00
d722a7ebdb Use overlay to load level 2021-04-14 15:56:14 +02:00
bef4cc057f preparing level ovly loading 2021-04-13 16:52:48 +02:00