3 Workflow
Schnappy edited this page 2021-06-22 20:00:59 +02:00

Caution

Be sure to keep copies of your scene before exporting, in case some thing bad happens ! (Shouldn't be the case but you never know)

Minimum setup

  1. You need to save your blender file before using the exporter.

  2. Your blender scene should at the absolute minimum contain :

  • A camera with the isDefault flag set
  • An object with the isRigidBody flag set
  • An object with the isLevel flag set, preferably residing under your actor on the Up axis.

It should export fine if you forget one of those but remember that if the needed flags are not set, they will default to the first object found and might lead to unexpected results !

The Blender cube starting file on PSX.
The Blender cube starting file on PSX.

Vertex Painting

The meshes color will default to white unless you color them in Blender's Vertex paint mode.
Keep in mind that editing your geometry will reset the vertex color.

Default working tree

If you're using the 3dcam engine, you should export your scene in the engine's folder. If you want to change the default working tree, you'll have to edit the relevant paths in define.h and main.c.