modif jeu avec taille variables

This commit is contained in:
21801009 2022-06-21 20:08:52 +02:00
parent 84329b651b
commit 0a8aa2b7cb
6 changed files with 212 additions and 38 deletions

View File

@ -37,7 +37,7 @@ void init_graphics(int W, int H) {
SDL_EnableKeyRepeat(1,0); SDL_EnableKeyRepeat(1,0);
SDL_WM_SetCaption("Puissance 4!!",NULL); SDL_WM_SetCaption("Morpion !!",NULL);
__init_graphics_is_already_called = 25; __init_graphics_is_already_called = 25;
printf("Fenetre de %d x %d\n",WIDTH,HEIGHT); printf("Fenetre de %d x %d\n",WIDTH,HEIGHT);
@ -56,7 +56,7 @@ void init_graphics(int W, int H) {
printf("SDL_ttf absent : affichage dans la console.\n"); printf("SDL_ttf absent : affichage dans la console.\n");
#endif #endif
fill_screen(white); fill_screen(black);
affiche_auto_on(); affiche_auto_on();
affiche_all(); affiche_all();
@ -258,6 +258,19 @@ void draw_line(point p1, point p2, couleur color) {
if (SDL_AFFICHE_AUTO) affiche_all(); if (SDL_AFFICHE_AUTO) affiche_all();
} }
void draw_big_line(point p1, point p2, couleur color) {
draw_line(p1, p2, color);
p1.x = p1.x-1;p2.x = p2.x-1;
draw_line(p1, p2, color);
p1.x = p1.x+2;p2.x = p2.x+2;
draw_line(p1, p2, color);
p1.x = p1.x-1;p2.x = p2.x-1;
p1.y = p1.y-1;p2.y = p2.y-1;
draw_line(p1, p2, color);
p1.y = p1.y+2;p2.y = p2.y+2;
draw_line(p1, p2, color);
}
void draw_rectangle(point p1, point p2, couleur color) { void draw_rectangle(point p1, point p2, couleur color) {
int xmin, xmax; int xmin, xmax;
int ymin, ymax; int ymin, ymax;

View File

@ -43,6 +43,7 @@ point wait_clic();
void fill_screen(couleur color); void fill_screen(couleur color);
void draw_pixel(point p, couleur color); void draw_pixel(point p, couleur color);
void draw_line(point p1, point p2, couleur color); void draw_line(point p1, point p2, couleur color);
void draw_big_line(point p1, point p2, couleur color);
void draw_rectangle(point p1, point p2, couleur color); void draw_rectangle(point p1, point p2, couleur color);
void draw_fill_rectangle(point p1, point p2, couleur color); void draw_fill_rectangle(point p1, point p2, couleur color);
void draw_circle(point centre, int rayon, couleur color); void draw_circle(point centre, int rayon, couleur color);

198
jeu.c
View File

@ -1,40 +1,55 @@
#include "jeu.h" #include "jeu.h"
void init_board(int board[10][10]) { void menu() {
for(int i = 0; i < 10; i++) { // init_graphics(400,400);
for(int j = 0; j < 10; j++) { int size_tab = 11;
int nb = 3;
int board[15][15];
int winner;
int r = 1;
while(r) {
play(board, &winner, size_tab, nb);
r = replay(winner);
}
}
void init_board(int board[15][15], int size_tab) {
for(int i = 0; i < size_tab; i++) {
for(int j = 0; j < size_tab; j++) {
board[i][j] = -1; board[i][j] = -1;
} }
} }
} }
void draw_board(int board[10][10]) { void draw_board(int board[15][15], int size_tab) {
point p1, p2; point p1, p2;
for(int i = 0; i < 10; i++) { for(int i = 0; i < size_tab; i++) {
for(int j = 0; j < 10; j++) { for(int j = 0; j < size_tab; j++) {
p1.x = i*60+60; p1.y = 0; p1.x = i*60+60; p1.y = 0;
p2.x = i*60+60; p2.y = 600; p2.x = i*60+60; p2.y = 60*size_tab;
draw_line(p1,p2,black); draw_big_line(p1,p2,lightgrey);
p1.y = i*60+60; p1.x = 0; p1.y = i*60+60; p1.x = 0;
p2.y = i*60+60; p2.x = 600; p2.y = i*60+60; p2.x = 60*size_tab;
draw_line(p1,p2,black); draw_big_line(p1,p2,lightgrey);
// draw_player(board, i, j); // draw_player(board, i, j);
} }
} }
} }
void draw_player(int board[10][10] ,int i, int j) { void draw_player(int board[15][15] ,int i, int j) {
point p = {i*60+30, j*60+30}; point p = {i*60+30, j*60+30};
if(board[i][j] == 0) if(board[i][j] == 0)
draw_cross(p, 60, blue); draw_cross(p, 58, blue);
if(board[i][j] == 1) if(board[i][j] == 1)
draw_circle(p, 30, red); draw_circle(p, 29, red);
} }
void play(int board[10][10]) { void play(int board[15][15], int *winner, int size_tab, int nb) {
int* winner = malloc(sizeof(int)); init_graphics(60*size_tab,60*size_tab);
init_board(board, size_tab);
draw_board(board, size_tab);
int joueur = 1; int joueur = 1;
while(fin(board, winner)) { while(end(board, winner, size_tab, nb)) {
point p = wait_clic(); point p = wait_clic();
int pos[2]; int pos[2];
pos[0] = p.x/60; pos[0] = p.x/60;
@ -45,14 +60,70 @@ void play(int board[10][10]) {
} }
draw_player(board, pos[0], pos[1]); draw_player(board, pos[0], pos[1]);
} }
free(winner);
} }
int fin(int board[10][10], int *winner) { int end(int board[15][15], int *winner, int size_tab, int nb) {
for(int i = 0; i < size_tab; i++) {
for(int j = 0; j < size_tab; j++) {
if(nb == 3) {
if(i+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j]) {
*winner = board[i][j];
return 0;
}
if(j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j-size_tab > 0 && board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3]) {
*winner = board[i][j];
return 0;
}
}
if(nb == 4) {
if(i+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j]) {
*winner = board[i][j];
return 0;
}
if(j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j-size_tab > 0 && board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4]) {
*winner = board[i][j];
return 0;
}
}
if(nb == 5) {
if(i+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j] && board[i][j]==board[i+5][j]) {
*winner = board[i][j];
return 0;
}
if(j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4] && board[i][j]==board[i][j+5]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4] && board[i][j]==board[i+5][j+5]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j-size_tab > 0 && board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4] && board[i][j]==board[i+5][j-5]) {
*winner = board[i][j];
return 0;
}
}
}
}
int k = 0; int k = 0;
for(int i = 0; i < 10; i++) { for(int i = 0; i < size_tab; i++) {
for(int j = 0; j < 10; j++) { for(int j = 0; j < size_tab; j++) {
if(board[i][j]!=-1) if(board[i][j]!=-1)
k++; k++;
} }
@ -62,4 +133,87 @@ int fin(int board[10][10], int *winner) {
return 0; return 0;
} }
return 1; return 1;
} }
int replay(int winner) {
init_graphics(300,200);
point pm; pm.y = 150;
if(winner==-1) {
pm.x = 100;
aff_pol("Match Nul", 20, pm, white);
}
if(winner==0) {
pm.x = 42;
aff_pol("Joueur bleu a gagne !", 20, pm, blue);
}
if(winner==1) {
pm.x = 40;
aff_pol("Joueur rouge a gagne !", 20, pm, red);
}
point p = {101,86};
aff_pol("Rejouer ?", 20, p, white);
point p1 = {100,85}, p2 = {200,60};
draw_rectangle(p1, p2, white);
p.y = 51;
aff_pol("Quitter ?", 20, p, white);
p1.y = 50; p2.y = 25;
draw_rectangle(p1, p2, white);
while(1) {
p = wait_clic();
if(p.x < 200 && p.x > 100) {
if(p.y < 85 && p.y > 60)
return 1;
if(p.y < 50 && p.y > 25)
return 0;
}
}
return 0;
}
// int test_x(int board[15][15], int i, int j, int nbtest){
// if(nbtest == 5)
// return board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j] && board[i][j]==board[i+5][j];
// if(nbtest == 4)
// return board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j];
// if(nbtest == 3)
// return board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j];
// else
// exit(0);
// return 1;
// }
// int test_y(int board[15][15], int i, int j, int nbtest){
// if(nbtest == 5)
// return board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4] && board[i][j]==board[i][j+5];
// if(nbtest == 4)
// return board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4];
// if(nbtest == 3)
// return board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3];
// else
// exit(0);
// return 1;
// }
// int test_xy(int board[15][15], int i, int j, int nbtest){
// if(nbtest == 5)
// return board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4] && board[i][j]==board[i+5][j+5];
// if(nbtest == 4)
// return board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4];
// if(nbtest == 3)
// return board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3];
// else
// exit(0);
// return 1;
// }
// int test_yx(int board[15][15], int i, int j, int nbtest){
// if(nbtest == 5)
// return board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4] && board[i][j]==board[i+5][j-5];
// if(nbtest == 4)
// return board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4];
// if(nbtest == 3)
// return board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3];
// else
// exit(0);
// return 1;
// }

24
jeu.h
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@ -2,14 +2,28 @@
#define JEU_H #define JEU_H
#include "graphics.h" #include "graphics.h"
void init_board(int[10][10]); void menu();
void draw_board(int[10][10]); void init_board(int[15][15], int);
void draw_player(int[10][10] ,int, int); void draw_board(int[15][15], int);
void play(int[10][10]); void draw_player(int[15][15] ,int, int);
int fin(int[10][10], int*); void play(int[15][15], int*, int, int);
int end(int[15][15], int*, int, int);
int replay(int winner);
void menu();
int test_x(int[15][15], int, int, int);
int test_y(int[15][15], int, int, int);
int test_xy(int[15][15], int, int, int);
int test_yx(int[15][15], int, int, int);
#endif #endif

10
main.c
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@ -1,14 +1,6 @@
#include "jeu.h" #include "jeu.h"
int main() { int main() {
int board[10][10]; menu();
init_graphics(600,600);
fill_screen(white);
init_board(board);
// board[2][6] = 1;
// board[3][8] = 2;
draw_board(board);
play(board);
wait_escape();
return 0; return 0;
} }

BIN
morpion

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