ABelliqueux
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d850180727
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Add vertical collisions, slope
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2021-11-28 19:59:05 +01:00 |
ABelliqueux
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c0b40e4747
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Use setXVertPos()
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2021-10-13 11:53:23 +02:00 |
ABelliqueux
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411f47831f
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Animation refactoring
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2021-10-13 10:51:58 +02:00 |
ABelliqueux
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9ae3857fad
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Refactor animation system
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2021-09-25 19:39:49 +02:00 |
ABelliqueux
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0a1ab4b51d
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Fix actor/prop respawn
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2021-08-02 14:03:41 +02:00 |
ABelliqueux
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4da341b970
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Improve prism effect
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2021-07-29 12:04:31 +02:00 |
ABelliqueux
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9447dabd21
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Move camAngletoAct to scratchpad, use dz for dualshock
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2021-07-13 13:23:02 +02:00 |
ABelliqueux
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25b5c61633
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Move camera/render funcs to functions, fix camera stutter
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2021-07-12 13:00:19 +02:00 |
ABelliqueux
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dfa903087e
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#12 - GTE opti: Move all work matrices to scratchpad, use inline GTE
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2021-07-10 12:08:52 +02:00 |
ABelliqueux
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6e9ef23a2c
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Closes #4: Switch to GTE inline rendering functions
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2021-07-05 17:47:30 +02:00 |
ABelliqueux
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800be60cb6
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#1 : Use separate FC and BG colors
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2021-07-03 11:57:06 +02:00 |
ABelliqueux
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93331f49fa
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Really fixes #6: Trying to load CLUT in non existent TIM
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2021-07-02 19:21:09 +02:00 |
ABelliqueux
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7817c495f8
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Use DRAWENV for prism effect, add dead zone for DS sticks
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2021-07-02 14:49:47 +02:00 |
ABelliqueux
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a85e394506
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Fixes #6: now works on real HW
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2021-07-01 17:35:08 +02:00 |
ABelliqueux
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8469e7aeb0
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Fixes #7; Move sprite/billboard system to graphics.c
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2021-07-01 11:01:39 +02:00 |
ABelliqueux
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92d05f24a7
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Fixes #5: 't' is now used in drawPoly()
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2021-06-29 16:30:44 +02:00 |
ABelliqueux
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495816dc8f
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Fixes #2: Light matrix is now updated on moving meshes
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2021-06-28 17:45:18 +02:00 |
ABelliqueux
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85cab5c47e
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Break drawPoly() in smaller functions
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2021-06-25 17:01:35 +02:00 |
ABelliqueux
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19fc815fc0
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Use per level ambient col, fix vertex dpq order
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2021-06-24 20:39:31 +02:00 |
ABelliqueux
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8657f7bfc2
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Change folder structure
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2021-06-23 19:25:12 +02:00 |