Commit Graph

20 Commits

Author SHA1 Message Date
ABelliqueux d850180727 Add vertical collisions, slope 2021-11-28 19:59:05 +01:00
ABelliqueux c0b40e4747 Use setXVertPos() 2021-10-13 11:53:23 +02:00
ABelliqueux 411f47831f Animation refactoring 2021-10-13 10:51:58 +02:00
ABelliqueux 9ae3857fad Refactor animation system 2021-09-25 19:39:49 +02:00
ABelliqueux 0a1ab4b51d Fix actor/prop respawn 2021-08-02 14:03:41 +02:00
ABelliqueux 4da341b970 Improve prism effect 2021-07-29 12:04:31 +02:00
ABelliqueux 9447dabd21 Move camAngletoAct to scratchpad, use dz for dualshock 2021-07-13 13:23:02 +02:00
ABelliqueux 25b5c61633 Move camera/render funcs to functions, fix camera stutter 2021-07-12 13:00:19 +02:00
ABelliqueux dfa903087e #12 - GTE opti: Move all work matrices to scratchpad, use inline GTE 2021-07-10 12:08:52 +02:00
ABelliqueux 6e9ef23a2c Closes #4: Switch to GTE inline rendering functions 2021-07-05 17:47:30 +02:00
ABelliqueux 800be60cb6 #1 : Use separate FC and BG colors 2021-07-03 11:57:06 +02:00
ABelliqueux 93331f49fa Really fixes #6: Trying to load CLUT in non existent TIM 2021-07-02 19:21:09 +02:00
ABelliqueux 7817c495f8 Use DRAWENV for prism effect, add dead zone for DS sticks 2021-07-02 14:49:47 +02:00
ABelliqueux a85e394506 Fixes #6: now works on real HW 2021-07-01 17:35:08 +02:00
ABelliqueux 8469e7aeb0 Fixes #7; Move sprite/billboard system to graphics.c 2021-07-01 11:01:39 +02:00
ABelliqueux 92d05f24a7 Fixes #5: 't' is now used in drawPoly() 2021-06-29 16:30:44 +02:00
ABelliqueux 495816dc8f Fixes #2: Light matrix is now updated on moving meshes 2021-06-28 17:45:18 +02:00
ABelliqueux 85cab5c47e Break drawPoly() in smaller functions 2021-06-25 17:01:35 +02:00
ABelliqueux 19fc815fc0 Use per level ambient col, fix vertex dpq order 2021-06-24 20:39:31 +02:00
ABelliqueux 8657f7bfc2 Change folder structure 2021-06-23 19:25:12 +02:00