Commit Graph

23 Commits

Author SHA1 Message Date
1dd7405244 Remove useless global init 2021-07-29 12:04:51 +02:00
4da341b970 Improve prism effect 2021-07-29 12:04:31 +02:00
044ec65e22 Fix pad, slightly better jump, respawn actor when falling from level 2021-07-14 15:21:29 +02:00
9447dabd21 Move camAngletoAct to scratchpad, use dz for dualshock 2021-07-13 13:23:02 +02:00
25b5c61633 Move camera/render funcs to functions, fix camera stutter 2021-07-12 13:00:19 +02:00
d0cd8d102a Add nugget as a submodule 2021-07-10 14:15:12 +02:00
dfa903087e #12 - GTE opti: Move all work matrices to scratchpad, use inline GTE 2021-07-10 12:08:52 +02:00
6e9ef23a2c Closes #4: Switch to GTE inline rendering functions 2021-07-05 17:47:30 +02:00
800be60cb6 #1 : Use separate FC and BG colors 2021-07-03 11:57:06 +02:00
93331f49fa Really fixes #6: Trying to load CLUT in non existent TIM 2021-07-02 19:21:09 +02:00
7817c495f8 Use DRAWENV for prism effect, add dead zone for DS sticks 2021-07-02 14:49:47 +02:00
a85e394506 Fixes #6: now works on real HW 2021-07-01 17:35:08 +02:00
06c799aca2 Clean up, switch to vector macros, refactor physics code a bit 2021-07-01 15:09:18 +02:00
8469e7aeb0 Fixes #7; Move sprite/billboard system to graphics.c 2021-07-01 11:01:39 +02:00
92d05f24a7 Fixes #5: 't' is now used in drawPoly() 2021-06-29 16:30:44 +02:00
495816dc8f Fixes #2: Light matrix is now updated on moving meshes 2021-06-28 17:45:18 +02:00
85cab5c47e Break drawPoly() in smaller functions 2021-06-25 17:01:35 +02:00
e6560cc1d6 Fix issue #2: Update light matrix on rotation 2021-06-25 14:58:31 +02:00
19fc815fc0 Use per level ambient col, fix vertex dpq order 2021-06-24 20:39:31 +02:00
298d59626d Add isRound flag 2021-06-24 12:26:30 +02:00
2ac1d3d912 Change default cammode 2021-06-23 19:40:42 +02:00
c11e2b3011 Use lvl1 as default 2021-06-23 19:38:16 +02:00
8657f7bfc2 Change folder structure 2021-06-23 19:25:12 +02:00