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1dd7405244
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Remove useless global init
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2021-07-29 12:04:51 +02:00 |
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4da341b970
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Improve prism effect
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2021-07-29 12:04:31 +02:00 |
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044ec65e22
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Fix pad, slightly better jump, respawn actor when falling from level
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2021-07-14 15:21:29 +02:00 |
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9447dabd21
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Move camAngletoAct to scratchpad, use dz for dualshock
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2021-07-13 13:23:02 +02:00 |
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25b5c61633
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Move camera/render funcs to functions, fix camera stutter
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2021-07-12 13:00:19 +02:00 |
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d0cd8d102a
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Add nugget as a submodule
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2021-07-10 14:15:12 +02:00 |
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dfa903087e
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#12 - GTE opti: Move all work matrices to scratchpad, use inline GTE
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2021-07-10 12:08:52 +02:00 |
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6e9ef23a2c
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Closes #4: Switch to GTE inline rendering functions
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2021-07-05 17:47:30 +02:00 |
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800be60cb6
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#1 : Use separate FC and BG colors
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2021-07-03 11:57:06 +02:00 |
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93331f49fa
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Really fixes #6: Trying to load CLUT in non existent TIM
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2021-07-02 19:21:09 +02:00 |
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7817c495f8
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Use DRAWENV for prism effect, add dead zone for DS sticks
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2021-07-02 14:49:47 +02:00 |
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a85e394506
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Fixes #6: now works on real HW
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2021-07-01 17:35:08 +02:00 |
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06c799aca2
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Clean up, switch to vector macros, refactor physics code a bit
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2021-07-01 15:09:18 +02:00 |
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8469e7aeb0
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Fixes #7; Move sprite/billboard system to graphics.c
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2021-07-01 11:01:39 +02:00 |
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92d05f24a7
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Fixes #5: 't' is now used in drawPoly()
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2021-06-29 16:30:44 +02:00 |
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495816dc8f
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Fixes #2: Light matrix is now updated on moving meshes
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2021-06-28 17:45:18 +02:00 |
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85cab5c47e
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Break drawPoly() in smaller functions
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2021-06-25 17:01:35 +02:00 |
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e6560cc1d6
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Fix issue #2: Update light matrix on rotation
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2021-06-25 14:58:31 +02:00 |
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19fc815fc0
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Use per level ambient col, fix vertex dpq order
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2021-06-24 20:39:31 +02:00 |
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298d59626d
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Add isRound flag
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2021-06-24 12:26:30 +02:00 |
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2ac1d3d912
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Change default cammode
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2021-06-23 19:40:42 +02:00 |
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c11e2b3011
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Use lvl1 as default
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2021-06-23 19:38:16 +02:00 |
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8657f7bfc2
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Change folder structure
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2021-06-23 19:25:12 +02:00 |
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