Commit Graph

31 Commits

Author SHA1 Message Date
ABelliqueux 9ae3857fad Refactor animation system 2021-09-25 19:39:49 +02:00
ABelliqueux 4bc75f43a5 Add 3d sound effects 2021-09-14 20:35:48 +02:00
ABelliqueux d578148edf Move sound playback to functions 2021-09-01 18:37:00 +02:00
ABelliqueux 04a3bbbece Add sound support (VAG/XA) 2021-08-26 19:55:00 +02:00
ABelliqueux 43dea98d63 Dirty fix for #16 2021-08-17 16:44:42 +02:00
ABelliqueux da2eac1d48 Fix XA playback delay 2021-08-16 16:20:36 +02:00
ABelliqueux d662d0b465 Move sounds to level file 2021-08-16 14:42:07 +02:00
ABelliqueux 95eb0ff24e Change VAGbank struc 2021-08-16 12:13:33 +02:00
ABelliqueux 17d30079ca Add XA/VAG playback support, progress on blender_io_export_psx_mesh#4 2021-08-15 19:12:03 +02:00
ABelliqueux 9894e7d9d5 Add basic XA sound support 2021-08-10 18:44:19 +02:00
ABelliqueux f03d4e03b7 Add wall flag, collision. Fix precalc BG mode. 2021-08-07 16:41:08 +02:00
ABelliqueux 0a1ab4b51d Fix actor/prop respawn 2021-08-02 14:03:41 +02:00
ABelliqueux 1dd7405244 Remove useless global init 2021-07-29 12:04:51 +02:00
ABelliqueux 044ec65e22 Fix pad, slightly better jump, respawn actor when falling from level 2021-07-14 15:21:29 +02:00
ABelliqueux 9447dabd21 Move camAngletoAct to scratchpad, use dz for dualshock 2021-07-13 13:23:02 +02:00
ABelliqueux 25b5c61633 Move camera/render funcs to functions, fix camera stutter 2021-07-12 13:00:19 +02:00
ABelliqueux d0cd8d102a Add nugget as a submodule 2021-07-10 14:15:12 +02:00
ABelliqueux dfa903087e #12 - GTE opti: Move all work matrices to scratchpad, use inline GTE 2021-07-10 12:08:52 +02:00
ABelliqueux 6e9ef23a2c Closes #4: Switch to GTE inline rendering functions 2021-07-05 17:47:30 +02:00
ABelliqueux 800be60cb6 #1 : Use separate FC and BG colors 2021-07-03 11:57:06 +02:00
ABelliqueux 7817c495f8 Use DRAWENV for prism effect, add dead zone for DS sticks 2021-07-02 14:49:47 +02:00
ABelliqueux a85e394506 Fixes #6: now works on real HW 2021-07-01 17:35:08 +02:00
ABelliqueux 06c799aca2 Clean up, switch to vector macros, refactor physics code a bit 2021-07-01 15:09:18 +02:00
ABelliqueux 8469e7aeb0 Fixes #7; Move sprite/billboard system to graphics.c 2021-07-01 11:01:39 +02:00
ABelliqueux 495816dc8f Fixes #2: Light matrix is now updated on moving meshes 2021-06-28 17:45:18 +02:00
ABelliqueux e6560cc1d6 Fix issue #2: Update light matrix on rotation 2021-06-25 14:58:31 +02:00
ABelliqueux 19fc815fc0 Use per level ambient col, fix vertex dpq order 2021-06-24 20:39:31 +02:00
ABelliqueux 298d59626d Add isRound flag 2021-06-24 12:26:30 +02:00
ABelliqueux 2ac1d3d912 Change default cammode 2021-06-23 19:40:42 +02:00
ABelliqueux c11e2b3011 Use lvl1 as default 2021-06-23 19:38:16 +02:00
ABelliqueux 8657f7bfc2 Change folder structure 2021-06-23 19:25:12 +02:00