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4fce2265dd
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Spring update
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2021-04-03 17:06:09 +02:00 |
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02f8f7e346
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Spring cleaning!
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2021-04-03 15:23:30 +02:00 |
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72a6fe8226
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more cleanup, convertBG func
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2021-04-03 14:14:01 +02:00 |
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ed0147e687
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replace IM with pngquant
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2021-04-02 22:33:28 +02:00 |
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0f4ccadaa4
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unitary portal padding
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2021-04-02 15:37:38 +02:00 |
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7ed9802886
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fix visible obj occluded by portals
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2021-04-02 12:53:55 +02:00 |
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036b07e2be
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fix visible obj occluded by portals
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2021-04-02 12:41:32 +02:00 |
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39b660dbd8
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add portals
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2021-03-31 20:28:02 +02:00 |
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7e7e524735
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add mesh 2dpos member to MESH struct
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2021-03-25 19:56:07 +01:00 |
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bd365064cf
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anim range correction
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2021-03-25 16:53:04 +01:00 |
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32ee286796
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ray_cast ok
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2021-03-25 10:50:54 +01:00 |
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386e560779
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finished ray_casting imp
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2021-03-24 11:33:09 +01:00 |
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8c610e0201
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add ray_cast
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2021-03-23 14:33:38 +01:00 |
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30ebfdeeb0
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add isSprite flag to MESH
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2021-03-22 20:26:41 +01:00 |
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d95947a2a7
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add curNode to BODY struct
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2021-03-18 19:21:40 +01:00 |
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ccfe14decd
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correct isInPlane + checkLine functions
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2021-03-18 16:34:43 +01:00 |
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c4220691fd
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correcting struct declaration
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2021-03-16 16:18:05 +01:00 |
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dcdfc666a3
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correcting struct declaration
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2021-03-16 11:58:00 +01:00 |
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464ddbab4e
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correcting childnode struct
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2021-03-15 15:02:26 +01:00 |
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963720a106
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add spatial partitionning
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2021-03-15 12:44:15 +01:00 |
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c0ba209f87
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finish cleanup
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2021-03-12 13:06:21 +01:00 |
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55af8e8406
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add NODE struct
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2021-03-12 12:13:08 +01:00 |
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ffa48bb8e3
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clean up
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2021-03-12 11:21:18 +01:00 |
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a8c6cfb1b1
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so much stuff
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2021-03-01 20:05:38 +01:00 |
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9e1139ec6d
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light mat, cam pos
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2021-02-19 18:00:42 +01:00 |
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6c2b090e73
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Add vertex anim, light pos export
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2021-02-02 12:15:11 +01:00 |
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9cb70c7ae8
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isRigidBody, isPrism flags added
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2021-01-14 17:22:44 +01:00 |
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48eb7ca02d
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add cube.c
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2021-01-05 13:31:01 +01:00 |
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Schnappy
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61725bd36a
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Delete cube.c
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2021-01-05 13:34:28 +01:00 |
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01984bbb7d
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cleanup mess
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2021-01-05 13:28:16 +01:00 |
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db7e7db2e5
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update README
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2021-01-04 19:23:57 +01:00 |
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d62f5536ad
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export whole scenes
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2021-01-04 18:28:27 +01:00 |
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47d60bcd14
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change mesh example
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2020-12-30 22:09:12 +01:00 |
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fe4f6b2b99
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export/import multiple meshes
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2020-12-30 11:23:36 +01:00 |
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abee299c1a
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change pic
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2020-12-29 16:56:02 +01:00 |
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80cdecbe19
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switch to double buffering
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2020-12-29 16:39:21 +01:00 |
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9e9fb5310c
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Merge branch 'main' of https://github.com/ABelliqueux/blender_io_export_psx_mesh into main
yup
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2020-12-29 15:54:10 +01:00 |
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3faefdc849
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set OBJECT mode before export
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2020-12-29 15:53:47 +01:00 |
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Schnappy
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639117ff91
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Delete cube.blend
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2020-12-29 15:40:06 +01:00 |
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Schnappy
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d8e9adec53
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Delete primdrawG.c
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2020-12-29 15:39:41 +01:00 |
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Schnappy
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4213b910f4
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Delete primdrawG.jpg
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2020-12-29 15:39:15 +01:00 |
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d2b1e839ba
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add instructions
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2020-12-29 15:32:14 +01:00 |
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8260b4b33c
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add instructions
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2020-12-29 15:31:05 +01:00 |
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2b3d5af5ae
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change pic
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2020-12-29 15:19:56 +01:00 |
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0ac4eebad2
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add blend
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2020-12-29 15:05:05 +01:00 |
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88a3ab53ad
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add tim
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2020-12-29 15:04:44 +01:00 |
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18f2bfefed
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now export/import gouraud textured meshes with UV!
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2020-12-29 15:03:34 +01:00 |
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2b145222d3
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now export/import gouraud textured meshes with UV!
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2020-12-29 15:01:44 +01:00 |
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fb55941d29
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add pic
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2020-12-27 18:31:51 +01:00 |
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57e88c5049
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README max polycount
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2020-12-27 18:11:41 +01:00 |
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