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18b7e607bc
Add anim delta compression
main
ABelliqueux
2021-10-13 12:38:37 +0200
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cb92687573
Refactor animation export
ABelliqueux
2021-09-25 19:36:24 +0200
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4fed7806c0
Begin anim export refactoring
ABelliqueux
2021-09-18 17:22:58 +0200
-
fbdb0bcb35
Fix error when mesh.name differs from object.name
ABelliqueux
2021-09-15 19:14:32 +0200
-
e906e9e089
Fix wrong context error after deleting object, lgt_mat export
ABelliqueux
2021-09-15 11:09:27 +0200
-
f734f01c21
Fix restoring area type
ABelliqueux
2021-09-15 09:53:02 +0200
-
a2e9c2ffe1
Use a dict for retrieving object's name from data
ABelliqueux
2021-09-13 15:14:29 +0200
-
c30a6aedb8
Use separate L/R volume on sound objects
ABelliqueux
2021-09-01 18:43:51 +0200
-
953fb67e7a
Add build infos for Linux users
ABelliqueux
2021-08-27 19:27:32 +0200
-
fe1673a914
Add build infos for Linux users
ABelliqueux
2021-08-27 19:21:35 +0200
-
020e770d0b
Add build infos for Linux users
ABelliqueux
2021-08-27 19:17:53 +0200
-
52eedb68df
Update readme about dependencies, remove exe from repo
ABelliqueux
2021-08-27 19:08:58 +0200
-
2b2ca87ca9
Add dependencies infos
ABelliqueux
2021-08-26 19:42:37 +0200
-
b5df633d48
Add sound support, partly resolves #5
ABelliqueux
2021-08-26 19:25:57 +0200
-
c1dcc1ff48
Remove print spam
ABelliqueux
2021-08-19 18:17:35 +0200
-
e13e3287e2
remove print spam
ABelliqueux
2021-08-10 16:08:24 +0200
-
d4e07d391b
Add helper script
ABelliqueux
2021-08-10 15:18:14 +0200
-
df01f81254
Add isWall flags/wall collision, flag helper addon
ABelliqueux
2021-08-08 18:32:35 +0200
-
453442f329
Add isWall flag
ABelliqueux
2021-08-07 17:09:08 +0200
-
5d6d77c1c3
Add Blender example file
ABelliqueux
2021-07-20 10:30:53 +0200
-
fc2e7b6c43
Default mass to 10
ABelliqueux
2021-07-14 15:05:38 +0200
-
a108edada2
Vertices vectors were not fully initialized
ABelliqueux
2021-07-09 16:03:58 +0200
-
67d9d3a9ba
#2 : Offset BK, BG colors, avoid overflow
ABelliqueux
2021-07-03 12:02:35 +0200
-
7e0b2467ed
#2 : Offset BK, BG colors
ABelliqueux
2021-07-03 11:54:43 +0200
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f5ae70b8ee
Merge branch 'main' of github.com:ABelliqueux/blender_io_export_psx_mesh
ABelliqueux
2021-07-01 10:54:19 +0200
-
-
393d0886a7
Fix #7, add totalVerts to MESH struct
ABelliqueux
2021-06-30 16:05:12 +0200
-
bc8d802745
Fix MESH struct
ABelliqueux
2021-06-30 16:05:12 +0200
-
-
f31a71ca04
Closes #3: Remove orphans block in loops
ABelliqueux
2021-06-25 18:51:02 +0200
-
de3d517a57
Fixes #1 : Wrong context type
ABelliqueux
2021-06-25 18:21:02 +0200
-
c3522939f5
Remove double ;
ABelliqueux
2021-06-24 20:41:44 +0200
-
aa8258576c
Add isRound flag
ABelliqueux
2021-06-24 12:32:08 +0200
-
30f6ef9049
Fix wrong struct dec.
ABelliqueux
2021-06-23 20:03:49 +0200
-
5f19958559
Update Doc visibility
ABelliqueux
2021-06-23 19:43:02 +0200
-
ce636c672e
Update Export instructions
ABelliqueux
2021-06-23 18:22:51 +0200
-
ec67777d5b
Use blend dir option
ABelliqueux
2021-06-23 18:13:17 +0200
-
9e992837b0
Use Horizon color
ABelliqueux
2021-06-23 16:18:44 +0200
-
b93c33a98d
Remove gifs
ABelliqueux
2021-06-22 20:30:42 +0200
-
18a7924884
Empty UV export fixed
ABelliqueux
2021-06-22 20:19:59 +0200
-
15266841ed
Switch to external pics
ABelliqueux
2021-06-22 20:19:13 +0200
-
d10d9491f7
Add addon enable instructions
ABelliqueux
2021-06-22 18:39:02 +0200
-
c4dfacb469
Add wiki link
ABelliqueux
2021-06-22 18:28:47 +0200
-
258318b48d
Update credits
ABelliqueux
2021-06-22 18:20:14 +0200
-
f96f9d6965
Update demo gif
ABelliqueux
2021-06-22 18:15:51 +0200
-
dd0401ca6a
Update description
ABelliqueux
2021-06-22 18:09:46 +0200
-
5a7741e805
Clean Readme
ABelliqueux
2021-06-22 18:04:57 +0200
-
e0e3d608a2
Remove old demo files
ABelliqueux
2021-06-22 17:29:56 +0200
-
b70862fcd0
Add cam gifs
ABelliqueux
2021-06-22 16:55:52 +0200
-
bd8f462476
Add cam gifs
ABelliqueux
2021-06-22 16:52:19 +0200
-
2567efd899
Add cam gifs
ABelliqueux
2021-06-22 16:38:24 +0200
-
1c91cfdd27
Add portals image
ABelliqueux
2021-06-22 14:23:09 +0200
-
05f8242666
Add demo gif
ABelliqueux
2021-06-22 12:54:31 +0200
-
e1efa0bb6f
Tex/Tim folder separation
ABelliqueux
2021-05-02 19:15:34 +0200
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2c45d57c56
Add LEVEL struct, lvlNbr export opt, ovly ready
ABelliqueux
2021-04-15 18:10:34 +0200
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c754c02426
overlay switch
ABelliqueux
2021-04-14 15:57:07 +0200
-
8f17a24d9e
adapt to new level system
ABelliqueux
2021-04-13 16:49:26 +0200
-
223c9201c8
export separate types.h/level.c/level.h files
ABelliqueux
2021-04-12 14:50:44 +0200
-
9bd6a525a3
now generates two .h/.c files
ABelliqueux
2021-04-10 18:34:11 +0200
-
72186d0881
add Prop's plane node to MESH struct
ABelliqueux
2021-04-08 17:24:17 +0200
-
1b59e04e0d
add objects overlapping multiple planes
ABelliqueux
2021-04-07 18:03:47 +0200
-
9ab55e1141
add tim vram layout
ABelliqueux
2021-04-04 23:32:34 +0200
-
c0d2d8a3ca
update Planned
ABelliqueux
2021-04-03 18:02:51 +0200
-
25e4efd5b0
filenames have changed
ABelliqueux
2021-04-03 17:18:57 +0200
-
ada1e13f9f
Add pngquant/img2tim dep
ABelliqueux
2021-04-03 17:17:22 +0200
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0027524775
Add Freeimage dll
ABelliqueux
2021-04-03 17:13:57 +0200
-
416243a4ec
Forgot trailing spaces
ABelliqueux
2021-04-03 17:11:07 +0200
-
3dcf3e7e34
Add modes comparison
ABelliqueux
2021-04-03 17:10:27 +0200
-
4fce2265dd
Spring update
ABelliqueux
2021-04-03 17:06:09 +0200
-
02f8f7e346
Spring cleaning!
ABelliqueux
2021-04-03 15:23:30 +0200
-
72a6fe8226
more cleanup, convertBG func
ABelliqueux
2021-04-03 14:14:01 +0200
-
ed0147e687
replace IM with pngquant
ABelliqueux
2021-04-02 22:33:28 +0200
-
0f4ccadaa4
unitary portal padding
ABelliqueux
2021-04-02 15:37:38 +0200
-
7ed9802886
fix visible obj occluded by portals
ABelliqueux
2021-04-02 12:53:55 +0200
-
036b07e2be
fix visible obj occluded by portals
ABelliqueux
2021-04-02 12:41:32 +0200
-
39b660dbd8
add portals
ABelliqueux
2021-03-31 20:28:02 +0200
-
7e7e524735
add mesh 2dpos member to MESH struct
ABelliqueux
2021-03-25 19:56:07 +0100
-
bd365064cf
anim range correction
ABelliqueux
2021-03-25 16:53:04 +0100
-
32ee286796
ray_cast ok
ABelliqueux
2021-03-25 10:50:54 +0100
-
386e560779
finished ray_casting imp
ABelliqueux
2021-03-24 11:33:09 +0100
-
8c610e0201
add ray_cast
ABelliqueux
2021-03-23 14:33:38 +0100
-
30ebfdeeb0
add isSprite flag to MESH
ABelliqueux
2021-03-22 20:26:41 +0100
-
d95947a2a7
add curNode to BODY struct
ABelliqueux
2021-03-18 19:21:40 +0100
-
ccfe14decd
correct isInPlane + checkLine functions
ABelliqueux
2021-03-18 16:34:43 +0100
-
c4220691fd
correcting struct declaration
ABelliqueux
2021-03-16 16:18:05 +0100
-
dcdfc666a3
correcting struct declaration
ABelliqueux
2021-03-16 11:58:00 +0100
-
464ddbab4e
correcting childnode struct
ABelliqueux
2021-03-15 15:02:26 +0100
-
963720a106
add spatial partitionning
ABelliqueux
2021-03-15 12:44:15 +0100
-
c0ba209f87
finish cleanup
ABelliqueux
2021-03-12 13:06:21 +0100
-
55af8e8406
add NODE struct
ABelliqueux
2021-03-12 12:13:08 +0100
-
ffa48bb8e3
clean up
ABelliqueux
2021-03-12 11:21:18 +0100
-
a8c6cfb1b1
so much stuff
ABelliqueux
2021-03-01 20:05:38 +0100
-
9e1139ec6d
light mat, cam pos
ABelliqueux
2021-02-19 18:00:42 +0100
-
6c2b090e73
Add vertex anim, light pos export
ABelliqueux
2021-02-02 12:15:11 +0100
-
9cb70c7ae8
isRigidBody, isPrism flags added
ABelliqueux
2021-01-14 17:22:44 +0100
-
48eb7ca02d
add cube.c
ABelliqueux
2021-01-05 13:31:01 +0100
-
61725bd36a
Delete cube.c
Schnappy
2021-01-05 13:34:28 +0100
-
01984bbb7d
cleanup mess
ABelliqueux
2021-01-05 13:28:16 +0100
-
db7e7db2e5
update README
ABelliqueux
2021-01-04 19:23:57 +0100
-
d62f5536ad
export whole scenes
ABelliqueux
2021-01-04 18:28:27 +0100
-
47d60bcd14
change mesh example
ABelliqueux
2020-12-30 22:09:12 +0100
-
fe4f6b2b99
export/import multiple meshes
ABelliqueux
2020-12-30 11:23:36 +0100