Commit Graph

128 Commits

Author SHA1 Message Date
8f17a24d9e adapt to new level system 2021-04-13 16:49:26 +02:00
223c9201c8 export separate types.h/level.c/level.h files 2021-04-12 14:50:44 +02:00
9bd6a525a3 now generates two .h/.c files 2021-04-10 18:34:11 +02:00
72186d0881 add Prop's plane node to MESH struct 2021-04-08 17:24:17 +02:00
1b59e04e0d add objects overlapping multiple planes 2021-04-07 18:03:47 +02:00
9ab55e1141 add tim vram layout 2021-04-04 23:32:34 +02:00
c0d2d8a3ca update Planned 2021-04-03 18:02:51 +02:00
25e4efd5b0 filenames have changed 2021-04-03 17:18:57 +02:00
ada1e13f9f Add pngquant/img2tim dep 2021-04-03 17:17:22 +02:00
0027524775 Add Freeimage dll 2021-04-03 17:13:57 +02:00
416243a4ec Forgot trailing spaces 2021-04-03 17:11:07 +02:00
3dcf3e7e34 Add modes comparison 2021-04-03 17:10:27 +02:00
4fce2265dd Spring update 2021-04-03 17:06:09 +02:00
02f8f7e346 Spring cleaning! 2021-04-03 15:23:30 +02:00
72a6fe8226 more cleanup, convertBG func 2021-04-03 14:14:01 +02:00
ed0147e687 replace IM with pngquant 2021-04-02 22:33:28 +02:00
0f4ccadaa4 unitary portal padding 2021-04-02 15:37:38 +02:00
7ed9802886 fix visible obj occluded by portals 2021-04-02 12:53:55 +02:00
036b07e2be fix visible obj occluded by portals 2021-04-02 12:41:32 +02:00
39b660dbd8 add portals 2021-03-31 20:28:02 +02:00
7e7e524735 add mesh 2dpos member to MESH struct 2021-03-25 19:56:07 +01:00
bd365064cf anim range correction 2021-03-25 16:53:04 +01:00
32ee286796 ray_cast ok 2021-03-25 10:50:54 +01:00
386e560779 finished ray_casting imp 2021-03-24 11:33:09 +01:00
8c610e0201 add ray_cast 2021-03-23 14:33:38 +01:00
30ebfdeeb0 add isSprite flag to MESH 2021-03-22 20:26:41 +01:00
d95947a2a7 add curNode to BODY struct 2021-03-18 19:21:40 +01:00
ccfe14decd correct isInPlane + checkLine functions 2021-03-18 16:34:43 +01:00
c4220691fd correcting struct declaration 2021-03-16 16:18:05 +01:00
dcdfc666a3 correcting struct declaration 2021-03-16 11:58:00 +01:00
464ddbab4e correcting childnode struct 2021-03-15 15:02:26 +01:00
963720a106 add spatial partitionning 2021-03-15 12:44:15 +01:00
c0ba209f87 finish cleanup 2021-03-12 13:06:21 +01:00
55af8e8406 add NODE struct 2021-03-12 12:13:08 +01:00
ffa48bb8e3 clean up 2021-03-12 11:21:18 +01:00
a8c6cfb1b1 so much stuff 2021-03-01 20:05:38 +01:00
9e1139ec6d light mat, cam pos 2021-02-19 18:00:42 +01:00
6c2b090e73 Add vertex anim, light pos export 2021-02-02 12:15:11 +01:00
9cb70c7ae8 isRigidBody, isPrism flags added 2021-01-14 17:22:44 +01:00
48eb7ca02d add cube.c 2021-01-05 13:31:01 +01:00
Schnappy
61725bd36a
Delete cube.c 2021-01-05 13:34:28 +01:00
01984bbb7d cleanup mess 2021-01-05 13:28:16 +01:00
db7e7db2e5 update README 2021-01-04 19:23:57 +01:00
d62f5536ad export whole scenes 2021-01-04 18:28:27 +01:00
47d60bcd14 change mesh example 2020-12-30 22:09:12 +01:00
fe4f6b2b99 export/import multiple meshes 2020-12-30 11:23:36 +01:00
abee299c1a change pic 2020-12-29 16:56:02 +01:00
80cdecbe19 switch to double buffering 2020-12-29 16:39:21 +01:00
9e9fb5310c Merge branch 'main' of https://github.com/ABelliqueux/blender_io_export_psx_mesh into main
yup
2020-12-29 15:54:10 +01:00
3faefdc849 set OBJECT mode before export 2020-12-29 15:53:47 +01:00