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8f17a24d9e
|
adapt to new level system
|
2021-04-13 16:49:26 +02:00 |
|
|
223c9201c8
|
export separate types.h/level.c/level.h files
|
2021-04-12 14:50:44 +02:00 |
|
|
9bd6a525a3
|
now generates two .h/.c files
|
2021-04-10 18:34:11 +02:00 |
|
|
72186d0881
|
add Prop's plane node to MESH struct
|
2021-04-08 17:24:17 +02:00 |
|
|
1b59e04e0d
|
add objects overlapping multiple planes
|
2021-04-07 18:03:47 +02:00 |
|
|
9ab55e1141
|
add tim vram layout
|
2021-04-04 23:32:34 +02:00 |
|
|
c0d2d8a3ca
|
update Planned
|
2021-04-03 18:02:51 +02:00 |
|
|
25e4efd5b0
|
filenames have changed
|
2021-04-03 17:18:57 +02:00 |
|
|
ada1e13f9f
|
Add pngquant/img2tim dep
|
2021-04-03 17:17:22 +02:00 |
|
|
0027524775
|
Add Freeimage dll
|
2021-04-03 17:13:57 +02:00 |
|
|
416243a4ec
|
Forgot trailing spaces
|
2021-04-03 17:11:07 +02:00 |
|
|
3dcf3e7e34
|
Add modes comparison
|
2021-04-03 17:10:27 +02:00 |
|
|
4fce2265dd
|
Spring update
|
2021-04-03 17:06:09 +02:00 |
|
|
02f8f7e346
|
Spring cleaning!
|
2021-04-03 15:23:30 +02:00 |
|
|
72a6fe8226
|
more cleanup, convertBG func
|
2021-04-03 14:14:01 +02:00 |
|
|
ed0147e687
|
replace IM with pngquant
|
2021-04-02 22:33:28 +02:00 |
|
|
0f4ccadaa4
|
unitary portal padding
|
2021-04-02 15:37:38 +02:00 |
|
|
7ed9802886
|
fix visible obj occluded by portals
|
2021-04-02 12:53:55 +02:00 |
|
|
036b07e2be
|
fix visible obj occluded by portals
|
2021-04-02 12:41:32 +02:00 |
|
|
39b660dbd8
|
add portals
|
2021-03-31 20:28:02 +02:00 |
|
|
7e7e524735
|
add mesh 2dpos member to MESH struct
|
2021-03-25 19:56:07 +01:00 |
|
|
bd365064cf
|
anim range correction
|
2021-03-25 16:53:04 +01:00 |
|
|
32ee286796
|
ray_cast ok
|
2021-03-25 10:50:54 +01:00 |
|
|
386e560779
|
finished ray_casting imp
|
2021-03-24 11:33:09 +01:00 |
|
|
8c610e0201
|
add ray_cast
|
2021-03-23 14:33:38 +01:00 |
|
|
30ebfdeeb0
|
add isSprite flag to MESH
|
2021-03-22 20:26:41 +01:00 |
|
|
d95947a2a7
|
add curNode to BODY struct
|
2021-03-18 19:21:40 +01:00 |
|
|
ccfe14decd
|
correct isInPlane + checkLine functions
|
2021-03-18 16:34:43 +01:00 |
|
|
c4220691fd
|
correcting struct declaration
|
2021-03-16 16:18:05 +01:00 |
|
|
dcdfc666a3
|
correcting struct declaration
|
2021-03-16 11:58:00 +01:00 |
|
|
464ddbab4e
|
correcting childnode struct
|
2021-03-15 15:02:26 +01:00 |
|
|
963720a106
|
add spatial partitionning
|
2021-03-15 12:44:15 +01:00 |
|
|
c0ba209f87
|
finish cleanup
|
2021-03-12 13:06:21 +01:00 |
|
|
55af8e8406
|
add NODE struct
|
2021-03-12 12:13:08 +01:00 |
|
|
ffa48bb8e3
|
clean up
|
2021-03-12 11:21:18 +01:00 |
|
|
a8c6cfb1b1
|
so much stuff
|
2021-03-01 20:05:38 +01:00 |
|
|
9e1139ec6d
|
light mat, cam pos
|
2021-02-19 18:00:42 +01:00 |
|
|
6c2b090e73
|
Add vertex anim, light pos export
|
2021-02-02 12:15:11 +01:00 |
|
|
9cb70c7ae8
|
isRigidBody, isPrism flags added
|
2021-01-14 17:22:44 +01:00 |
|
|
48eb7ca02d
|
add cube.c
|
2021-01-05 13:31:01 +01:00 |
|
Schnappy
|
61725bd36a
|
Delete cube.c
|
2021-01-05 13:34:28 +01:00 |
|
|
01984bbb7d
|
cleanup mess
|
2021-01-05 13:28:16 +01:00 |
|
|
db7e7db2e5
|
update README
|
2021-01-04 19:23:57 +01:00 |
|
|
d62f5536ad
|
export whole scenes
|
2021-01-04 18:28:27 +01:00 |
|
|
47d60bcd14
|
change mesh example
|
2020-12-30 22:09:12 +01:00 |
|
|
fe4f6b2b99
|
export/import multiple meshes
|
2020-12-30 11:23:36 +01:00 |
|
|
abee299c1a
|
change pic
|
2020-12-29 16:56:02 +01:00 |
|
|
80cdecbe19
|
switch to double buffering
|
2020-12-29 16:39:21 +01:00 |
|
|
9e9fb5310c
|
Merge branch 'main' of https://github.com/ABelliqueux/blender_io_export_psx_mesh into main
yup
|
2020-12-29 15:54:10 +01:00 |
|
|
3faefdc849
|
set OBJECT mode before export
|
2020-12-29 15:53:47 +01:00 |
|