Commit Graph

40 Commits

Author SHA1 Message Date
9cb70c7ae8 isRigidBody, isPrism flags added 2021-01-14 17:22:44 +01:00
48eb7ca02d add cube.c 2021-01-05 13:31:01 +01:00
Schnappy
61725bd36a
Delete cube.c 2021-01-05 13:34:28 +01:00
01984bbb7d cleanup mess 2021-01-05 13:28:16 +01:00
db7e7db2e5 update README 2021-01-04 19:23:57 +01:00
d62f5536ad export whole scenes 2021-01-04 18:28:27 +01:00
47d60bcd14 change mesh example 2020-12-30 22:09:12 +01:00
fe4f6b2b99 export/import multiple meshes 2020-12-30 11:23:36 +01:00
abee299c1a change pic 2020-12-29 16:56:02 +01:00
80cdecbe19 switch to double buffering 2020-12-29 16:39:21 +01:00
9e9fb5310c Merge branch 'main' of https://github.com/ABelliqueux/blender_io_export_psx_mesh into main
yup
2020-12-29 15:54:10 +01:00
3faefdc849 set OBJECT mode before export 2020-12-29 15:53:47 +01:00
Schnappy
639117ff91
Delete cube.blend 2020-12-29 15:40:06 +01:00
Schnappy
d8e9adec53
Delete primdrawG.c 2020-12-29 15:39:41 +01:00
Schnappy
4213b910f4
Delete primdrawG.jpg 2020-12-29 15:39:15 +01:00
d2b1e839ba add instructions 2020-12-29 15:32:14 +01:00
8260b4b33c add instructions 2020-12-29 15:31:05 +01:00
2b3d5af5ae change pic 2020-12-29 15:19:56 +01:00
0ac4eebad2 add blend 2020-12-29 15:05:05 +01:00
88a3ab53ad add tim 2020-12-29 15:04:44 +01:00
18f2bfefed now export/import gouraud textured meshes with UV! 2020-12-29 15:03:34 +01:00
2b145222d3 now export/import gouraud textured meshes with UV! 2020-12-29 15:01:44 +01:00
fb55941d29 add pic 2020-12-27 18:31:51 +01:00
57e88c5049 README max polycount 2020-12-27 18:11:41 +01:00
ca97257c03 README max polycount 2020-12-27 18:10:08 +01:00
5300a664e9 Add pic to README 2020-12-27 17:44:19 +01:00
d3e013de22 Add pic 2020-12-27 17:42:59 +01:00
51515c7b02 Add PSX code 2020-12-27 17:36:47 +01:00
cb20a1c247 rename io_export_psx_mesh.py to io_export_psx_tmesh.py 2020-12-27 17:13:58 +01:00
df2739a552 rename io_export_psx_mesh.py to io_export_psx_tmesh.py 2020-12-27 17:13:21 +01:00
ac51c28688 info about file content 2020-12-27 14:15:58 +01:00
f7edd9780d geometry must be <= MAX_PRIMS 2020-12-27 13:23:06 +01:00
ca66fbdbf6 geometry must be <= 460 tris 2020-12-27 13:02:22 +01:00
659bbaf13f clarify instructions 2020-12-27 12:35:04 +01:00
084d9d079a clarify instructions 2020-12-27 12:34:00 +01:00
adad58320e add default white vertex color 2020-12-27 12:32:30 +01:00
3f88fa67b0 add default white vertex color 2020-12-27 12:30:11 +01:00
e096ffb87c add cube example 2020-12-26 19:43:07 +01:00
3be87bbbf1 first commit 2020-12-26 19:11:11 +01:00
Schnappy
f9a9e237a3
Initial commit 2020-12-26 19:10:55 +01:00