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f96f9d6965
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Update demo gif
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2021-06-22 18:15:51 +02:00 |
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dd0401ca6a
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Update description
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2021-06-22 18:09:46 +02:00 |
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5a7741e805
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Clean Readme
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2021-06-22 18:04:57 +02:00 |
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e0e3d608a2
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Remove old demo files
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2021-06-22 17:29:56 +02:00 |
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b70862fcd0
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Add cam gifs
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2021-06-22 16:55:52 +02:00 |
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bd8f462476
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Add cam gifs
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2021-06-22 16:52:19 +02:00 |
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2567efd899
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Add cam gifs
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2021-06-22 16:38:24 +02:00 |
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1c91cfdd27
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Add portals image
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2021-06-22 14:23:09 +02:00 |
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05f8242666
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Add demo gif
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2021-06-22 12:54:31 +02:00 |
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e1efa0bb6f
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Tex/Tim folder separation
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2021-05-02 19:15:34 +02:00 |
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2c45d57c56
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Add LEVEL struct, lvlNbr export opt, ovly ready
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2021-04-15 18:10:34 +02:00 |
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c754c02426
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overlay switch
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2021-04-14 15:57:07 +02:00 |
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8f17a24d9e
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adapt to new level system
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2021-04-13 16:49:26 +02:00 |
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223c9201c8
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export separate types.h/level.c/level.h files
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2021-04-12 14:50:44 +02:00 |
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9bd6a525a3
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now generates two .h/.c files
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2021-04-10 18:34:11 +02:00 |
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72186d0881
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add Prop's plane node to MESH struct
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2021-04-08 17:24:17 +02:00 |
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1b59e04e0d
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add objects overlapping multiple planes
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2021-04-07 18:03:47 +02:00 |
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9ab55e1141
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add tim vram layout
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2021-04-04 23:32:34 +02:00 |
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c0d2d8a3ca
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update Planned
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2021-04-03 18:02:51 +02:00 |
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25e4efd5b0
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filenames have changed
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2021-04-03 17:18:57 +02:00 |
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ada1e13f9f
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Add pngquant/img2tim dep
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2021-04-03 17:17:22 +02:00 |
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0027524775
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Add Freeimage dll
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2021-04-03 17:13:57 +02:00 |
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416243a4ec
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Forgot trailing spaces
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2021-04-03 17:11:07 +02:00 |
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3dcf3e7e34
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Add modes comparison
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2021-04-03 17:10:27 +02:00 |
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4fce2265dd
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Spring update
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2021-04-03 17:06:09 +02:00 |
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02f8f7e346
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Spring cleaning!
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2021-04-03 15:23:30 +02:00 |
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72a6fe8226
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more cleanup, convertBG func
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2021-04-03 14:14:01 +02:00 |
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ed0147e687
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replace IM with pngquant
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2021-04-02 22:33:28 +02:00 |
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0f4ccadaa4
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unitary portal padding
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2021-04-02 15:37:38 +02:00 |
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7ed9802886
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fix visible obj occluded by portals
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2021-04-02 12:53:55 +02:00 |
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036b07e2be
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fix visible obj occluded by portals
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2021-04-02 12:41:32 +02:00 |
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39b660dbd8
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add portals
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2021-03-31 20:28:02 +02:00 |
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7e7e524735
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add mesh 2dpos member to MESH struct
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2021-03-25 19:56:07 +01:00 |
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bd365064cf
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anim range correction
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2021-03-25 16:53:04 +01:00 |
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32ee286796
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ray_cast ok
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2021-03-25 10:50:54 +01:00 |
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386e560779
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finished ray_casting imp
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2021-03-24 11:33:09 +01:00 |
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8c610e0201
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add ray_cast
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2021-03-23 14:33:38 +01:00 |
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30ebfdeeb0
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add isSprite flag to MESH
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2021-03-22 20:26:41 +01:00 |
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d95947a2a7
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add curNode to BODY struct
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2021-03-18 19:21:40 +01:00 |
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ccfe14decd
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correct isInPlane + checkLine functions
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2021-03-18 16:34:43 +01:00 |
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c4220691fd
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correcting struct declaration
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2021-03-16 16:18:05 +01:00 |
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dcdfc666a3
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correcting struct declaration
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2021-03-16 11:58:00 +01:00 |
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464ddbab4e
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correcting childnode struct
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2021-03-15 15:02:26 +01:00 |
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963720a106
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add spatial partitionning
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2021-03-15 12:44:15 +01:00 |
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c0ba209f87
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finish cleanup
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2021-03-12 13:06:21 +01:00 |
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55af8e8406
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add NODE struct
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2021-03-12 12:13:08 +01:00 |
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ffa48bb8e3
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clean up
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2021-03-12 11:21:18 +01:00 |
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a8c6cfb1b1
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so much stuff
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2021-03-01 20:05:38 +01:00 |
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9e1139ec6d
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light mat, cam pos
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2021-02-19 18:00:42 +01:00 |
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6c2b090e73
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Add vertex anim, light pos export
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2021-02-02 12:15:11 +01:00 |
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