|
33172c7fe2
|
Add missing XA file
|
2021-11-28 20:27:00 +01:00 |
|
|
d9007bfc26
|
Add missing XA file
|
2021-11-28 20:25:09 +01:00 |
|
|
d87d99e63b
|
Fix actions
|
2021-11-28 20:18:02 +01:00 |
|
|
c5c8e90417
|
Add Win build action
|
2021-11-28 20:16:48 +01:00 |
|
|
c083d1de85
|
Add build action
|
2021-11-28 20:09:51 +01:00 |
|
|
d850180727
|
Add vertical collisions, slope
|
2021-11-28 19:59:05 +01:00 |
|
|
56a9fa382f
|
Fix psyq setup ink
|
2021-11-24 15:52:57 +01:00 |
|
|
758cb5bcec
|
Add pad to macro
|
2021-10-13 12:41:28 +02:00 |
|
|
c0b40e4747
|
Use setXVertPos()
|
2021-10-13 11:53:23 +02:00 |
|
|
411f47831f
|
Animation refactoring
|
2021-10-13 10:51:58 +02:00 |
|
|
9ae3857fad
|
Refactor animation system
|
2021-09-25 19:39:49 +02:00 |
|
|
4bc75f43a5
|
Add 3d sound effects
|
2021-09-14 20:35:48 +02:00 |
|
|
d578148edf
|
Move sound playback to functions
|
2021-09-01 18:37:00 +02:00 |
|
|
04a3bbbece
|
Add sound support (VAG/XA)
|
2021-08-26 19:55:00 +02:00 |
|
|
43dea98d63
|
Dirty fix for #16
|
2021-08-17 16:44:42 +02:00 |
|
|
da2eac1d48
|
Fix XA playback delay
|
2021-08-16 16:20:36 +02:00 |
|
|
d662d0b465
|
Move sounds to level file
|
2021-08-16 14:42:07 +02:00 |
|
|
95eb0ff24e
|
Change VAGbank struc
|
2021-08-16 12:13:33 +02:00 |
|
|
6bbbe541d7
|
Remove wav files
|
2021-08-15 19:14:22 +02:00 |
|
|
17d30079ca
|
Add XA/VAG playback support, progress on blender_io_export_psx_mesh#4
|
2021-08-15 19:12:03 +02:00 |
|
|
6c82310a3d
|
Change disc image name
|
2021-08-15 15:57:46 +02:00 |
|
|
9894e7d9d5
|
Add basic XA sound support
|
2021-08-10 18:44:19 +02:00 |
|
|
f03d4e03b7
|
Add wall flag, collision. Fix precalc BG mode.
|
2021-08-07 16:41:08 +02:00 |
|
|
0a1ab4b51d
|
Fix actor/prop respawn
|
2021-08-02 14:03:41 +02:00 |
|
|
1dd7405244
|
Remove useless global init
|
2021-07-29 12:04:51 +02:00 |
|
|
4da341b970
|
Improve prism effect
|
2021-07-29 12:04:31 +02:00 |
|
|
c61b93bfb4
|
Remove levels/ak folder
|
2021-07-20 10:16:44 +02:00 |
|
|
b01dfb805f
|
Add support for @NDR008 VScode setup
|
2021-07-16 11:37:03 +02:00 |
|
|
13166d81bb
|
Use var
|
2021-07-16 11:10:58 +02:00 |
|
|
044ec65e22
|
Fix pad, slightly better jump, respawn actor when falling from level
|
2021-07-14 15:21:29 +02:00 |
|
|
9447dabd21
|
Move camAngletoAct to scratchpad, use dz for dualshock
|
2021-07-13 13:23:02 +02:00 |
|
|
dbe5a8e465
|
Apply @nicolasnoble makefile fix
|
2021-07-13 11:15:06 +02:00 |
|
|
25b5c61633
|
Move camera/render funcs to functions, fix camera stutter
|
2021-07-12 13:00:19 +02:00 |
|
|
a3126738c8
|
Edit running instructions
|
2021-07-10 14:28:36 +02:00 |
|
|
d0cd8d102a
|
Add nugget as a submodule
|
2021-07-10 14:15:12 +02:00 |
|
|
dfa903087e
|
#12 - GTE opti: Move all work matrices to scratchpad, use inline GTE
|
2021-07-10 12:08:52 +02:00 |
|
|
6e9ef23a2c
|
Closes #4: Switch to GTE inline rendering functions
|
2021-07-05 17:47:30 +02:00 |
|
|
800be60cb6
|
#1 : Use separate FC and BG colors
|
2021-07-03 11:57:06 +02:00 |
|
|
93331f49fa
|
Really fixes #6: Trying to load CLUT in non existent TIM
|
2021-07-02 19:21:09 +02:00 |
|
|
7817c495f8
|
Use DRAWENV for prism effect, add dead zone for DS sticks
|
2021-07-02 14:49:47 +02:00 |
|
|
a85e394506
|
Fixes #6: now works on real HW
|
2021-07-01 17:35:08 +02:00 |
|
|
06c799aca2
|
Clean up, switch to vector macros, refactor physics code a bit
|
2021-07-01 15:09:18 +02:00 |
|
|
8469e7aeb0
|
Fixes #7; Move sprite/billboard system to graphics.c
|
2021-07-01 11:01:39 +02:00 |
|
|
dd4290fe4e
|
Add real HW upload instructions, improve helper script
|
2021-06-30 13:33:23 +02:00 |
|
|
92d05f24a7
|
Fixes #5: 't' is now used in drawPoly()
|
2021-06-29 16:30:44 +02:00 |
|
|
d2f5a86ef0
|
Add overlay upload script for real HW
|
2021-06-29 12:27:22 +02:00 |
|
|
495816dc8f
|
Fixes #2: Light matrix is now updated on moving meshes
|
2021-06-28 17:45:18 +02:00 |
|
|
85cab5c47e
|
Break drawPoly() in smaller functions
|
2021-06-25 17:01:35 +02:00 |
|
|
dfc9107064
|
Add controls inst.
|
2021-06-25 15:06:06 +02:00 |
|
|
e6560cc1d6
|
Fix issue #2: Update light matrix on rotation
|
2021-06-25 14:58:31 +02:00 |
|