Commit Graph

101 Commits

Author SHA1 Message Date
6c82310a3d Change disc image name 2021-08-15 15:57:46 +02:00
9894e7d9d5 Add basic XA sound support 2021-08-10 18:44:19 +02:00
f03d4e03b7 Add wall flag, collision. Fix precalc BG mode. 2021-08-07 16:41:08 +02:00
0a1ab4b51d Fix actor/prop respawn 2021-08-02 14:03:41 +02:00
1dd7405244 Remove useless global init 2021-07-29 12:04:51 +02:00
4da341b970 Improve prism effect 2021-07-29 12:04:31 +02:00
c61b93bfb4 Remove levels/ak folder 2021-07-20 10:16:44 +02:00
b01dfb805f Add support for @NDR008 VScode setup 2021-07-16 11:37:03 +02:00
13166d81bb Use var 2021-07-16 11:10:58 +02:00
044ec65e22 Fix pad, slightly better jump, respawn actor when falling from level 2021-07-14 15:21:29 +02:00
9447dabd21 Move camAngletoAct to scratchpad, use dz for dualshock 2021-07-13 13:23:02 +02:00
dbe5a8e465 Apply @nicolasnoble makefile fix 2021-07-13 11:15:06 +02:00
25b5c61633 Move camera/render funcs to functions, fix camera stutter 2021-07-12 13:00:19 +02:00
a3126738c8 Edit running instructions 2021-07-10 14:28:36 +02:00
d0cd8d102a Add nugget as a submodule 2021-07-10 14:15:12 +02:00
dfa903087e #12 - GTE opti: Move all work matrices to scratchpad, use inline GTE 2021-07-10 12:08:52 +02:00
6e9ef23a2c Closes #4: Switch to GTE inline rendering functions 2021-07-05 17:47:30 +02:00
800be60cb6 #1 : Use separate FC and BG colors 2021-07-03 11:57:06 +02:00
93331f49fa Really fixes #6: Trying to load CLUT in non existent TIM 2021-07-02 19:21:09 +02:00
7817c495f8 Use DRAWENV for prism effect, add dead zone for DS sticks 2021-07-02 14:49:47 +02:00
a85e394506 Fixes #6: now works on real HW 2021-07-01 17:35:08 +02:00
06c799aca2 Clean up, switch to vector macros, refactor physics code a bit 2021-07-01 15:09:18 +02:00
8469e7aeb0 Fixes #7; Move sprite/billboard system to graphics.c 2021-07-01 11:01:39 +02:00
dd4290fe4e Add real HW upload instructions, improve helper script 2021-06-30 13:33:23 +02:00
92d05f24a7 Fixes #5: 't' is now used in drawPoly() 2021-06-29 16:30:44 +02:00
d2f5a86ef0 Add overlay upload script for real HW 2021-06-29 12:27:22 +02:00
495816dc8f Fixes #2: Light matrix is now updated on moving meshes 2021-06-28 17:45:18 +02:00
85cab5c47e Break drawPoly() in smaller functions 2021-06-25 17:01:35 +02:00
dfc9107064 Add controls inst. 2021-06-25 15:06:06 +02:00
e6560cc1d6 Fix issue #2: Update light matrix on rotation 2021-06-25 14:58:31 +02:00
03f20778eb Add openbios instructions/link 2021-06-24 21:33:39 +02:00
19fc815fc0 Use per level ambient col, fix vertex dpq order 2021-06-24 20:39:31 +02:00
c709b177b4 Add isRound flag 2021-06-24 12:31:26 +02:00
298d59626d Add isRound flag 2021-06-24 12:26:30 +02:00
2ac1d3d912 Change default cammode 2021-06-23 19:40:42 +02:00
c11e2b3011 Use lvl1 as default 2021-06-23 19:38:16 +02:00
379504c40e Change folder structure 2021-06-23 19:31:51 +02:00
205e4f63ce Change folder structure 2021-06-23 19:28:08 +02:00
8657f7bfc2 Change folder structure 2021-06-23 19:25:12 +02:00
45bb2f9d32 Remove old files 2021-06-23 18:35:02 +02:00
aea7af1b2e Add per-level BG color 2021-06-23 16:21:29 +02:00
ff67c27748 Switch to external pic hosting 2021-06-22 20:28:09 +02:00
59039630c0 Update features 2021-06-22 18:33:47 +02:00
226dd7fe23 Update credits 2021-06-22 18:20:31 +02:00
1cdb7961fa Add video link 2021-06-22 17:56:23 +02:00
270da68900 Add readme 2021-06-22 17:54:50 +02:00
b970aca837 Add readme 2021-06-22 17:49:56 +02:00
9743d47465 Add cammode defines 2021-06-22 17:24:52 +02:00
fa14c1ab7b Merge ovl upload 2021-05-02 19:12:13 +02:00
ed22ebf900 add sio helper script 2021-05-02 12:59:03 +02:00