Commit Graph

87 Commits

Author SHA1 Message Date
d0cd8d102a Add nugget as a submodule 2021-07-10 14:15:12 +02:00
dfa903087e #12 - GTE opti: Move all work matrices to scratchpad, use inline GTE 2021-07-10 12:08:52 +02:00
6e9ef23a2c Closes #4: Switch to GTE inline rendering functions 2021-07-05 17:47:30 +02:00
800be60cb6 #1 : Use separate FC and BG colors 2021-07-03 11:57:06 +02:00
93331f49fa Really fixes #6: Trying to load CLUT in non existent TIM 2021-07-02 19:21:09 +02:00
7817c495f8 Use DRAWENV for prism effect, add dead zone for DS sticks 2021-07-02 14:49:47 +02:00
a85e394506 Fixes #6: now works on real HW 2021-07-01 17:35:08 +02:00
06c799aca2 Clean up, switch to vector macros, refactor physics code a bit 2021-07-01 15:09:18 +02:00
8469e7aeb0 Fixes #7; Move sprite/billboard system to graphics.c 2021-07-01 11:01:39 +02:00
dd4290fe4e Add real HW upload instructions, improve helper script 2021-06-30 13:33:23 +02:00
92d05f24a7 Fixes #5: 't' is now used in drawPoly() 2021-06-29 16:30:44 +02:00
d2f5a86ef0 Add overlay upload script for real HW 2021-06-29 12:27:22 +02:00
495816dc8f Fixes #2: Light matrix is now updated on moving meshes 2021-06-28 17:45:18 +02:00
85cab5c47e Break drawPoly() in smaller functions 2021-06-25 17:01:35 +02:00
dfc9107064 Add controls inst. 2021-06-25 15:06:06 +02:00
e6560cc1d6 Fix issue #2: Update light matrix on rotation 2021-06-25 14:58:31 +02:00
03f20778eb Add openbios instructions/link 2021-06-24 21:33:39 +02:00
19fc815fc0 Use per level ambient col, fix vertex dpq order 2021-06-24 20:39:31 +02:00
c709b177b4 Add isRound flag 2021-06-24 12:31:26 +02:00
298d59626d Add isRound flag 2021-06-24 12:26:30 +02:00
2ac1d3d912 Change default cammode 2021-06-23 19:40:42 +02:00
c11e2b3011 Use lvl1 as default 2021-06-23 19:38:16 +02:00
379504c40e Change folder structure 2021-06-23 19:31:51 +02:00
205e4f63ce Change folder structure 2021-06-23 19:28:08 +02:00
8657f7bfc2 Change folder structure 2021-06-23 19:25:12 +02:00
45bb2f9d32 Remove old files 2021-06-23 18:35:02 +02:00
aea7af1b2e Add per-level BG color 2021-06-23 16:21:29 +02:00
ff67c27748 Switch to external pic hosting 2021-06-22 20:28:09 +02:00
59039630c0 Update features 2021-06-22 18:33:47 +02:00
226dd7fe23 Update credits 2021-06-22 18:20:31 +02:00
1cdb7961fa Add video link 2021-06-22 17:56:23 +02:00
270da68900 Add readme 2021-06-22 17:54:50 +02:00
b970aca837 Add readme 2021-06-22 17:49:56 +02:00
9743d47465 Add cammode defines 2021-06-22 17:24:52 +02:00
fa14c1ab7b Merge ovl upload 2021-05-02 19:12:13 +02:00
ed22ebf900 add sio helper script 2021-05-02 12:59:03 +02:00
5390f76131 switch to new cmd scheme 2021-05-02 12:52:09 +02:00
ac99c29e82 trying some things with sio 2021-04-28 20:32:46 +02:00
a3bd1fbf59 Add pcdrv stub + ref 2021-04-28 10:45:24 +02:00
d2c6f1b84c Serial Data On Demand is coming ! 2021-04-27 18:01:41 +02:00
077e70dac0 ondemand ovl load pretty much working 2021-04-27 17:12:00 +02:00
c7570b6804 Now working thanks to @JonathanDotCel 2021-04-26 12:32:21 +02:00
367a5f7186 Add ondemand ovl upload script 2021-04-26 12:10:08 +02:00
a77d06494f Add LoadLevelCd func 2021-04-26 12:08:34 +02:00
179c272b60 move some parameters to defines.h 2021-04-20 19:11:18 +02:00
31e5f5f541 use LEVEL struct for LvlSwitch 2021-04-20 16:45:11 +02:00
d9a598b723 Dualshock support 2021-04-20 11:55:52 +02:00
ebbba2db71 switch to proper pad/ds support 2021-04-18 23:41:28 +02:00
e11a43644f ovly level switch now working 2021-04-16 20:22:03 +02:00
35c2b8cf58 Add nops upload script/ define USECD 2021-04-15 18:19:13 +02:00